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    Ootake 0.78 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/11/02 0.78 released

    - The fade-out processing of "CD-DA sound" was modeled on a real machine. (When "Ys III" was played, the problem that the tune of CD-DA stopped after the casket was opened was solved.)

    - It came to be able to operate "Music CD player" built into "System Card".

    - When "F1"key(reset) was pushed while playing the CD-game, CD-ROM can be replaced.

    - When "Out Run" was played, the problem that one line of the lowest has fallen into disorder was corrected.

    - The volume of the sampling sound of "Wave Memory Sound" was modeled on a real machine more.

    - The volume balance of "CD-DA, ADPCM, and PSG" have been elaborately adjusted.

    >> Get it HERE.


    MAME GP2X 3.3 released

    Robert
    By Robert,

    Arcade emulator for GP2X

     

    01-11-2006:

     

    New MAME GP2X 3.3:

     

    Added the modifications done by Slaanesh for MAME GP32 2.3:

    - New playable games: The Empire Strikes Back, Canyon Bomber, Marine Boy, Wanted and Tropical Angel.

    - Complete fix to Exerion (and clones). Added background graphics video handling. Now works perfectly.

    - Complete fix to Twin Cobra (and clones). Now it is completely playable.

    - Optimizations and fixes in H6280 core (e.g. Sly Spy runs faster).

    - Compatibility fixes in M6502 & M6809 cores.

    - Improved sound in Gorf, Space Invaders, Donkey Kong Jr.

    - If no USB Joypads are detected, all four players are controlled with the GP2X built-in joypad.

    - Some minor optimizations to M6809 core.

    - New romsets: Canyon Bomber (canyon), Canyon Bomber (prototype) (canbprot), Marine Boy (marineb), Tropical Angel (troangel) and Wanted (wanted).

    - Modified romsets: Twin Cobra (Romstar) (twincobu), Kyukyoku Tiger (ktiger) and Exerion (exerion).

    - clrmame.dat updated with new romsets.

    - Modified samples: Donkey Kong Jr (dkongjr) and Space Invaders (invaders).

    >> Get the emulator, and the new samples HERE.


    VGB 3.1 released

    Robert
    By Robert,

    Gameboy emulator

     

    Latest Version of VGB is 3.1

    With this version, I am switching to the new EMULib framework, so VGB-Windows runs much faster with big window sizes and the audio quality is better. I have also added a universal screen buffer based debugger and a builtin configuration menu (press [F5] to invoke). You can currently get both VGB-Windows and VGB-MSDOS for the total price of $25 (or lower, if you use coupons).

     

    New in This Version

     

    * Moved VGB-Windows and VGB-MSDOS to the new EMULib framework.

    * Added builtin configuration menu that works on every platform ([F5]).

    * Added a new screen buffer based debugger.

    * Added LoadGB() function to load ROMs at runtime.

    * Made code more modular.

    * Added scanline simulation.

    * VGB-Windows is now much faster, especially with large window sizes.

    * VGB-Windows audio has improved a lot.

    >> Get it HERE.


    Xe 11/01/06 released

    Robert
    By Robert,

    Multi-system emulator for Windows and Linux

     

    Xe updates:

     

    * [Xe] Simplified joystick configuration.

    * [Xe/Win32] Fixed window repainting.

    * [Mark III] Fixed YM2413 key scale.

    * [PC Engine] Changed 7MHz VCE clock display width

    * [super Famicom] New and faster Sub Screen rendering algorithm

    * [super Famicom] Fixed Sub Screen priority calculations.

    * [super Famicom] Fixed blanked interlace rendering

    * [Neo Geo / Neo CD] Fixed YM2610 ADPCM-B frequency calculation

    * [Game Boy] Support for separate Mono/Color boot ROM.

    * [Wonder Swan] Added support for 256K SRAM.

    * [CPS Changer] CPS Changer support.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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