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    PicodriveDS 0.1.6 released

    Robert
    By Robert,

    Genesis Emulator Port for Nintendo DS

     

    PicoDriveDS 0.1.6

     

    PicoDriveDS 0.1.6 is up! Changes:

     

    * Added Max Media Dock FAT support (thanks chishm/Bonic)

    * Added EZ4 FAT support (thanks cory1492/Rudolph)

    * Reduced memory usage, 3MB ROMs should work again

    * Added EXPERIMENTAL support for using the additional RAM on SuperCard SD carts to load ROMs larger than 3MB. This comes with the standard warning that this feature may cause file corruption on your SD card. The SCSD may also keep the Genesis ROM in GBA ROM space after a reboot, causing PicoDriveDS to see it as an appended ROM and crash on startup - to fix this issue simply power down, take the SCSD out, and wait a few seconds.

    Source / Download


    MAMEOSX-0.110 released

    Robert
    By Robert,

    Mame for the Mac

     

    Version 0.110 -- 26 Nov 2006

     

    * Upgrade to 0.110 core.

    * Use ${HOME}/Library/Application Support/MAME OS X/ as default directory.

    * Add preference for checking updates at startup (thanks to Martin White).

    * Rename ROM Loading Log to MAME Log.

    * Add linear filtering.

    * Use a lockless audio buffer for less chance of sound glitches.

    * Add MAME startup messages preferences to the UI.

    * Set window title to game description.

    * Add loading message with game description.

    * Increase performance on machines without Core Image acceleration.

    * Add release notes item Help menu and disk image.

    Source / Download


    ClrMamePro 3.96 released

    Robert
    By Robert,

    Rom Manager

     

    clrmamepro 3.96 (27-Nov-2006)

     

    * added: support for split chds (new feature since MAME .110u3)

    * misc: simplified chd decompression checks on fastscan

    * misc: chds from inactive sets don't get marked as unneeded anymore

    * misc: "move to" message in wrong placed chd info is now always shown

    * fixed: enabled headers don't get reset by "clear cache"

    >> Get it HERE.


    Osmose 0.8.0 released

    Robert
    By Robert,

    SMS/GG emulator

     

    I have done a lot of work on Osmose 0-8-0. Major changes are new IRQ system, Game option database, and joystick support.But most of the work is not visible. I spent a lot of time to increase Osmose compatibility. Gamegear compatibility is around 98%, and SMS is about 95% i think it's not too bad. The remaining not compatibles roms are games using light phaser (unemulated), game that use SMS2 224 or 240 scanline video mode, and games using exotic mapper (e.g 93c46), or additionnal on board ram, and finally some bioses. Now, only very few rom don't boot at all. Please, note that given the huge number of SMS and Gamegear roms, i can't deeply test every game. If you have problem using Osmose with roms, please, just tell me.

     

    What's new in Osmose 0-8-0:

     

    -Implement support for zoomed (16x16, 16x32) sprites.

    Corrected games:

    Nba_jam.gg

    doraemon_waku_waku_pocket_paradise-gg-jp.gg

    VR-trooper

    X-Men - Mojo World

    Virtua Fighter mini

    Earthworm jim (SMS and GG) uses 16*32 sprite :/

    And a few other one.

     

    -Add option -irqhack: cpu->step() just before generating IRQ. This solve a few game lockup. Thanks to Charles Macdonalds for the solution.

    New games working:

    Chicago Syndicate

    Zool (SMS/GG)

    Monster Truck War

    Sega Chess

     

    -Add support for Korean Memory mapper. Mappers are now method-pointer driven instead of selected in wr8() with if/else condition.

     

    -Add row 24-31 scrolling lock.

     

    -Add embedded database with CRC32 of games that need specific options. User don't need to look for good option anymore.

     

    -Modify the Debugger. It's now based on event (On @write, EI, DI, VDP IRQ asserted ect...).

     

    -Correct page 0 banking. ROM at 0x000 - 0x400 is no more swapped if page 0 is changed. Spacegun now works.

     

    -Rewrite IRQ system. IRQ generation is more accurate now.

    New game working:

    Castelo Ra Tin Bum (Brazil) [b1].sms

    Castelo Ra Tin Bum (Brazil) [!].sms

    Joe Montana's Football GG

    GP Rider

    Spider-Man - Return of the Sinister Six (JUE).gg

    Spider-Man - Return of the Sinister Six (JUE).sms

    Last Action Hero (UE)[!].gg

    Star Wars (collision detection).

     

    -Add josytick support. (-joy option)

     

    -Simplification of input handling in OsmoseCore.cpp. It's faster.

     

    -make port 0x2 return what was written.

    New game working:

    Primal Rage GG

    Stargate GG

    Pac Attack GG

    Mortal Combat II GG

    Griffin GG

     

    -Modify code to avoid all GCC 4.1.1 warnings.

     

    -Major speedup on Bilinear video filter.

     

    -Remove -time_limite option.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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