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    Mame 0.110u2 related

    Robert
    By Robert,

    Ootake 0.81 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/11/17 0.81 released

    - The interrupt processing has been improved, and the speed was elaborately adjusted. As a result, it modeled on a real machine. (When "Asuka120%" was played, the problem that the message display fell into disorder occasionally was corrected. I think the operation timing of other software has approached a real machine, too.)

    - At the start of "Chase H.Q", the problem being displayed for drew extra was solved.

    - When the stage of "S.C.I" was cleared, the problem that an extra drawing is uncommonly displayed was solved.

    - In the demo scene of "PC Denjin", a part of drawing that was not correct was corrected.

    - In the "high score display scene" of "Puyo Puyo CD", the raster scroll became accurate.

    - When "Forgotten Worlds" is started, "Swap SEL&RUN" menu is made to be executed automatically.

    - When "Screen" menu sets "None Stretched", the bug with the game that did a wrong drawing was corrected.

    - "MoreEarly RasterTiming" menu was added to "CPU" menu.

    Source / Download


    Mame 0.110u2, Intermediate Update

    Robert
    By Robert,
    0.110u2

    ---------

     

    MAMETesters Bugs Fixed

    -----------------------------

    vulcan137b1gre [robiza, Mamesick]

    mario0110u1gre [Derrick Renaud]

     

     

    Source Changes

    -------------------

    Fixed flags access in the i286 core. [barry Rodewald]

     

    Updated MC146818 module to use new core date/time routines. [Nathan Woods]

     

    Cleaned up disassemblers to remove stubs and ensure the disassemblers are not referenced except in debug builds. [Nathan Woods]

     

    Added support for using CHDs to decrypt CPS2 games. This code is disabled for the moment, but will be enabled in the future. Only a handful of games have complete tables so far. These tables are huge (~4GB) and uncompressable until the encryption algorithm is understood. [David Haywood]

     

    Fixed bug in the debugger that caused watchpoints to not be active until the next context switch. [smf]

     

    Cleaned up the input definitions for n-way joysticks so they are more explicit. Added concept of a "16-way" joystick, which is a joystick that doesn't prevent simultaneous opposing directions from bring reported. [smf]

     

    Major System 573 update: [smf]

    * fixed PSX SIO control register behavior

    * implemented several SCSI CD commands: START/STOP UNIT, PAUSE/RESUME, READ SUB-CHANNEL, READ TOC

    * added uPD4701 emulation

    * fixed ATAPI reset, PIO, and command IDENTIFY PACKET DEVICE

    * hooked up controls for fishing, DRR, and Guitar Freaks games

    * hooked up CDDA audio

    * removed some unused bytes from the Konami 80's security chips

     

    Fixed upside down service mode in the commando.c driver. [Canim]

     

    Added support for the Triple Hunt 8-track audio. [Derrick Renaud]

     

    Galaxian/Scramble driver reorganization: [Atari Ace]

    * machine/scramble.c is broken up into two files, machine/galaxian.c and machine/scramble.c

    * drivers/amidar.c, drivers/frogger.c, drivers/scobra.c get copies of some of the data structures they shared from other drivers

    * galaxian_base is made static and uses outside of the main driver were rewritten

    * cclimber_decode code from drivers/cclimber.c was separated into its own machine/cclimber.c file to allow mshuttle to share it without taking on other dependencies

     

    Added missing x-flipping support in Major Havoc. [Mathis Rosenhauer]

     

    Made some improvements to trivia madness driver. There still is something wrong in the question roms banking. [Pierpaolo Prazzoli]

     

    More updates to the ST-V driver: [Mariusz Wojcieszek]

    * vdp1: added shading for sprites (used by znpwfv, cotton, others)

    * vdp1: fixed sprite clipping (fixes incorrect sprites in znpwfv)

    * vdp1: fixed transparency on colour lookup table sprites (fixes bad sprites in znpwfv)

    * vdp2: fixed caching of RGB layer (fixes bad backgrounds on bossesin rsgun)

    * vdp2: added additive blending for tilemaps and sprites (rsgun)

    * vdp2: added vertical line scroll and linezoom (fixes diehard logo)

    * stv: improved speedups for diehard

    * stv: fixed speedups for znpwfv

    * stv: added preliminary save state support

     

    Significant cleanup of chd.c: [Aaron Giles]

    * got rid of the horrible last_error concept; now all routines return an error directly

    * fixed several issues in managing metadata

    * changed compression and verification routines to be client-driven rather than monolithic

    * changed internal codec usage to be more flexible

    * altered chdman and MAME to use the new interfaces

    * added new -createraw command for creating raw data CHDs

     

    Fixed crash bug in romcmp when comparing ZIP files. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------------------------

    Fisherman's Bait * A Bass Challenge / Bass Angler [smf]

    Fisherman's Bait 2 * A Bass Challenge [smf]

    Fisherman's Bait * Marlin Challenge [smf]

    Dancing Stage / Dance Dance Revolution [smf]

    Guitar Freaks [smf]

    Dance Dance Revolution 2nd Mix [smf]

    Dance Dance Revolution 2nd Mix Link [smf]

     

     

    New clones added

    ---------------------

    Hellfire (2P Ver., first edition) [Tirino73]

    Konami 80's AC Special (3 versions) [smf]

    Stratovox (bootleg) [brian Troha]

     

     

    New games marked as GAME_NOT_WORKING

    -----------------------------------------------------

    Jyangokushi: Haoh no Saihai (Japan) [David Haywood]

    http://mamedev.org/


    PSPInt v1.0.8 released

    Robert
    By Robert,

    Intellivision Emulator for PSP

     

    Here is a new version (v1.0.8 ) with a minor bug fix

    (save settings didn't work properly in v1.0.7).

    >> Get it HERE.


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