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    vbSMS+ ("olafsms") Released!

    olaf
    By olaf,

    I've officially released the first public version of vbSMS+ (it was named "olafsms", but some people had some problems with that, which is okay). Here's a little about vbSMS+ (taken from its new homepage)...

     

    vbsms+ is an enhanced unofficial continuation of the vbsms project (as of version 0.2) by john casey (which emulates the sega mark iii, master system, and game gear). the majority of source code in vbsms+ was not written by me, therefore, i take no credit for the appropriate portions. however, all additions/alterations to the source code of vbsms are entirely by me (unless stated otherwise) in vbsms+.

    Below are the changes done to the original vbSMS project.

     

    - added a menu system

    - added a "load rom" dialog

    - added closing of ROM/stopping execution

    - added pausing w/blitting while paused

    - added resetting

    - added a program icon (schamp.ico from mamu_'s mameicons)

    - added support for the sega game gear's start button

    - added an "about" dialog

    - added display size changing/blitter stretching

    - added border masking for sega game gear mode

    - added support for player #2 controller

    - added full screen support (with resolution changing/enable on rom load)

    - added state saving/loading

    - added movie recording/playing

    - added layer disabling

    - added saving of screenshots

    - added support for pc gamepad input

    - changed palettes to be hardcoded/switchable

    - changed the black and white palette to be more accurate

    - changed keyboard input to be configurable and added a configuration window

    - removed drag and drop support

    - removed error dialogs (allows more games to be played)

    You can visit the official vbSMS+ homepage here or download it here (version 0.1.0).


    Mame 0.109u3 related releases

    Robert
    By Robert,

    Patches to AGEMAME

     

    MAME32qa

     

    MAMEinfo.dat

     

    SDLMAME

     

    MAME32Hp4 and info.dat

     

    Mame32 Plus! Plus! 0.109u3.2(2006.10.21)

     

    MAME Plus! 0.109u3 2006-10-19

    it's just a short break : ) MAME Plus! is not dead, and unlikely in near future.

     

    * updated to HazeMD v0.12a

    * GUI: added support for drag&drop .sta [xvi]

    * fixed loading of compressed inp file

     

    MAME32FX

     

    MAME32FX 0.109u3 FIX released.

     

    Updated to MAME 0.109u3 - MAME32 0.109u2

     

    - Fixed Official MAME bug in CHDs audit detection. (As reported in the Forum)

    - Fixed Official MAME bug in samples audit detection. (As reported via PM)

    - Fixed support for zipped extra files in the GUI. (Snap.zip, titles.zip, etc.)

    - Fixed wrong ROMs audit detection in the GUI. (BAD_DUMP, NO_DUMP)

    - Fixed wrong samples audit process in the GUI. (Now they are detected)

    - Little speedup in general audit process.


    ClrMamePro 3.94b released

    Robert
    By Robert,

    Rom Manager

     

    3.94b

     

    * fixed: 3.94a broke the zip rebuilder...doh..not my day today

     

     

    clrmamepro 3.94a

     

    * fixed: rebuilding not archived files is broken

    >> Get it HERE.


    Mame 0.109u3, Intermediate Update

    Robert
    By Robert,

    http://mamedev.org

     

    0.109u3

    ---------

     

    MAMETesters Bugs Fixed

    -----------------------------

    ftroption0109u2ora [Aaron Giles]

     

     

    Source Changes

    --------------------

    Added missing InitCommonControls(), which caused the debugger UI to fail with recent updates. [Nathan Woods]

     

    Fixed dip switches and added second player controls for beaminv driver. [stephh]

     

    Major rewrite of the SHARC core: [Ville Linde]

    - Bit-accurate reciprocals

    - More accurate pipeline emulation

    - Fixed the problems with operation latencies

    - Regression tested a few floating-point operations for bit-accurate results

    - Improved DMA emulation

    This update will fix most (but not all) of the clipping problems in Gradius 4 and NBA Play by Play.

     

    Updated cardline driver lamps and layout: [wolf676]

    - converted hardcoded fake lamps to new artwork system

    - added button lamps card1-5, collect, bet, start

    - added simple button lamps artwork "cardline.lay".

    - re-ordered buttons and added "collect" button

     

    Updated funworld driver lamps and layout: [wolf676]

    - added external credit in counter (mapped as coin 1 counter)

    - added external credit out counter (mapped as coin 8 counter)

    - added button lamps hold1-5, cancel, start

    - added simple button lamps artwork "funworld.lay".

     

    Added COP420 core for the Altair games. [Curt Coder]

     

    Increased the interleave in Xevious to fix synchronization issues. [robiza]

     

    Added new output control system. This system is designed to support multiple output streams, and should replace all instances of printf in the code. You can now call one of these functions:

     

    mame_printf_error

    mame_printf_warning

    mame_printf_info

    mame_printf_debug

     

    to output data. By default, these go to the console, but they can be overridden by the OSD layer to route wherever is appropriate. [Aaron Giles]

     

    Some additional Grand Champion cleanup. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------------------------

    Cuore Uno (Italia) [Roberto Frecsa]

    Elephant Family (Italia) [Roberto Fresca]


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