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    Mame 0.109u5, Intermediate Update

    Robert
    By Robert,

    http://mamedev.org/

     

    0.109u5

    ---------

     

     

    MAMETesters Bugs Fixed

    -----------------------------

    uicrash0108u5red [Nicola Salmoria]

     

     

    Source Changes

    -------------------

    Fixed subtle bug in the UI menu handler that only manifested on mingw-based compiles. [Nicola Salmoria]

     

    Updated CHD locating behavior to accept CHDs referenced by the parent of a clone if the hash matches, even if it has a different name. [smf]

     

    Improved flash emulation and added support for Fujitsu flash chips. Switches Konami games over to new flash chips. [smf]

     

    Improved behavior of SCSI CD implementation for audio playback and TOC reading commands. [R. Belmont]

     

    Fixed priorities and the offset of layer 3 in fcrash. [robiza]

     

    Added save state support to the COP4xx core. [Aaron Giles]

     

    Changed the new disassembler and override callback prototypes to take const parameters and to remove the generally unused 'bytes' parameter. The disassemblers can now assume that the buffers contain enough bytes to hold the maximum instruction length as returned by the CPU core get_info callback. [Aaron Giles]

     

    Converted the following disassemblers to the new format, and added step in/out support where it was obvious: adsp21xx, alph8201, arm, arm7, asap, ccpu, cdp1802, cop4x0, dsp32c, e132xs, g65816, h6280, h83002, i8x41, i960, i8051, i8085, jaguar, m680x, m6805, m37710, mc68hc11, pic16c5x, rsp, s2650, se3208, sh2, sharc, t11, tms32010, tms32025, tms32031, tms34010, upd7810, v60, v810, z180, and z8000. [Aaron Giles]

     

    Deprecated the old disassembler interfaces in favor of the new ones. [Aaron Giles]

     

    Fixed subtle bug in subtable allocation in the memory system that caused the Eolith games to assert with the debugger. [Aaron Giles]

     

    Tweaked the disassembly view to detect if the disassembly for the current instruction has changed, and if so, recompute the entire view. This provides more dynamic updating when system states change under certain CPUs. [Aaron Giles]

     

    Added new symbol 'curpc' for all CPUs which represents the value of the current instruction pointer, to avoid naming conflicts with the 'pc' register in other contexts. Changed this to be the default value for the disassembly window in the Windows version of the debugger (OSD ports will need to do likewise). [Aaron Giles]

     

     

     

    New clones added

    ---------------------

    Trivia (Version 1.01C) [brian Troha]

    Space Battle (bootleg set 2) [brian Troha]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------------------------

    Tetris (Unknown Manufacturer) [David Haywood]

    Out Run (Mega-Tech) [Charles MacDonald, Brian Troha]

    Forgotten Worlds (Mega-Tech) [Charles MacDonald, Brian Troha]

    Super Real Basketball (Mega-Tech) [Charles MacDonald, Brian Troha]


    Ootake 0.78 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/11/02 0.78 released

    - The fade-out processing of "CD-DA sound" was modeled on a real machine. (When "Ys III" was played, the problem that the tune of CD-DA stopped after the casket was opened was solved.)

    - It came to be able to operate "Music CD player" built into "System Card".

    - When "F1"key(reset) was pushed while playing the CD-game, CD-ROM can be replaced.

    - When "Out Run" was played, the problem that one line of the lowest has fallen into disorder was corrected.

    - The volume of the sampling sound of "Wave Memory Sound" was modeled on a real machine more.

    - The volume balance of "CD-DA, ADPCM, and PSG" have been elaborately adjusted.

    >> Get it HERE.


    MAME GP2X 3.3 released

    Robert
    By Robert,

    Arcade emulator for GP2X

     

    01-11-2006:

     

    New MAME GP2X 3.3:

     

    Added the modifications done by Slaanesh for MAME GP32 2.3:

    - New playable games: The Empire Strikes Back, Canyon Bomber, Marine Boy, Wanted and Tropical Angel.

    - Complete fix to Exerion (and clones). Added background graphics video handling. Now works perfectly.

    - Complete fix to Twin Cobra (and clones). Now it is completely playable.

    - Optimizations and fixes in H6280 core (e.g. Sly Spy runs faster).

    - Compatibility fixes in M6502 & M6809 cores.

    - Improved sound in Gorf, Space Invaders, Donkey Kong Jr.

    - If no USB Joypads are detected, all four players are controlled with the GP2X built-in joypad.

    - Some minor optimizations to M6809 core.

    - New romsets: Canyon Bomber (canyon), Canyon Bomber (prototype) (canbprot), Marine Boy (marineb), Tropical Angel (troangel) and Wanted (wanted).

    - Modified romsets: Twin Cobra (Romstar) (twincobu), Kyukyoku Tiger (ktiger) and Exerion (exerion).

    - clrmame.dat updated with new romsets.

    - Modified samples: Donkey Kong Jr (dkongjr) and Space Invaders (invaders).

    >> Get the emulator, and the new samples HERE.


    VGB 3.1 released

    Robert
    By Robert,

    Gameboy emulator

     

    Latest Version of VGB is 3.1

    With this version, I am switching to the new EMULib framework, so VGB-Windows runs much faster with big window sizes and the audio quality is better. I have also added a universal screen buffer based debugger and a builtin configuration menu (press [F5] to invoke). You can currently get both VGB-Windows and VGB-MSDOS for the total price of $25 (or lower, if you use coupons).

     

    New in This Version

     

    * Moved VGB-Windows and VGB-MSDOS to the new EMULib framework.

    * Added builtin configuration menu that works on every platform ([F5]).

    * Added a new screen buffer based debugger.

    * Added LoadGB() function to load ROMs at runtime.

    * Made code more modular.

    * Added scanline simulation.

    * VGB-Windows is now much faster, especially with large window sizes.

    * VGB-Windows audio has improved a lot.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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