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    SSF 0.08 alpha released

    Robert
    By Robert,

    Saturn emulator

     

    Google translation:

    SMPC processing was corrected. It reaching the point where [bachiyareshingu] moves, it increases. The frequency of state saving was increased to each game 10. At the time of the state load it tried not to check the presence of the hook of backup library. As problem does not occur with presence of check, because it was possible. Picture size the option which you force set to Saturn aspect ratio was added. The usual full screen time it is invalid. Option of bi-linear filtering ON/OFF was added. Only at the time of Direct3D it is effective. At the time of window mode it tried to be able to modify window size in 1 times, 1.5 times and 2 times. Key allotment is the window size modification = NUMPAD + key (+ of the ten-key).

    >> Get it HERE.


    CPS1PSP 1.01 released

    Robert
    By Robert,

    CPS1 emulator for the PSP

     

    >> Get it HERE.


    PocketNES 9.99 released

    Robert
    By Robert,
    New in this version:

    * Supports Monochrome Mode, used to flash the screen in Dragon Warrior 1, 2, and Final Fantasy 3.

    * Supports Frame IRQ used by Dragon Quest 1, 2, and Door Door. Possibly buggy.

    * Supports NES Play Action Football

    * Supports Mapper 42

    * Now can save state in mapper 40,42,69

    * SRAM save compression takes place immediately on entering menu, making save smaller for pogoshell

    * Removed EWRAM Turbo option

    * Changing gamma immediatly updates palette

    * Code Cleanup

     

    Newer:

    * Fixed IRQ bugs

    >> Get it HERE.

     

    Thanks to Let's Emu for the heads-up.


    Bsnes 0.018 released

    Robert
    By Robert,

    SNES emulator

     

    10/14/2006 - bsnes v0.018 released

    I began working on bsnes on October 14th, 2004. I am releasing bsnes v0.018 today to celebrate bsnes' two year anniversary. Please note that this release incurs a ~15% speed reduction since v0.017, due to IRQ and S-SMP timing improvements.

     

    Changelog:

    * Fixed many critical errors in IRQ timing, should be *very* close to real hardware now

    * Corrected major CPU timing bug involving CPU I/O condition 4

    * Corrected bug with generic HiROM / LoROM memory maps

    * Corrected bug involving HDMA indirect channel termination [anomie]

    * OAM address reset now occurs when screen display is enabled, per recent research

    * Readded full DMA, HDMA and HDMA init bus sync timing

    * Added preliminary emulation of S-SMP $00f0 TEST register (6 of 8 bits are supported)

    * Readded emulation of known timing differences between CPU revisions 1 and 2

    * Config file can now control scanline-based PPU render position. This will only be needed until a proper dot-based PPU renderer is added

    * Removed core debugging hooks so that debugging console can remain in public releases, it now functions as a tracer and memory editor

    * Config file paths once again work correctly even if missing trailing backslash

    * Video configuration simplified, sorry in advance to those who enjoyed the profile mode used before

    * Added new configuration screen to control some emulation settings

    * Replaced bsnes program icon with a much nicer one [FitzRoy]

    * Optimized memory speed detection algorithm

    * Preliminary UPS soft-patching support (do not use this yet!)

    * Decreased memory usage and optimized generic libraries used by bsnes (/src/lib)

    * Now caching OAM by one line, somewhat similar to a real SNES. Fixes Winter Gold, but causes line rendering error in Mega lo Mania

    * Lots more, as usual

     

    The following games have been fixed since v0.017 by the above bugfixes:

     

    * Battle Blaze (J, U)

    * Circuit USA (J)

    * F1 Grand Prix (J)

    * Funaki Masakatsu no Hybrid Wrestler - Tougi Denshou (J)

    * Jumbo Ozaki no Hole in One (J)

    * Mahjongg Taikai II (J)

    * RPG Tsukuru - Super Dante (J)

    * Robocop Versus The Terminator (U, E)

    * Sink or Swim (U, E)

    * Street Racer (J)

    * Touge Densetsu Saisoku Battle (J)

    * Winter Olympics (U, E)

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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