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MAME GP2X 3.0 released
Arcade emulator for GP2X
07-10-2006:
New MAME GP2X 3.0:
- RAM Tweaks implemented. See the readme.txt for the information to activate them (the emulator runs aproximately 8% faster).
- Added the ability to play in two players mode with only one USB Joypad (Player 1 = Builtin Joypad, Player 2 = USB Joypad #1). See the readme.txt for the information to activate this function.
- Some code fixes to get more stability.
>> Get it HERE.
PCSX2 WIP
A little Fix Here, A little Fix There...Vvvroom!
Refraction has been 'a bit' busy! He's been 'in the zone' for the past few nights fixing VIF Unpacks, which decompress then send texture and vector data to the VUs.
Such fixes have a wide impact on games, some initial results below:
* Clocktower 3 - SPS (Spikey Polygon Syndrome) fixed!
* Grandia III - Random crash fixed!
* Sega Rally 2006 - SPS fixed!
* Super Monkey Ball - Graphics looking 'significantly' improved!
* X-Men Legends - Graphics completely fixed!
Oh and for racing fans, there is one other game showing significant progress ...
Check Me Out! (1280x720 | 1 minute 45 seconds | 40.5MB)
ScummVM DS v0.9.1beta3 released
Ootake 0.71 released
PCE/TG16 emulator
2006/10/07 0.71 released- Speed & Timing(Timer interrupt etc.) was modeled on a real machine as much as possible. As a result, the tone quality of PSG sound has improved, too.
- "Horizontal Scanlined" can be chosen by the setting menu of the screen. ("Setting"->"Screen"->"Horizontal Scanlined")
- Processing related to the raster interrupt was modeled on a real machine. (The reduced screen of "Ryuuko no Ken" can be displayed just like a real machine.)
>> Get it HERE.