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    AGEMAME 0.37 Released

    Robert
    By Robert,

    Version of MAME that mainly has gambling games.

     

    AGEMAME 0.37 Released

    Posted by ElCondor on September 28th, 2006

     

    Huge improvements internally, but not a lot to show to the casual player.

    Connect 4 looks pretty hot though, just don’t play it listening to headphones!

    >> Get it HERE.


    EmuLoader 4.9.5.1 released

    Robert
    By Robert,

    Front End

     

    September 27, 2006

     

    Some small bugs fixed in this new build, version 4.9.5.1. This is an update only, so you need to full package version 4.9.5.

     

    version 4.9.5.1 changelog:

    ------------------------------

     

    .fixed: Columns Editor was not saving profiles in the correct folder

     

    .fixed: Favorites lists not loading

     

    .fixed: System nodes are visible after applying filters

     

    .fixed: Out of index error when creating MAME based games lists

     

    .fixed: Setting "m68kCore" not being properly read from "mame.ini"

     

    .fixed: Default / custom game settings not being correctly detected (MAME based emulators)

    >> Get it HERE.


    MameClassic 4.2.0 released

    Robert
    By Robert,

    Front End

     

    New In This Version

    (For M.A.M.E. version 0.108 - 0.109)

     

    Removed all Hi-score directory references.

    >> Get it HERE.


    Ootake 0.68 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/09/28 0.68 released

     

    - The tone quality of the "PSG noise sound" was modeled on a real machine.

    - The volume balance of "PSG noise sound" was thoroughly modeled on a real machine.

    - The tone quality of the sampling sound of the wave memory sound (drum and voice) has been improved more.

    - The reproduction processing of the CD-DA sound source was modeled on a real machine. When "Wizardry I&II" was played, the CD-DA came to be played from continuation as well as a real machine at the switch of CD-DA and PSG.)

    - Speed & Timing was modeled on a real machine more. (When "Rastan Saga II" was played, the problem that the screen uncommonly falls into disorder was solved.)

    - When "Ankoku Densetsu (The Legendary Axe 2)" was played, movement was slow (it is "Mossari" in Japanese language) after the pause(select button), was solved.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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