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    PCSXBox v18 released

    Robert
    By Robert,

    Source: http://www.xbox-scene.com/xbox1data/sep/EE...lZumAQsxevB.php

     

    PCSXBox v18

    >> Xport released a new version of PCSXBox(info) - a PlayStation emulator for Xbox.

     

    What's new/fixed:

    * Added buttons for L3/R3/Mode. "Mode" only functions in Dual Shock mode.

    * Fixed Right Thumbstick X-Axis (was inverted)

    * There is now a single directory for saves. If you were using the 1.4 or 1.6 cores to play games, then you should move all of your files/directories from E:\SAVES\PCSXBOX_1.4 and E:\SAVES\PCSXBOX_1.6 to E:\SAVES\PCSXBOX

    * Implemented true Dual Shock+rumble support. From the game configuration menu change the "Controller #" to "Dual Shock" to enable it. No, Ape Escape still does not work - it's a core issue, not a Dual Shock issue.

    * You cannot use Dual Shock and multitap simultaneously.

    * Added option to enable/disable rumble for controllers 1/2

    * Added option to increase the rumble amount for controllers 1/2 if the rumble is too light.

    * Instructions included on how to set up your own website which can store/serve configuration files: upload_download_configurations_instructions.txt


    MAME 0.108u5

    iq_132
    By iq_132,
    MAME 0.108u5

    One more 'u' update for 0.108. Lots of big changes in this one, including an Atari vector rewrite, ST-V improvements, N64-based games improvements, and some nice improvements to some of the older trivia and poker games. Note that I rewrote the PNG handling code, so if you find any problems with artwork loading or snapshot saving, be sure to report them to MAME Testers. (Note the alternate link, which is temporary until we get the domain issues sorted out.)

     

    0.108u5

    ---------

     

    MAMETesters Bugs Fixed

    ----------------------------

    mf_bdash0108u4gre [Aaron Giles]

     

     

    Source Changes

    -------------------

    Fixed priority in galivan and danger (and clones). Added save state support to all games in galivan.c. Fixed portability issue in DAC audio save states. [Vas Crabb]

     

    Fixed bug in software renderer that prevented lower-resolution targets from being properly supported. [smf]

     

    Rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. [Mathis Rosenhauer]

     

    Some more cleanups to the getrivia, findout, and merit drivers: [wolf676]

    - corrected order of buttons and lamps in the games

    - removed impulse(2) from buttons -> buttons respond much better now

    - added coin 2 to Selection and Trivia

    - Poker and Sexual Trivia have no coin 2 -> unique inputs defined

    - used PORT_INCLUDE() and PORT_MODIFY() where possible

    - connected outputs for use with artwork

     

    Major updates to the Nintendo 64 based driver. [Ville Linde]

     

    More improvements to the pmpoker driver: [Roberto Fresca]

    - Confirmed the GFX banks (a complete dump appeared!).

    - Improved technical notes and added a PCB layout based on PCB pics.

    - Found and fixed the 3rd bitplane of BigBoy gfx.

    - Renamed Big-Boy to Golden Poker Double Up.

    - Added 'Joker Poker' (Golden Poker version without 'double-up').

    - Added 'Jack Potten's Poker' (same as Joker Poker, but with 'Aces or better' instead of jacks).

    - Simulated colors for all sets till color PROMs appear.

    - Completed inputs in all sets (except DIP switches).

     

    Undid previous (incorrect) 'fix' of shangha3 sound clock. [Canim]

     

    Implemented some port conditions for gmgalax, so you only see the relevant DIP switches for the active game. [Canim]

     

    Numerous fixes to the cheat engine. [shimaPong]

     

    Updated the TN2A03 CPU to match the proper cycle timings and unsupported opcodes revealed by Blargg's NES chip test. [Wilbert Pol]

     

    Another big update to the ST-V driver: [Mariusz Wojcieszek]

    - scsp: improved interrupt reset. diehard, dnmtdeka, vfkids

    - colmns97 have sound now

    - vdp1: added mesh effect for the sprites

    - vdp1: added polylines

    - vdp2: optimized rbg rendering

    - stv: added speedups for dnmtdeka and diehard

    - stv: corrected some set names/descriptions

     

    Fixed crash in Windows code if we are unable to create sound buffers. [Nathan Woods]

     

    Fixed bug that caused Turbo sprites to be exceedingly large. [Aaron Giles]

     

    Began rewrite of Grand Champion driver. Still work to do on collision detection, radar, and some glitches. [Aaron Giles]

     

    Added new output utilities: output_set_led_value(), output_set_digit_value(), output_set_lamp_value(), which are used to set a generic indexed data type. Changed Turbo and Max-a-Flex over to using output_set_digit_value() for their digits. [Aaron Giles]

     

    Rewrote the PNG reading/saving code, improving error reporting and simplifying the code significantly. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    --------------------------------------------------------------------

    Pocket Racer [smf, Guru]

    PlayMan Poker (Germany) [Roberto Fresca]

    Killer Instinct (SNES bootleg) [Tomasz Slanina]

    Real Fun (Version 7.01) [brian Troha]

     

     

    New clones added

    ---------------------

    World Class Bowling (v1.5) [brian Troha]

    Gryzor (Set 2) [stefan Lindberg]

    Power Drift (World) [stefan Lindberg]

    Strikers 1945 (Korea) [stefan Lindberg]

    10-Yard Fight (World) [brian Troha]

    Final Lap R (Japan Rev. C) [Arzeno Fabrice]

    http://www.mamedev.org/


    Dosbox frontends released

    Robert
    By Robert,
    Thursday, September 21st, 2006 - Qbix

     

     

    Adventuregamers reports that the Sierra compilations use DOSBox to make the games compatible with XP!

     

    Ronald and Erik have both created a new frontend for DOSBox.

     

    Ronald has created the frontend DOSBox Game Launcher. DBGL is written in java and should therefore run on most platforms.

     

    Erik has created D.O.G which is available in english and german.

     

    Both frontends support templating and importing of D-Fend profiles.

    >> Get them HERE.


    GameEx 6.79 released

    Robert
    By Robert,

    Front End

     

    21st September, 2006 - GameEx 6.79

     

    Fixes Create Snaps for both emulators and videos

    >> Get it HERE.


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