- 0 replies
- 1,330 views
- Add Reply
- 0 replies
- 2,182 views
- Add Reply
- 0 replies
- 1,405 views
- Add Reply
- 0 replies
- 1,828 views
- Add Reply
MESS 0.109 released

Multi-computer emulator
0.109
New System Drivers Supported (in no particular order):
----------------------------------------------------------------
- Apple IIc (ROM revision 4) (not working) [Nick Westgate]
- Tano Dragon 64 [Phill Harvey-Smith]
System Driver Changes:
----------------------------
- [C64] Fixed issues found by the TRAP4, TRAP5, and TRAP6 tests of the c64 test suite. (bug #952) [Wilbert Pol]
- [CBM] Fixed SID code to remove potential divide by zero issues. (bug #936) [Nate Woods]
- [COCO3] Fixed a bug that could cause hi-res text and graphics to not display properly when RGB is enabled. (bug #938) [Nate Woods]
- [DRAGON] Fixed side specification on floppy disk controller. [Phill Harvey-Smith]
- [GAMEBOY] Fixed battery backed RAM saving. (bug #948) [Dirk Best, Wilbert Pol]
- [TELMAC] Fixed crash when running without sound. (bug #922) [Nate Woods]
- [THOMSON] Improved video emulation, floppy disk support, preliminary network extension support, and LEDs. [Antoine Mine]
- [THOMSON] Added CRCs to the BIOS declarations. (bug #942) [Antoine Mine]
- [VIC20] Fixed bug that caused the driver to fail when sound was disabled. (bug #930) [Nate Woods]
User Interface Changes:
----------------------------
- [Windows] Fixed a bug that caused the Pause menu item to always appear as checked. (bug #926) [Nate Woods]
- [Windows GUI] Fixed a bug that caused the GUI to fumble on paths with spaces in them. (bug #918) [Nate Woods]
- [Windows GUI] The GUI will no longer process software entries when an emulation is running. (bug #940) [Nate Woods]
Imgtool Changes:
---------------------
- Fixed the listfilters command. (bug #945) [Tim Lindner]
- Added Thomson support. [Antoine Mine]
- [Windows] Modified wimgtool so that it will function properly if it cannot locate an icon for a given file extension. [Nate Woods]
Source Changes:
--------------------
- The core is based on MAME 0.109. This incorporates all features of the update to this core. [MAME team]
- Fixed improper use of options.sample_rate in drivers to use Machine->sample_rate. (bug #939) [Oliver Stoeneberg]
- Build system cleanups. (bug #929) [Nate Woods]
- [Windows] Fixed incorrect "Illegal integer value for threads" error. (bug #920) [Nate Woods]
>> Get it HERE.
HazeMD, SDLHazeMD, HAZEMD32FX 0.12a released


SMS/GG/Genesis emulator
HazeMD 0.12a
Haze Megadrive Emu 0.12a
————————
* Added support for another Chinese Fighter 3 set (unprotected) and "Romance of the Three Kingdoms, The Battle of Red Cliffs (Unl)" which must be one of the worst beat 'em ups I've ever seen, worse than even Atari's GOTH
* No other changes (I've been investigating some of the other issues but thus far have been unable to find a fix that doesn't break other games)
SDLHazeMD 0.12a [1.6 MB].
The SDL layer is the same as SDLMAME 0.109 with the addition that the new exit-to-debugger feature is only enabled if you run with -debug on Linux/Mac/BSD. This prevents trapping the user in full screen, which could happen in SDLMAME 0.109.
>> Downloads:
* HazeMD
VGBA 3.1 released

GBA emulator. Note: This emulator is NOT FREE.
New in This Version
* MSDOS and Windows versions are now based on the new framework.
* Windows version has got a new simplified user interface.
* Windows version now runs faster with larger windows.
* Started adding Nintendo DS emulation (not yet complete).
* Added tilt sensor emulation (use -tilt option).
* Added screen buffer based ARM debugger.
* Replaced "updates per VBlank" (-uperiod) with "percentage of skipped frames" option (-skip).
* Further improved audio quality.
>> Read the specifications here.
>> Homepage.
Ultramame 1.8 released


Front End
New features in 1.8 (10/3/2006)* Now automatically generates it's own game information file. If you update MAME, you must delete the "listinfo.dat" file so it can be regenerated.
* It will now play MP3 files in the background. I use the "Arcade Ambience" files you can find around on the net to add a nice effect. You can modify the INI file to turn this off (or not) when a game is selected. The default is to silence it.
* The AVI feature is in and working. It requires VFW codecs, which are gettting long in the tooth at this point. I may add DirectShow filter ability to it at some point, but I don't use this feature so it's way down the list.
Todo:
* Fix the rotation routines. (Sorry Mike!) I know this was originally designed for Mike's cocktail MAME machine, but I just need to sit down and fix the screen placement math for the other rotations.
* The new control keys (random, sort, change photo, and scroll +/- 100) aren't remappable in the .ini file. I will fix this soon.
Known bugs:
* There are probably bugs in the onscreen menu if you enable that feature in the INI. I haven't troubleshot this feature much because I don't use it in my cabinet. My children seem to screw up the frontend good when it's enabled!
>> Get it HERE.
Thanks to Mameworld for the headsup.