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    Yabause 0.7.2 released

    Robert
    By Robert,

    Saturn emulator

     

    0.7.1 -> 0.7.2

    cart:

    - A few Netlink changes(still doesn't work).

     

    cd block:

    - CD Block play disc command fixes and improvements. Play Modes now handled correctly.

    - Added correct Repeat counter support.

    - CD audio data is now written to its own buffer, which is then played by the SCSP.

     

    scsp:

    - CD audio data is now played by the SCSP. EFSDL and EFPAN support still needs to be added.

     

    opengl video core:

    - glutInit is now called before any other glut function(except for on the windows port).

     

    software video core:

    - Added normal sprite flipping(copied from scaled sprites).

    - Corrected a bug with 8 bpp color calculation in scaled and distorted sprites.

    - Fixed a bug that caused duplicated textures in 8 bpp regular sprites.

    - Distorted sprites made safer (won't read outside the texture)

    - Fixed transparency for distorted sprites.

    - Fixed scaled sprites bug in zoom points modes two points mode and C point upper than A.

    - Fixed a bug that was causing sprite priority problems.

     

    linux port:

    - Fixed a gtk warning.

    - Added Joystick support.

    - Added a test in configuration dialog so input tab is displayed only when emulation is initialized.

    - Added NTSC/PAL setting

    - Input settings are now disabled when PERCore isn't initialized.

    - Added a sound setting tab.

     

    macos port:

    - Added code to handle settings (everything should be working now, except the "browse" buttons).

    - Controls are now using the new Per* functions.

    - Fixed some bugs in combo boxes.

     

    windows port:

    - EC Compatibility list link added to help menu.

    - Fixed an issue where default values weren't set correctly when yabause.ini wasn't present.

    - Fixed an issue where Yabause would go into an endless loop if bios path was incorrect.

    - DirectX error messages now return more info when there's an error.

    - Fixed an issue where people without hardware sound buffers on their sound card would have problems trying to run with sound.

    - Fixed some inaccurate information in the README.WIN file.

    - Fixed cut-off text in Memory Transfer dialog.

    - All dialog windows can now be closed using the X icon in the top-right corner.

     

    general:

    - Fixed an issue where in certain cases Yabause would crash when sound settings were altered.

    - Some useless files were removed.

    - Moved SDL detection in "global" part of configure script as it may be used by all ports.

    - Fixed a weird issue where a few functions were trying to return a value when they obviously can't (How come GNU C compilers won't detect this?).

    - Fixed a number of things that were causing compilation issues in VC++(VC++ still doesn't completely compile Yabause yet).

    - Configure now checks if c99 variadic macros are available.

    >> Get it HERE.


    PSPUAE 0.55 released

    Robert
    By Robert,

    Amiga emulator for PSP

     

    V0.55 - MrModem Update

    - Added some more Joystick mapping options. You can now use any button to control Amiga

    joystick 0.

    - Changed all sceCtrlReadBufferPositive to sceCtrlPeekBufferPositive. This should speed things up a

    little, because sceCtrlReadBufferPositive always waits for vsync.

    - Fixed a "bug" that caused the PSP to crash if you tried to exit using the home button.

    - Added Bilinear filtering when zoom is turned on.

    >> Get it HERE.


    BridgeM1 0.5.7 released

    Robert
    By Robert,

    Front End for M1 emulator

     

    BridgeM1 is a front end for multiple arcade game and pinball sound emulator M1 by R. Belmont. Please extract files in the same directory to m1.dll. Please be sure to check readme.txt before you use it. Also download list files for song titles separately.

     

    Changelog for 0.5.7

     

    * Added a support for "always on top".

    * Attempt to fix problems of song title scrolling.

    * Added a support for "repeat one".

    * Updated the ZIP component.

    * Updated the description list for simplified Chinese.

    >> Get it HERE.

     

    Thanks to Emu#Dreams for the news.


    HazeMD 0.08a released

    Robert
    By Robert,

    Megadrive/Genesis emulator

     

    Haze Megadrive Emu 0.08a

    ------------------------

     

    Many fixes in this update are thanks to 'notaz' posting comments on the site.

    ---

     

    Fixed IRQ6 pending (required by Warlock to avoid GFX corruption caused by bad DMA) (thanks notaz)

     

    Improved protection emulation in:

     

    * Elf Wor - title now displayed, doesn't lock up, but I can't pass level 1?

    * Mahjong Lover - boots instead of showing unhappy girl

    * Lion King 2 - parent set boots

    * KOF98 - boots, but still has remaining issues

    * Smart Mouse - no longer fades out after a few seconds of play

    * Squirrel King - fixed graphics on player select screen, oh what original names for this highly original game :( (thanks notaz)

     

    Added hack to allow Virtua Racing to show its 2d graphics (thanks notaz)

     

    Fixed some parent / clone relationships for the Megadrive games. Added a few extra sets.

     

    Added the rest of the SMS sets. There have been no improvements to SMS emulation yet, but this will make testing / updating the driver easier.

     

    Added a 'region' dipswitch. If you change the region from the default a reset (Shift+F3) is required. Please don't change a PAL game to NTSC or vice versa due to some bug (in MAME?) it causes the DAC samples to be played incorrectly.

     

    Changed sound output from Mono to Stereo. The Megadrive could output Stereo sounds.

    >> Get it HERE.

     

    HazeMD32 is also available.


Portal by DevFuse · Based on IP.Board Portal by IPS
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