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    gameplaySP 0.7 released

    Robert
    By Robert,

    Gameboy Advance emulator for Playstation Portable

     

    v0.7 - (beta than ever)

     

    # Fixed a dynarec bug involving flags generating functions in

    contiguous conditional blocks. Fixes music in Super Mario

    Advance 2-4.

    # Fixed a dynarec bug where Thumb mov imm instructions wouldn't

    set flags. Fixes Zelda: Minish Cap, Megaman Battle Network,

    probably others. Comes at a slight speed cost.

    # Fixed a MIPS dynarec bug where some delay slots might not

    get filled rarely, causing chaos. Don't know if it improves

    any games.

    # Improved self-modifying code detection. Makes Golden Sun,

    Golden Sun 2, and Madden 2007 sorta work but excrutiatingly

    slowly. Looking for a game-specific workaround for this - if you

    want to play these games you'll have to wait for now <_>

    # Fixed a bug causing the interrupt disable flag to go down

    when SWIs are entered, causing crashes/resets. Fixes

    Super Mario Advance 2-4.

    # Fixed menu crashing when strings with certain characters are

    printed (for instance going to the menu after loading the

    BIOS)

    # Accidentally forgot to render win0 + win1 + objwin when all

    active at the same time, many weeks ago. Added that, should fix

    some parts in games that had frozen screens.

    # Fixed some issues with gpsp.cfg needing to be present and

    corrupting, hopefully. At the very least sanity checks are

    performed on the config file.

    # Made it so assigning the frameskip button to something besides

    triangle actually worked as expected.

    # Fixed ability to restart current game if nothing is loaded

    (ie, crash)

    # Added interrupt on cpsr modification support to the dynarec

    (fixes backgrounds in Castlevania: Harmony of Dissonance)

    # Added open addressing for ldm/stm instructions (fixes

    Super Mario Advance 3)

    # Improved cycle accuracy a little. Don't know of anything this

    fixes, but games with idle loops will run a little better w/o

    idle loop elimination (but should still be added when possible)

    # Fixed some bugs causing sound to play sometimes when it shouldn't.

    @ Added dead flag elimination for Thumb code. May possibly have

    noticeable performance increases (Thumb emited coded size can

    have a reduction of 20% or more)

    @ Added code generation for divide SWI. May have a small speed

    increase in some games.

    + Added analog nub support (special thanks to psp298 for the

    code)

    + Added fractional frameskip. Go below 0 to get them. A frameskip

    of 1/2 for instance means render 2 out of every 3 frames, 2/3

    means render 3 out of every 4 frames, etc. Possibly useful for

    games that are not quite fast enough at fs0 but fullspeed at

    fs1...

    >> Get it HERE.


    EmuLoader 4.9.4 released

    Robert
    By Robert,

    Front End

     

    Howdy MAME fans. Once again I bring you a new build with fixes and some changes. As many of you might already know, EL is going thru some changes so I can add console systems, like Super Nintendo, Genesis, Atari 2600, Nintendo 8-bit and others. :)

    No updates this time. Only the full package is available. The good news is, custom command line is back and very much improved.

     

    version 4.9.4 changelog:

    -----------------------------

     

    .fixed: Application crash when searching for games in parental lock editor when "ini_files\catver.ini" wasn't found. This file is not required for the editor to function anymore

     

    .fixed: Multi-selection wasn't working correctly

     

    .fixed: Bios entries are not shown in vectors filter anymore

     

    .fixed: Feature "Encrypt File" (parental lock editor screen) was not saving the new file encrypted

     

    .fixed: Slow emulator loading when trying to run games (some systems only)

     

    .fixed: Main menu reappearing when in full screen mode

     

    .changed: Moved from games popup menu to main menu "View":

    - Show Game Details

    - Full Screen

     

    .changed: Move "Show Command Line" from main menu "Emulator" to main menu "View" and renamed to "Show Command Line Before Run Game"

     

    .changed: Run game menu items are split into 2 categories (games popup menu):

    - "Play" -> used to play games with default settings

    - "Play (Custom)" use to play custom command lines and zinc custom options

     

    .changed: Feature "Refresh Games" renamed to "Scan Games"

    It is used to set games status of available/missing avoiding the need for create new games list

     

    .changed: Description of the following image types cannot be changed anymore, and they support images in .png format only (indexes 0, 1, 7, 8):

    - Title Snapshots

    - Game Snapshots

    - Select

    - Versus

    Located in preferences screen, "General" / "Images" / "Type Settings" tab

     

    .changed: MAME ROMs folders selection (MAME settings screen)

    From now on, you must add all your MAME roms, instead of just the top folder ... bye bye recursive scan

     

    .removed: Batch files feature

     

    .removed: MAME settings (Legacy), for all MAME based emulators

    From now on, only latest MAME builds will be officially supported

     

    .removed: Extra Command Line Parameter feature

     

    .removed: Detection of .exe type from the frontend's core (too buggy)

     

    .removed: Game info label from preview image

     

    .added: Images preview popup menu item "Image Details"

    Info displayed:

    - Filename with full path

    - File size in bytes

    - Zip filename with full path (if image is zipped)

    - Resolution

    - Screen resolution (screen aspect ratio)

     

    .added: Games popup menu setting: "Return to Window Mode"

    Option visible only when in full screen mode

     

    .added: New column: "Save State"

    Handy, now that hiscore support is removed from MAME

     

    .added: New search patterns for a more precise search:

    -> Description

    -> Manufacturer

    -> Category

    -> Game Name

    -> Parent Game Name

    -> Driver Name

    -> System Name

    - "Clear Search List" checkbox, used with "Begin Search" button

    Disabling this setting, the previous searches are not lost

    - "Delete Duplicates" button

    It remove all game entries from the search list that are already added in the protected list (game name + clone name + system)

    - "Clear" in keywords frame to empty the keywords list

     

    .added: Custom command line is back

    More complete, easier and intuitive to use

    You can create cmdline for games, game drivers and systems

    Set or delete .ini files in games popup menu,

    "Custom Options" / "Command Line" menu item

    To execute, use "Play (Custom)" / "Command Line" (games popup menu)

     

    More info:

    - this feature can be used with ".exe" / ".bat" files

    ...do not add quotes in the filename, it will added by the frontend

    - you cannot set dynamic variables in "additional parameters" like %1 or %s, use "parameters" for that

    ...but you can add as many extra parameters as you like

    - use the "Field With Quotes" checkbox to surround the parameter with quotes

    this is useful for emulators that require game filename between quotes

    - you can also define a parameter "prefix" and a "sufix" for those emulators that require a specific command before and/or after the actual data

    ...prefix and sufix cannot be surrounded with quotes

    >> Get it HERE.


    CPS2PSP beta released

    Robert
    By Robert,

    CPS2 emulator for PSP

     

    >> Get it HERE.


    Ootake 0.64 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/09/09 0.64 released

     

    - The system message is displayed on the screen. When the check is put in "Hide Message" of the "Setting" menu, the message is made non-display.

    - "Opening and shutting of the menu" and "Release of PAUSE" can be done by mouse's "Left-click".

    - Interrupt processing was modeled on a real machine more. (When "Obocchama-kun" was played, the problem that the screen falls into disorder was solved. BGM of "Fire ProWrestling" was modeled on a real machine.)

    - When "Popful Mail" was played, the display of opening demo & start demo was modeled on a real machine. Still, after it begins to play a game, it freezes it in the visual scene of the third times. It is a problem that wants to be solved in the future.

    - Speed & Timing was modeled on a real machine more.

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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