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    Cologne v0.7 k1 released

    Robert
    By Robert,

    Unofficial Colecovision emulator

     

    A fork of Cologne v0.7 including a slightly modified ROM compression (ie, incompatible with the previous fork); use uncap-old.py to decompress such roms and cap.py to compress to the new rom format. Python and apack.exe is needed for compression. All roms 32KB or smaller (all roms?) should be compressable.

    >> Get it HERE.


    Mame 0.108u3 related releases

    Robert
    By Robert,

    MAMEinfo

     

    MAME32qa

     

    SDLMAME

     

    MAMEplus!

     

    info.dat and MAME32Hp4

     

    Patches for AGEMAME

     

    MAME Plus! 0.108u3 (we should call it 'MAME plus games' ; )

    2006-09-07

     

    * added an option to let the user choose the preferred driver combinations

     

    - MAME (same as official, except for 3 more neogeo bioses and samsho5b, default)

    - MAME Plus! (additional arcade bootlegs/hacks, CPS1 Changer, default)

    - Homebrew (vantris, neogeo demos)

    - Neogeo Decrypted

    - Non-CPU (pong, monaco)

    - HazeMD (MegaDrive, SMS)

    1. this option is in 'Default Game Options - Misc - Driver options'

    2. this option requires a GUI restart

    3. mamep exports rom data to external tools as per this option

    * updated to HazeMD v0.07a

    * added back 'pong' to Non-CPU games

    * GUI: fixed the position of search edit control [regret]

    * (unofficial) catlist v0.108u2 [s_bastian]

    * added some visual effects .png files [mame32qa]

     

    AGEMAME Patches to 0.108u3 released

     

    Posted by ElCondor on September 8th, 2006

     

    Added a couple of new games this time around, but I’ve pretty much exhausted the lines of enquiry with MPU4.


    Mame 0.108u3, Intermediate Update !

    Robert
    By Robert,

    http://mamedev.org

     

    0.108u3

    -------

     

    Source Changes

    -------------------

    Improved offsets of the "normal spites" in the SSV games twineag2, ultrax, and dynagear. [robzia]

     

    Added missing video change to the lethalen driver. [David Haywood]

     

    Some nice improvements to the debugger: [Andrew Gardner]

    * added ability to tab between views in the disassembly windows

    * added a 'cursor' to the dasm view and hooked up navigation keys

    * added F4 'run to here' key when the disasm view has focus

    * added F9 'toggle breakpoint' key when the disasm view has focus

    * enhanced memory view keyboard navigation

     

    Added workaround for crash in the sound code under some edge cases. [David Haywood]

     

    Fixed background ROM loading in the new wbmlbg set. [David Haywood]

     

    Overhauled and corrected the DIP switches in the trivia and quiz games in the findout driver. [wolf676]

     

    Added PORT_DIPLOCATION to the airbustr driver. [Roberto Fresca]

     

    TIA-MC1 driver improvements: [Eugene Sandulenko]

    - fixed documentation

    - hooked game counter and coin lockout

    - added save state support

     

    Fixed 6840 counter behavior in continuous mode. [El Condor]

     

    Identified some unknown DIP switches in Robby Roto. [wolf676]

     

    Big update to the arkanoid driver which improves emulation of some bootlegs: [steph]

    - Interverted 'arkblock' and 'arkbloc2' sets for better comparison

    - Renamed sets :

    * 'arkbl2' -> 'arkmcubl'

    * 'arkbl3' -> 'arkgcbl'

    - Changed some games descriptions

    - Removed flags from the following sets :

    * 'arkbloc2' (old 'arkblock')

    * 'arkgcbl' (old 'arkbl3')

    * 'paddle2'

     

    Fixed a multithreading race condition at startup. [Nathan Woods]

     

    Added some minimal validation on the sample rate configuration parameters. [Firewave]

     

    Fixed a few dips and added diplocation setting for Wonder Stick in the nmg5.c driver. [brian Troha]

     

    Big update to the MPU4 driver: [El Condor]

    - added support for reverse clocking in the VFD code.

    - changed the 6840 to not run the counter clock if no frequency is specified

    - reworked the MPU4 drastically to be more in sync with AGEMAME

    - MPU4 video should now be working a little better

    - deprecated 6850acia.c, replacing it with a specialized driver

     

    Updated core.mak to ensure the make clean will remove file2str.exe. [Nathan Woods]

     

    Added new ROM loading option, ROM_IGNORE() which works just like ROM_CONTINUE() except that you don't need to load the data anywhere. It can be used when larger ROMs are present and only a portion of the data is used. See solomon.c for an example. [Aaron Giles]

     

    Removed support for the old debugger. [Aaron Giles]

     

    Added driver_data member to the Machine structure, where drivers can hang data instead of using global variables. Added MDRV_DRIVER_DATA macro so the core can allocate this structure at startup. Added AM_BASE_MEMBER and AM_SIZE_MEMBER which are similar to AM_BASE and AM_SIZE but let you specify a member of a struct hanging off of driver_data. Updated the Turbo driver to use these new features as an experiment. [Aaron Giles]

     

    More Turbo driver cleanup: [Aaron Giles]

    * doubled the horizontal resolution to better draw analog sprites

    * improved Buck Rogers and Subroc video

     

     

    New clones added

    ---------------------

    Solomon's Key (US) [bobby Conover]

    Commando (bootleg) [ClawGrip]

    Beam Invader (set 2) [Peter Townson]

     

     

    New games marked as GAME_NOT_WORKING

    -----------------------------------------------------

    Connect 4 [El Condor]

    PlayMan Poker (Germany) [Roberto Fresca]

    Big Boy [David Haywood]


    e[mulator] 0.82d released

    Robert
    By Robert,

    Multi-system emulator for PSP

     

    [-] PC Engine(TG16) [*.pce,*.toc,*.sgx]

    [-] NES [*.nes]

    [-] GameBoy [*.gb,*.gbc,*.sgb]

    [-] WonderSwan [*.ws,*.wsc]

    [-] GameGear/MasterSystem [*.gg,*.sms]

    [-] NEOGEO Pocket [*.ngp,*.ngc,*.npc]

    [-] Lynx [*.lnx]

     

    0.82d change log

    (1) Lynx added but buggy....

    (2) WS : Color fix, when State Load.

    (3) WS : VBLANK timing fix

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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