- 0 replies
- 1,111 views
- Add Reply
- 0 replies
- 1,323 views
- Add Reply
Sweet16 1.7.2 released
Freedo public beta v1.8 released
JAPE WIP
Source: http://www.innoveware.com/index.html
08-30-2006 - JAPE
I recently moved and I did not have yet access to the Internet so I could not update this web page.
I heavily kept working on JAPE and actually I already reached JAPE 0.17 build!
There are lots of changes but especially new games and cpu cores, better colors and better compatibility.
Here are latest major news:
* Added support for Green Beret, Q*Bert, Mad Planets, Vanguard, Carnival, Time Pilot, Venture, Jump Bug, Milliped.
* Improved colors in Mario Bros, Donkey Kong 3, Donkey Kong Jr., Congo Bongo, Zaxxon, Burger Time, Pooyan
* Improved graphics in Congo Bongo, Zaxxon, Moon Patrol
* Added a new fully-working x86 core (mainly to run Gottlieb games).
* Added high-score support to many games.
* Fixed all remaining bugs on the Z80 core, fixing Green Beret and Mr. Do. Compatibility is now exact same as MAME 0.17.
* Incorporated most changes from MAME 0.12 upto MAME 0.17.
Yabause 0.7.1 released
Sega Saturn emulator
opengl video core:* Added polygons that use a palette.
software video core:
* Added scaled sprites with clipping and flipping.
* Full screen mode now working correctly.
* Added correct support for vdp2 resolutions other than 320x224.
* Fixed compilation issue on big endian systems.
* Added function to software renderer for fetching width/height of the display buffer
* Memory leak when clearing VDP1 frame buffer fixed.
linux port:
* Added autostart and fullscreen command line switches.
* Fixed a bug that was causing the emulator to sometimes start in using PAL timing.
* Added an option to choose the peripheral interface at configure time.
* Started to move the gtk controls code into a proper peripheral core.
* Added code so software renderer can be used without OpenGL.
* Added --without-opengl switch to configure script to prevent OpenGL detection.
* Resizing is now enabled when using software renderer and opengl.
macos port:
* Fixed a bug that was causing the emulator to sometimes start in using PAL timing.
* Some fixes to carbon interface (preferences should works now).
windows port:
* Fixed a bug that was causing the emulator to sometimes start in using PAL timing.
* Added shortcuts to the Yabause website, forum, donation page, and the submit bug page to the main menu.
* Added About dialog.
general:
* Fixed a potential issue when enabling/disabling auto frameskipping.
>> Get it HERE
Thanks to emulation4ever for the changelog!