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    ClrMamePro 3.90 released

    Robert
    By Robert,

    Rom Tool

     

    3.90

     

    * added: XML driven file header support. For detailed information, please consult the xmlheaders.txt file.

    * misc: moved all set specific selection stuff from settings to setinfo window

    * misc: renamed "?" button for set information

    * misc: new apply button instead of OnKillFocus to apply regular expressions

    * misc: www profiler xmls get a valid xml header

    * misc: xml sax parser handles xml header and xml comments correctly

    * misc: using updated zipclass library

    * misc: drag'n drop operations bring windows to top position

    * misc: optimized setinfo tree/list refresh

    * misc: deleting a profile selects first profile in the current profile folder

    * fixed: disabling name check falsely hides listed unneeded issues as well

    * fixed: double entries in fixdatfiles if rom is listed several times in the scan results tree

    >> Get it HERE.


    SNEese 0.851 released

    Robert
    By Robert,

    SNES emulator

     

    0.851 [TRAC]

     

    * Config: Fixed a bug where the 768x717 resolution setting was not restored properly from the config file

    * PPU: Fixed a bug which caused OBJ tile upper-page address offset to be incorrectly added only for lower-page tile references

    * PPU: Fixed a bug in screen addressing in offset-change mode that affected tiles with V-offset-change disabled

    * PPU: Fixed option to disable offset-change emulation

    * Screenshots: Fixed a bug where all screenshots saved were blank

    * Source: Removed some debugging code that was no longer needed and could cause issues when the period key was pressed

    * PPU: Fixed a bug which caused incorrect behavior when OBJ tile count exceeded their time limit.

    >> Get it HERE.


    bsnes 0.017 released

    Robert
    By Robert,

    SNES emulator

     

    08/27/2006 - bsnes v0.017 released

     

    * This version adds major accuracy improvements, countless bugfixes and DSP-1 support. At the time of this release, the only remaining known bug in bsnes is with Uniracers 2-player mode, with well over 300+ games tested.

     

    Changelog:

     

    * DSP-1 support added [Andreas Naive, byuu]

    * Added cooperative multithreading library, written by myself

    * Rewritten CPU core, now bus accurate

    * Rewritten APU core, now bus accurate

    * Added cartridge database

    * Added several PCB mappers, thanks to research from Overload

    * Added several games to database, fixing several mapping-related bugs

    * Improved mirroring [Nach, grinvader, byuu]

    * vscroll bug in hires, interlaced mode fixed. Fixes RPM racing

    * RTO X=256 bug corrected. Fixes Super Conflict title screen [anomie]

    * Fixed bug in NTSC filter with hires games

    * Updated snes_ntsc to version 2.0.1 [blargg]

    * Fixed bugs in HiROM / LoROM memory mapping. Fixes countless games

    * Fixed major bugs in HDMA routine. Fixes ToP, Mortal Kombat and Genjuu Ryodan

    * Added out-of-order execution to CPU, APU synchronization for major speedup with no accuracy loss

    * IRQs are now delayed after H/DMA transfers. Fixes Wild Guns

    * HDMA transfers now kill active DMA channels that are on the same channel. Fixes Bugs Bunny and World Class Rugby. Special thanks to zones for researching this

    * CPU emulation mode accuracy was improved

    * Cleaned up port-specific code to ease porting

    * Created unified Makefile, used by all ports [Nach]

    * Created GTK+ port of bsnes (although input is currently broken)

    * WRAM is now initialized to 0x55, SRAM to 0xff. Fixes Power Drive, Death Brade and RPM Racing

    * Fixed extreme NMI / IRQ edge case. Fixes Chou Aniki

    * Adjusted PAL execution speed. Fixes Earthworm Jim 2 (E) sound effects

    * Fixed auto joypad polling bug. Fixes La Wares

    * Fixed H/DMA bug that was preventing saves from working in Secret of Evermore

    * bsnes low loads d3dx9_*.dll dynamically at runtime, it is no longer required

    * Added support for 239-line PAL mode rendering

    * As usual, there have been much more changes I've forgotten about since the last release

    * Two C4 bugs fixed. Mega Man X2 / X3 have no remaining known bugs [anomie, byuu]

    >> Get it HERE.


    HazeMD 0.05a

    James
    By James,
    Haze Megadrive Emu 0.05a

    ————————

     

    Added some extra sets, mostly unlicensed titles, many don’t work because they’re

    protected and I haven’t looked at the protection

     

    Also replaced the following sets

    NHL 94 (UE) [!]

    James Pond II - Codename RoboCod (UE) [!]

     

    with real dumps, these are byteswapped compared to the roms used by the all

    standard Genesis emulators, but this byteswapped format is correct, if you look

    in MAME you’ll see that practically every single program rom 68k game is like

    this. Also preserved the rom label information from the carts. Thanks to Chris

    Hardy.

     

    I view using correct dumps as important, regardless of if they function in other

    emulators or not, I also view preserving the rom labels and cartridge information

    as equally important.

     

    Nothing to write home about, no real improvements to the Genesis or SMS emulation,

    although I may look into trying some things to improve the timing soon, time

    permitting. Source + Standard and Debug Binary Here

     

    http://haze.mameworld.info/2006/08/26/hazemd-005a/

     

    Cheats can be found here


Portal by DevFuse · Based on IP.Board Portal by IPS
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