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    nullDC news update

    Gryph
    By Gryph,

    Bobbi of NGEmu posted a nice update on the Dreamcast emulator, nullDC.

    But let's start with some real facts directly from the authors this time: The authors are ZeZu, known from the never released Icarus project, and drk||Raziel. The emu, unlike mentioned in some other news posts, will not be open source. It uses plugins for emulating video / sound / input and gdrom functionality, so other authors will be able to contribute to the project easily.

     

    During the development, the authors decided to set compatibility above speed. This resulted in a nice compatibility, but requires better hardware to emulate the games at full speed (an Athlon64 3000+ with a GeForce 6600 produces great results).

     

    I like that they are focusing on compatibility. The Dreamcast emulation scene has seemed a bit quiet for a while so I hope things will change now. I can't wait to see what they have been working on.

     

    >> Click here for full news post with pictures.


    MAME Plus! 0.108u1 / HazeMD Plus! 0.04a released

    Robert
    By Robert,
    MAME Plus! 0.108u1 / HazeMD Plus! 0.04a 2006-08-25

     

    * added new compiling TARGET=hazemd

    * removed neogeo CD to MVS conversion games

    * removed pong / gensync cpu support

    * updated unofficial catlist [s_bastian]

    * GUI: use TreeView in property pages [original code from EKMAME, misc changes by regret]

    * fixed ninjaw0104u2gre bug [robiza]

    >> Get them HERE.


    Daedalus PSP R8 released

    Robert
    By Robert,

    N64 emulator for PSP

     

    Friday, August 25, 2006

    Something for the weekend - R8

     

    I got back from my trip yesterday and I've spent a few hours today putting together the final changes for Daedalus PSP R8.

     

    Here's the changelist:

     

    [^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive.

    [^] Various known value optimisations for the dynamic recompilation engine.

    [^] Various texture cache optimisations and rendering optimisations.

    [+] Implemented a new clipping method which is more efficient and gives better results.

    [-] Removed 'tesselate large triangles' setting.

    [+] Added option to reset emulator to the main menu.

    [^] No longer use index buffers for rendering.

    [^] Implement matrix multiplication using VFPU.

    [^] Implement vertex transform and lighting code using VFPU.

    [^] Implement clipping code using VFPU.

    [^] Minor AddTri optimisations.

    [^] Free background and font textures while emulator is running to free VRAM.

    [!] Fixed bug in default controller config (c-down and dpad-down were broken)

     

    It should be pretty obvious that most of the changes in R8 are optimisations. This build is significantly faster than R7, which is a significant achievement considering how much R7 had achieved in this area.

     

    With the previous release, I also mentioned a list of things I had planned for R8. I decided to put them on hold while I pursued the various optimisations in R8, so I'll be looking at working on them for the next release.

     

    Have fun - I'm going to wade through the past couple of weeks worth of emails that have built up while I've been putting this build together :devilboy:

    >> Get it HERE


    Wine 0.9.20

    Robert
    By Robert,
    This is release 0.9.20 of Wine, a free implementation of Windows on Unix.

     

    What's new in this release:

    - XEmbed system tray support.

    - Many improvements to NTLM support.

    - Many messages made localizable instead of hardcoded to English.

    - Improved support for various OpenGL platforms.

    - More improvements to the IDL compiler.

    - Lots of bug fixes.

    >> Get it HERE.


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