- 2 replies
- 2,420 views
- Add Reply
- 0 replies
- 1,739 views
- Add Reply
- 0 replies
- 1,467 views
- Add Reply
- 0 replies
- 1,146 views
- Add Reply
nullDC news update
Bobbi of NGEmu posted a nice update on the Dreamcast emulator, nullDC.
But let's start with some real facts directly from the authors this time: The authors are ZeZu, known from the never released Icarus project, and drk||Raziel. The emu, unlike mentioned in some other news posts, will not be open source. It uses plugins for emulating video / sound / input and gdrom functionality, so other authors will be able to contribute to the project easily.
During the development, the authors decided to set compatibility above speed. This resulted in a nice compatibility, but requires better hardware to emulate the games at full speed (an Athlon64 3000+ with a GeForce 6600 produces great results).
I like that they are focusing on compatibility. The Dreamcast emulation scene has seemed a bit quiet for a while so I hope things will change now. I can't wait to see what they have been working on.
>> Click here for full news post with pictures.
MAME Plus! 0.108u1 / HazeMD Plus! 0.04a released
MAME Plus! 0.108u1 / HazeMD Plus! 0.04a 2006-08-25
* added new compiling TARGET=hazemd
* removed neogeo CD to MVS conversion games
* removed pong / gensync cpu support
* updated unofficial catlist [s_bastian]
* GUI: use TreeView in property pages [original code from EKMAME, misc changes by regret]
* fixed ninjaw0104u2gre bug [robiza]
>> Get them HERE.
Daedalus PSP R8 released
N64 emulator for PSP
Friday, August 25, 2006Something for the weekend - R8
I got back from my trip yesterday and I've spent a few hours today putting together the final changes for Daedalus PSP R8.
Here's the changelist:
[^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive.
[^] Various known value optimisations for the dynamic recompilation engine.
[^] Various texture cache optimisations and rendering optimisations.
[+] Implemented a new clipping method which is more efficient and gives better results.
[-] Removed 'tesselate large triangles' setting.
[+] Added option to reset emulator to the main menu.
[^] No longer use index buffers for rendering.
[^] Implement matrix multiplication using VFPU.
[^] Implement vertex transform and lighting code using VFPU.
[^] Implement clipping code using VFPU.
[^] Minor AddTri optimisations.
[^] Free background and font textures while emulator is running to free VRAM.
[!] Fixed bug in default controller config (c-down and dpad-down were broken)
It should be pretty obvious that most of the changes in R8 are optimisations. This build is significantly faster than R7, which is a significant achievement considering how much R7 had achieved in this area.
With the previous release, I also mentioned a list of things I had planned for R8. I decided to put them on hold while I pursued the various optimisations in R8, so I'll be looking at working on them for the next release.
Have fun - I'm going to wade through the past couple of weeks worth of emails that have built up while I've been putting this build together
>> Get it HERE
Wine 0.9.20
This is release 0.9.20 of Wine, a free implementation of Windows on Unix.
What's new in this release:
- XEmbed system tray support.
- Many improvements to NTLM support.
- Many messages made localizable instead of hardcoded to English.
- Improved support for various OpenGL platforms.
- More improvements to the IDL compiler.
- Lots of bug fixes.
>> Get it HERE.