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    HazeMD 0.03a

    Robert
    By Robert,

    Sega emulator

     

    HazeMD 0.03a

    Haze Megadrive Emu 0.03a

    ————————

     

    Based on MAME 0.108

     

    Nothing new with MD emulation, maybe stopped some crashes.

     

    Started adding some SMS support in an attempt to improve the Sega System E drivers for MAME. Hang On Jr. now runs with less glitches, for example, the scoreboard after Game Over now displays properly (although I still don’t think the roadside objects / background priority ‘problem’ is a real bug, probably just a limitation of the hardware)

     

    A handful of SMS and Game Gear games are also supported for testing purposes, however the SMS emulation is highly prelminary so many SMS games don’t currently work.

     

    Again this should be considered more of a ‘current progress’ backup than anything else, the code certainly isn’t release quality, nor finished, however you’re welcome to enjoy it.

    >> Get it HERE.


    fmsxSE 0.14 released

    Robert
    By Robert,

    This is a MSX emulator for Pocket PC

     

    >> Get it HERE.


    gameplaySP 0.5 beta released

    Robert
    By Robert,

    GBA emulator for PSP

     

    This is the first release.

     

    gpSP mostly emulates the core Gameboy Advance system. As of right now it does not emulate any special hardware present on various GBA cartridges.

     

     

    What it emulates:

     

    GBA CPU: All ARM7TDMI ARM and Thumb mode opcodes except block memory w/ s-bit (probably aren't used in GBA games)

    Video: Modes 0, 1, 2 almost completely, basic 3-5 support, sprites, windows/OBJ windows

    Interrupts: HBlank, VBlank, all timers, all DMA channels, keypad

    DMA: Immediate, HBlank, VBlank, sound timer triggered

    Sound: Both DirectSound channels and all 4 GBC audio channels

    Input: Basic GBA input delivered through PSP controls

    Cartridges: Currently supports up to 16MB large ROMs (32MB will not load)

    Backup: 32/64kb SRAM, 64kb flash, 512bit/8kb EEPROM

     

     

    What it lacks:

     

    Video: No mosaic, bitmap modes lack color effects (alpha, fades), there might be some minor inaccuracies in blending...

    Cycle accuracy: Very cycle innacurate; CPU is effectively very overclocked, meaning games with rampant idle loops will probably run very poorly. DMA transfers effectively happen for free (0 cycle).

    Please do NOT use gpSP as a first source for developing GBA homebrew, try No$GBA instead.

    Backup: 128kb flash is not currently supported.

    >> Get it HERE.

     

    Thanks to Emuholic, and others, for the news.


    EasyMame 5.4.2 released

    Robert
    By Robert,

    Front End

     

    EasyMame 5.4.2 release info:

     

    - New : Added default screen options (mame .107u3)

    - New : Added option 'none' to video modes (mame .107u3)

    - Improved : Re-arranged the mame options window.

    - Improved : Small improvement when using zipped iconpacks.

    - Changed : view 'Native' to 'Pixel Aspect'. (mame .107u3)

    - Changed : Removed mame option 'Artwork'. Not needed anymore (mame .107u3)

    - Changed : Removed 'hi-score directory'. Not needed anymore. (mame .107u1)

    >> Get it HERE.


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