- 0 replies
- 1,382 views
- Add Reply
- 0 replies
- 1,378 views
- Add Reply
- 0 replies
- 1,326 views
- Add Reply
- 1 reply
- 1,656 views
- Add Reply
Aldo's Play 2.0 released
Front End
*updated* Aldo's Play 2.0 - September 10, 2006
New generic emulator frontend with an ultra simple user interface that can be used to play almost any emulator. New features include: Easier folder navigation, fixed animated snapshots, and other new features that I don't remember
)
>> Get it HERE
PSPColem 1.0.6 released
PSPColem: A ColecoVision Emulator for PSP v1.0.6September 10th, 2006, 16:03 Posted By: zx-81
Here is a new version of PSPColem the Colecovision Emulator for PSP.
For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).
What's new in version 1.0.6 :
- Emulator menus reorganisation (new menu for settings)
- New icons and background image
- The percent of battery left is now displayed in the emulator window
- Add a watchdog to automatically return to the emulator menu when the battery is very low (
- New feature to save and load a distinct setting file for each games
- Add keyboard change skin option (you can add your own virtual keyboard images in the graphics directory).
- Speed limiter option
- Delete files option (in the file selector)
- Screenshots are now saved in PNG format instead of BMP
- Huge speed improvement (that's why there is a speed limiter now)
- Bug fix
>> Get it HERE.
PSPAtari 1.0.5 released
Saturday, September 9. 2006PSPAtari: Atari 800/130/5200 Emulator for PSP v1.0.5
Hi All,
Here is a new version of PSPAtari the emulator of Atari 800, 800XL, 130XE and 5200 series.
What's new in version 1.0.5 :
- Emulator menus reorganisation (new menu for settings)
- Icons and background images modification (add colors)
- New feature to save and load a distinct setting file for each games
- Speed limiter option
- Delete files option (in the file selector)
- Speed improvement
- Screenshots are now saved in PNG format instead of BMP
- Bug fix
>> Get it HERE.
gameplaySP 0.7 released
Gameboy Advance emulator for Playstation Portable
v0.7 - (beta than ever)
# Fixed a dynarec bug involving flags generating functions in
contiguous conditional blocks. Fixes music in Super Mario
Advance 2-4.
# Fixed a dynarec bug where Thumb mov imm instructions wouldn't
set flags. Fixes Zelda: Minish Cap, Megaman Battle Network,
probably others. Comes at a slight speed cost.
# Fixed a MIPS dynarec bug where some delay slots might not
get filled rarely, causing chaos. Don't know if it improves
any games.
# Improved self-modifying code detection. Makes Golden Sun,
Golden Sun 2, and Madden 2007 sorta work but excrutiatingly
slowly. Looking for a game-specific workaround for this - if you
want to play these games you'll have to wait for now <_>
# Fixed a bug causing the interrupt disable flag to go down
when SWIs are entered, causing crashes/resets. Fixes
Super Mario Advance 2-4.
# Fixed menu crashing when strings with certain characters are
printed (for instance going to the menu after loading the
BIOS)
# Accidentally forgot to render win0 + win1 + objwin when all
active at the same time, many weeks ago. Added that, should fix
some parts in games that had frozen screens.
# Fixed some issues with gpsp.cfg needing to be present and
corrupting, hopefully. At the very least sanity checks are
performed on the config file.
# Made it so assigning the frameskip button to something besides
triangle actually worked as expected.
# Fixed ability to restart current game if nothing is loaded
(ie, crash)
# Added interrupt on cpsr modification support to the dynarec
(fixes backgrounds in Castlevania: Harmony of Dissonance)
# Added open addressing for ldm/stm instructions (fixes
Super Mario Advance 3)
# Improved cycle accuracy a little. Don't know of anything this
fixes, but games with idle loops will run a little better w/o
idle loop elimination (but should still be added when possible)
# Fixed some bugs causing sound to play sometimes when it shouldn't.
@ Added dead flag elimination for Thumb code. May possibly have
noticeable performance increases (Thumb emited coded size can
have a reduction of 20% or more)
@ Added code generation for divide SWI. May have a small speed
increase in some games.
+ Added analog nub support (special thanks to psp298 for the
code)
+ Added fractional frameskip. Go below 0 to get them. A frameskip
of 1/2 for instance means render 2 out of every 3 frames, 2/3
means render 3 out of every 4 frames, etc. Possibly useful for
games that are not quite fast enough at fs0 but fullspeed at
fs1...
>> Get it HERE.
