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    Aldo's Play 2.0 released

    Robert
    By Robert,

    Front End

     

    *updated* Aldo's Play 2.0 - September 10, 2006

     

    New generic emulator frontend with an ultra simple user interface that can be used to play almost any emulator. New features include: Easier folder navigation, fixed animated snapshots, and other new features that I don't remember :D)

    >> Get it HERE


    PSPColem 1.0.6 released

    Robert
    By Robert,
    PSPColem: A ColecoVision Emulator for PSP v1.0.6

    September 10th, 2006, 16:03 Posted By: zx-81

     

    Here is a new version of PSPColem the Colecovision Emulator for PSP.

     

    For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).

     

    What's new in version 1.0.6 :

     

    - Emulator menus reorganisation (new menu for settings)

    - New icons and background image

    - The percent of battery left is now displayed in the emulator window

    - Add a watchdog to automatically return to the emulator menu when the battery is very low (

    - New feature to save and load a distinct setting file for each games

    - Add keyboard change skin option (you can add your own virtual keyboard images in the graphics directory).

    - Speed limiter option

    - Delete files option (in the file selector)

    - Screenshots are now saved in PNG format instead of BMP

    - Huge speed improvement (that's why there is a speed limiter now)

    - Bug fix

    >> Get it HERE.


    PSPAtari 1.0.5 released

    Robert
    By Robert,
    Saturday, September 9. 2006

    PSPAtari: Atari 800/130/5200 Emulator for PSP v1.0.5

     

    Hi All,

     

    Here is a new version of PSPAtari the emulator of Atari 800, 800XL, 130XE and 5200 series.

     

    What's new in version 1.0.5 :

     

    - Emulator menus reorganisation (new menu for settings)

    - Icons and background images modification (add colors)

    - New feature to save and load a distinct setting file for each games

    - Speed limiter option

    - Delete files option (in the file selector)

    - Speed improvement

    - Screenshots are now saved in PNG format instead of BMP

    - Bug fix

    >> Get it HERE.


    gameplaySP 0.7 released

    Robert
    By Robert,

    Gameboy Advance emulator for Playstation Portable

     

    v0.7 - (beta than ever)

     

    # Fixed a dynarec bug involving flags generating functions in

    contiguous conditional blocks. Fixes music in Super Mario

    Advance 2-4.

    # Fixed a dynarec bug where Thumb mov imm instructions wouldn't

    set flags. Fixes Zelda: Minish Cap, Megaman Battle Network,

    probably others. Comes at a slight speed cost.

    # Fixed a MIPS dynarec bug where some delay slots might not

    get filled rarely, causing chaos. Don't know if it improves

    any games.

    # Improved self-modifying code detection. Makes Golden Sun,

    Golden Sun 2, and Madden 2007 sorta work but excrutiatingly

    slowly. Looking for a game-specific workaround for this - if you

    want to play these games you'll have to wait for now <_>

    # Fixed a bug causing the interrupt disable flag to go down

    when SWIs are entered, causing crashes/resets. Fixes

    Super Mario Advance 2-4.

    # Fixed menu crashing when strings with certain characters are

    printed (for instance going to the menu after loading the

    BIOS)

    # Accidentally forgot to render win0 + win1 + objwin when all

    active at the same time, many weeks ago. Added that, should fix

    some parts in games that had frozen screens.

    # Fixed some issues with gpsp.cfg needing to be present and

    corrupting, hopefully. At the very least sanity checks are

    performed on the config file.

    # Made it so assigning the frameskip button to something besides

    triangle actually worked as expected.

    # Fixed ability to restart current game if nothing is loaded

    (ie, crash)

    # Added interrupt on cpsr modification support to the dynarec

    (fixes backgrounds in Castlevania: Harmony of Dissonance)

    # Added open addressing for ldm/stm instructions (fixes

    Super Mario Advance 3)

    # Improved cycle accuracy a little. Don't know of anything this

    fixes, but games with idle loops will run a little better w/o

    idle loop elimination (but should still be added when possible)

    # Fixed some bugs causing sound to play sometimes when it shouldn't.

    @ Added dead flag elimination for Thumb code. May possibly have

    noticeable performance increases (Thumb emited coded size can

    have a reduction of 20% or more)

    @ Added code generation for divide SWI. May have a small speed

    increase in some games.

    + Added analog nub support (special thanks to psp298 for the

    code)

    + Added fractional frameskip. Go below 0 to get them. A frameskip

    of 1/2 for instance means render 2 out of every 3 frames, 2/3

    means render 3 out of every 4 frames, etc. Possibly useful for

    games that are not quite fast enough at fs0 but fullspeed at

    fs1...

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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