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    SSSPSX 0.0.33 released

    Robert
    By Robert,

    PSX emulator.

     

    Get the English or Japanese versions HERE.


    Mame32 Port of Haze MDE

    UnReale
    By UnReale,

    Hi all, i posted yesterday on mameworld forums a port of mame32 that a friend of mine made for me to use Haze MDE since im not good with command line options.

     

    So he did it for me and since it got the "aproval" yesterday, i would like to share it with everyone else that like me as problems with command line Mame.

     

    he just changed at my request a few options to be default from the start, other than that nothing changed just a port for those like me that dont "type" well lol

     

    anyway the file contain the binaires and src.

     

    the download link is this

     

    http://kiload.com/download.php?file=244242]Hazemd32.rar

     

     

    and here are some screenshots:

     

    hazemd321vt9.jpg

     

    hazemd322ip5.jpg

     

    hazemd323zv0.jpg

     

    hazemd324xi0.jpg

     

    cheers to u all :D


    Ootake 0.61 released

    Robert
    By Robert,

    PC Engine / Turbo Grafx 16 emulator

     

    2006/08/18 0.61 released

    - When "Sherlock Holmes (1&2)" and "Last Armageddon" were played, the problem that had been played as ADPCM voice becoming interrupted was solved. *When do you play "Sherlock Holmes (1&2)", use "CD drive to which reading is steady fast" or "Virtual CD drive".

    - The access timing of CD-ROM was modeled on a real machine more. In the favor, the capacity of the "Save State file" has decreased by 510KB.

    - When "Tenshi no Uta" were played, the problem that the game screen in the casino has become pitch-dark was solved.

    - When "Popful Mail" were played, the bug that the screen of the demo has become pitch-dark (It is generated by v0.60) was corrected.

    - The bug that an extra sound had been uncommonly emitted according to the game at the end of the tune of the CD-DA sound (It is generated by v0.60) was corrected.

    - Timing in which the tune of CD-DA was repeatedly performed was made more precise.

    - "Save State" was made to be able to be done with stability even while it accessed CD-ROM.

     

    * I think that it cannot do improvement & correction of the above-mentioned if there are many neither operation report nor defect report. Thank you really for you who reported.

    >> Get it HERE.


    ZsnexBox v2.7 released

    Robert
    By Robert,

    Source: http://www.xbox-scene.com/xbox1data/sep/EE...ypkbmnsAPUS.php

     

    What's new/fixed:

    * Added support for the SNES mouse via the Xbox controller. All SNES mouse only games are now fully playable.

    * Added support for the SNES Super Scope via the Xbox controller (a crosshair is drawn on the screen). All super scope games are now fully playable.

    * Mapped each of the two mouse buttons and Super Scope buttons to the SNES gamepad Y and B buttons.

    * Added the ability to control the speed the cursor or crosshair moves. A setting of 1 is recommended for Mario Paint. A setting of 2 or 3 is recommended for all other Mouse games. A setting of 3 is recommended for all Super Scope games.

    * Added an option to allow or not allow the rombrowser animation to repeat.

    * Added options to the controller config that allow the setting of the controller type (joypad, mouse, or super scope) as well as the cursor speed.


Portal by DevFuse · Based on IP.Board Portal by IPS
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