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    JAPE WIP

    Robert
    By Robert,

    Source: http://www.innoveware.com/index.html

     

    08-30-2006 - JAPE

     

    I recently moved and I did not have yet access to the Internet so I could not update this web page.

    I heavily kept working on JAPE and actually I already reached JAPE 0.17 build!

    There are lots of changes but especially new games and cpu cores, better colors and better compatibility.

     

    Here are latest major news:

     

    * Added support for Green Beret, Q*Bert, Mad Planets, Vanguard, Carnival, Time Pilot, Venture, Jump Bug, Milliped.

    * Improved colors in Mario Bros, Donkey Kong 3, Donkey Kong Jr., Congo Bongo, Zaxxon, Burger Time, Pooyan

    * Improved graphics in Congo Bongo, Zaxxon, Moon Patrol

    * Added a new fully-working x86 core (mainly to run Gottlieb games).

    * Added high-score support to many games.

    * Fixed all remaining bugs on the Z80 core, fixing Green Beret and Mr. Do. Compatibility is now exact same as MAME 0.17.

    * Incorporated most changes from MAME 0.12 upto MAME 0.17.


    Yabause 0.7.1 released

    Robert
    By Robert,

    Sega Saturn emulator

     

    opengl video core:

    * Added polygons that use a palette.

     

    software video core:

    * Added scaled sprites with clipping and flipping.

    * Full screen mode now working correctly.

    * Added correct support for vdp2 resolutions other than 320x224.

    * Fixed compilation issue on big endian systems.

    * Added function to software renderer for fetching width/height of the display buffer

    * Memory leak when clearing VDP1 frame buffer fixed.

     

    linux port:

    * Added autostart and fullscreen command line switches.

    * Fixed a bug that was causing the emulator to sometimes start in using PAL timing.

    * Added an option to choose the peripheral interface at configure time.

    * Started to move the gtk controls code into a proper peripheral core.

    * Added code so software renderer can be used without OpenGL.

    * Added --without-opengl switch to configure script to prevent OpenGL detection.

    * Resizing is now enabled when using software renderer and opengl.

     

    macos port:

    * Fixed a bug that was causing the emulator to sometimes start in using PAL timing.

    * Some fixes to carbon interface (preferences should works now).

     

    windows port:

    * Fixed a bug that was causing the emulator to sometimes start in using PAL timing.

    * Added shortcuts to the Yabause website, forum, donation page, and the submit bug page to the main menu.

    * Added About dialog.

     

    general:

    * Fixed a potential issue when enabling/disabling auto frameskipping.

    >> Get it HERE

     

    Thanks to emulation4ever for the changelog!


    The ULTIMATE Comprehensive Review of the GP2x Handheld (Videos + Pictures Included)

    Alpha
    By Alpha,

    -- UPDATED EMULATION/GAMING NEWS WILL BE POSTED BELOW --

     

    1Emulation is proud to present to you our review of the GP2x handheld system by Gamepark Holdings. This is a milestone for us because it is our first hardware review. This would not have been possible with the help of Play-Asia. So check out our review and tell us what you think of it and the GP2x in our forums.

     

    gp2xwy1.gif

     

    --> Digg this Review!

     

    »» Read the Review

    »» Comment on the Review (Must be Registered on the Forums!)

    »» Register on 1Emulation.Com!

     

    -- UPDATED EMULATION/GAMING NEWS WILL BE POSTED BELOW --


    GameEx 6.71 released

    Robert
    By Robert,

    Front End

     

    29th August, 2006 - GameEx 6.71

     

    * Fixes checking for cpu at startup taking 2 seconds. Sorry about that, completely defeating the object of all the optimisations I made last week!

     

     

    29th August, 2006 - GameEx 6.70

     

    * First off I highly recommend upgrading to this release.

    * If you installed one of the buggy versions last week it really is a must

    * Ive removed the load emulators in background scenario and instead implemented really good caching of the emulator lists. This is a hugely better thing, and I'm really pleased with it

    * The jukebox when used in File Tag mode also now uses hugely better caching techniques, and should load in seconds even when you have 10s of thousands of files (assuming you have not added files)

    * Fixed font caching issue when switching between full screen and windowed

    * Fixed Export to MCE putting GameEx in infinite loop

    >> Get it HERE.

     

    Due to the number of updates on this product, we will now produce an update summary once a week.


Portal by DevFuse · Based on IP.Board Portal by IPS
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