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    SNEeSe 0.85 released

    Robert
    By Robert,

    SNES emulator

     

    0.85 [TRAC]

     

    5A22: Improved self-generated IRQ behavior, thanks to byuu for information

    PPU: Added some missing precision limitations to mode 7, thanks to anomie and byuu for research

    5A22: Fixed a bug where HDMA was being terminated one scanline too early

    Source: fixed a few minor source issues that could lead to compiler warnings or errors

    PPU: Translated much of the graphics rendering code to C

    PPU: Fixed bugs in rendering of offset-change BGs when mosaic was enabled

    PPU: Added window clipping to OBJ and to EXTBG mode 7

    PPU: Implemented direct color mode for 8-bit pixels on BG1

    PPU: Implemented color window emulation, including fixed color and sub screen arithmetic modes and most, if not all, of the various edge cases, thanks to Blargg for fast 15-bit blending algorithms

    ROM loader: Fixed a bug where IPS auto-patching would only work on the first ROM loaded

    PPU: Fixed mosaic support

    ROM loader: Fixed a bug in ROM allocation resizing which could cause crashes

    ROM loader: Fixed a bug where IPS auto-patching could cause incorrect memory mapping on LoROM

    ROM loader: Fixed a bug where IPS auto-patching could potentially cause bad patches or crashes when extending the ROM size

    5A22: Improved H-DMA behavior accuracy in a couple ways, thanks to byuu for information

    Config: Added default ROM directory support (must be set manually in cfg file, read the config file section of the readme for info)

    Config: Added full-screen/window configuration option (controllable via GUI and config file but not commandline, at this time), and a few new resolution options

    GUI: Slight improvement to load ROM dialog

    >> Get it HERE.

     

    Thanks to Emulation9 for the new location of the site.


    Emuloader 4.9.2 released

    Robert
    By Robert,

    Front End

     

    Another update with some small fixes. The high score column was removed since MAME does not support it anymore.

     

    version 4.9.2 changelog:

    ------------------------

     

    .fixed: Icon size being reset to standard (24x24) while MAMu_ icons is enabled

     

    .fixed: Smooth scroll setting was not being saved in "EmuLoader.ini"

     

    .changed: Options "rotate" / "ror" / "rol" / "autoror" / "autorol" in MAME settings

    screen split into checkboxes to properly support these settings

     

    .changed: Create a new section in "EmuLoader.ini" for status bar settings

    named "[statusBar]"

     

    .changed: Move game documents items from games popup menu to main menu "View"

     

    .removed: Hi-Score column (no point in keeping it anymore)

    >> Get it HERE.


    Snezziboy 0.25 released

    Robert
    By Robert,

    SNES emulator for GBA

     

    Notes: v0.25 ----- Fixes and Features:

    - Fixed a bug with the reading of registers $2137/$213C/$213D (Final Fantasy Mystic Quest is able to proceed to the title screen)

    - Fixed a critical bug with the MVN/MVP instructions to handle the A register correctly in 8-bit mode.

    - Fixed a DMA bug so that the incrementing of the source address does not affect the address bank. (Final Fantasy Mystic no longer crashes and now seems playable)

    - Fixed a bug with the DMA transfer to correctly increment the source address depending on the DMA increment mode. (Secret of Mana no longer crashes before the first dungeon)

    - Fixed a bug with the RESET function that causes backgrounds remain stationary after using the configuration's RESET option.

    - Fixed the SBC instruction to take care of decimal mode subtraction (uses modified code from SNES Advance) (Zombies ate my Neighbors is now playable)

    - Fixed Mode 7 where there was once a band appearing at the top of the screen.

    - Fixed (partially) SNES additive transparencies.

    - Implemented Mode 7 wraparound based on register $211A. HDMA:

    - Implemented partial HDMA for background scrolling positions (Donkey Kong 3, first level moves as expected) (Street Fighter 2 background moves as expected) (Castlevania X first level background effects visible) (HDMA is slow on the GBA and is expected)

    - Implemented new option to enable/disable HDMA (for games that don't necessarily require it)

     

    Optimizations:

    - Made slight optimizations to instructions that operate on the A register, and certain jump instructions

    - Made major optimizations to all instructions to remove instruction to add to SnesPC register (Credit to Gladius for the suggestion; most games should experience a slight but notable increase in speed)

    >> Get it HERE.


    FEAR for Free! SE thinking of going hardware?

    Wizard
    By Wizard,

    Well, in lieu of the new sexy format (too which, I went back to basic blue 'n white because I still can't stand dark colours) heres from Gaming news from the for front~!

     

    Sierra games have announced that on August 17th. The whole multiplayer portion of the game will be free to download. Here is the a snippit from the press release.

     

    SIERRA ANNOUNCES F.E.A.R. COMBAT

     

    F.E.A.R. Multiplayer to be made available for free.

     

    LOS ANGELES, CA – (August 8th, 2006) – Sierra Entertainment today announced that the multiplayer component from the award winning PC title F.E.A.R.™(First Encounter Assault Recon), has been renamed F.E.A.R. Combat, and will be made available to the public as a free download on Thursday August 17th, 2006.

     

    See it over at Joystiq for the full press release.

     

    Yoichi Wada of Square-Enix talked too Nikkei Business Online, and expressed his views on the now reaching next-gen.

     

    If we don't see some [next-generation] titles that differ from traditional games, the industry is in trouble. Nintendo's DS lineup gives you an idea of the potential... There is a demand for something new from the users... Entertainment is not a necessity, so the users don't know what they should demand. It's up to the creators to think about this.

     

    Gamespot has whole story up for grabs. Check it out for Square-Enix's possible future venture into the (already populated) hardware industry with Taito (that company they bought out, you know).

     

    Also on Gamespot is a report that Prince of Persia will be heading too the Wii! They speculate it to be hitting it up with the Wii next March. Ubisoft has proven the developer for the Wii with it's 7 launch titles hitting the system when it is released sometime this year. Which were revealed as Red Steel, Rayman, Farcry, Blazing Angels, Open Season, Monster 4x4 and GT Pro.

     

    Gamespot on PoP:Wii

    Gamespot: Ubisoft promises 7 games for Wii launch

    Ubisoft press release on Jeuxpo.com of PoP:Wii (in french)


Portal by DevFuse · Based on IP.Board Portal by IPS
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