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    Freedo public beta v1.8 released

    Robert
    By Robert,

    3DO emulator

     

    >> Get it HERE


    JAPE WIP

    Robert
    By Robert,

    Source: http://www.innoveware.com/index.html

     

    08-30-2006 - JAPE

     

    I recently moved and I did not have yet access to the Internet so I could not update this web page.

    I heavily kept working on JAPE and actually I already reached JAPE 0.17 build!

    There are lots of changes but especially new games and cpu cores, better colors and better compatibility.

     

    Here are latest major news:

     

    * Added support for Green Beret, Q*Bert, Mad Planets, Vanguard, Carnival, Time Pilot, Venture, Jump Bug, Milliped.

    * Improved colors in Mario Bros, Donkey Kong 3, Donkey Kong Jr., Congo Bongo, Zaxxon, Burger Time, Pooyan

    * Improved graphics in Congo Bongo, Zaxxon, Moon Patrol

    * Added a new fully-working x86 core (mainly to run Gottlieb games).

    * Added high-score support to many games.

    * Fixed all remaining bugs on the Z80 core, fixing Green Beret and Mr. Do. Compatibility is now exact same as MAME 0.17.

    * Incorporated most changes from MAME 0.12 upto MAME 0.17.


    Yabause 0.7.1 released

    Robert
    By Robert,

    Sega Saturn emulator

     

    opengl video core:

    * Added polygons that use a palette.

     

    software video core:

    * Added scaled sprites with clipping and flipping.

    * Full screen mode now working correctly.

    * Added correct support for vdp2 resolutions other than 320x224.

    * Fixed compilation issue on big endian systems.

    * Added function to software renderer for fetching width/height of the display buffer

    * Memory leak when clearing VDP1 frame buffer fixed.

     

    linux port:

    * Added autostart and fullscreen command line switches.

    * Fixed a bug that was causing the emulator to sometimes start in using PAL timing.

    * Added an option to choose the peripheral interface at configure time.

    * Started to move the gtk controls code into a proper peripheral core.

    * Added code so software renderer can be used without OpenGL.

    * Added --without-opengl switch to configure script to prevent OpenGL detection.

    * Resizing is now enabled when using software renderer and opengl.

     

    macos port:

    * Fixed a bug that was causing the emulator to sometimes start in using PAL timing.

    * Some fixes to carbon interface (preferences should works now).

     

    windows port:

    * Fixed a bug that was causing the emulator to sometimes start in using PAL timing.

    * Added shortcuts to the Yabause website, forum, donation page, and the submit bug page to the main menu.

    * Added About dialog.

     

    general:

    * Fixed a potential issue when enabling/disabling auto frameskipping.

    >> Get it HERE

     

    Thanks to emulation4ever for the changelog!


    The ULTIMATE Comprehensive Review of the GP2x Handheld (Videos + Pictures Included)

    Alpha
    By Alpha,

    -- UPDATED EMULATION/GAMING NEWS WILL BE POSTED BELOW --

     

    1Emulation is proud to present to you our review of the GP2x handheld system by Gamepark Holdings. This is a milestone for us because it is our first hardware review. This would not have been possible with the help of Play-Asia. So check out our review and tell us what you think of it and the GP2x in our forums.

     

    gp2xwy1.gif

     

    --> Digg this Review!

     

    »» Read the Review

    »» Comment on the Review (Must be Registered on the Forums!)

    »» Register on 1Emulation.Com!

     

    -- UPDATED EMULATION/GAMING NEWS WILL BE POSTED BELOW --


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