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Wayder cheats 0.108u1 released
GameEx 6.69 released

Front End
27th August, 2006 - GameEx 6.69* Quicker startup still
* Quicker Running (Some threads moved to lowest priority)
* Optimisations to screensaver when it can't run
* Fixes no games found issue when loading emulators in the background
27th August, 2006 - GameEx 6.68
* Temporarily - Default themes are not dlownloaded when installing by default
* Log file now shows CPU Information
* Fixes Randomization issue with the screensaver
27th August, 2006 - GameEx 6.66
* Should fix all related issues since 6.58. If not please report
* Faster loading of emulators
* Faster startup time. I don't even see the loading screen now mostly
* Faster return from games
* Optimized loading of emulators in background. Should also not slow down GameEx too much on older CPUs
* Quicker Start Page Loading
>> Get it HERE.
Gens32 Surreal v1.69 R2 released

Gens32 Surreal v1.69 R2
1) With Nazo's debug, fixed the noise problem with Sound Blaster Audigy 2 ZS Platinum.
2) Do some update on YM2612. (I am not sure it's an update), make sounds sound nicer.
3) Changing default settings to fix some problem.
4) Use simple volume config instread the old complex one, and add a short cut to config the volume, they are: Ctr + Num+ and Ctr + Num-.
5) Fixed some bugs(long...long ago, I forget fixed what).
6) Thanks to AKM1989's help, we have some now logos.
>> Get it HERE
AGEMAME 0.36 released

Gambling-game emulator
The sample layout is available at AWP Simulator Layouts. Also, patches to 0.108u1 are available.
Here’s the whatsnew: 0.36
* Included all updates from 0.107 to 0.108.
* AWPVideo now works correctly again - the program itself no longer distinguishes between a game with a DX layout and a game without one - there is now a default layout built into AGEMAME for each AWP game.
* As before, Dr. Who has been set up as an example of the format. I have received reports from a preview release that suggest that the VFD may not be sufficiently clear as currently drawn, due to limitations of the method I am currently using. (Currently, the scaling operation is not drawing all the lines correctly).
>> Get it HERE