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Zsnexbox 2.4 released
Source: Xbox-scene
ZsnexBox 2.4
Nes6502 released a new version of ZsnexBox(info), a port of the Zsnes Super Nintendo emulator to Xbox with lots of new and fixed stuff!
What's new/fixed:
* ZsnexBox now comes with two excellent (Zelda and Metroid) skins to choose from by Neverwill. Be sure to try them both.
* Added an animation to the Metroid skin
* Skin switching supported. Up to 15 skins are supported. Add additional skins to the skins folder. In each folder put a copy of the ZsnexBox.ini that has the correct text/image placement in this folder. It must be named the same as the folder name. For example, the Metroid skin is in the D:\skins\Metroid folder and contains a Metroid.ini
* Added more text placement options. Virtually all the text can be adjusted.
* Changed the main menu, controller, and emulator options text to be centered.
* Added a Help/FAQ Menu option. This screen contains information about the use of ZsnexBox as well as an updated FAQ. Please look here "before" posting a question on the forums.
* Added option to adjust the clipping window for the Help text.
* Added a new Help background image for the Help screen
* Tweaked the timing and animation code. The animations now run much smoother.
* Fixed the HD corrupt graphics problem some users were getting. ZsnexBox should display correctly in 720p and 1080i for all Xbox versions (regardless of the dashboard used to launch it)
* Fixed Player 3 and 4 controls
* Added the ability to change the Rombrowser text clipping. The width can now be increased or decreased.
* Created a new menu called GUI Options and moved the Text and Image Options to this menu.
* Added a GUI transition between screens. The fade effect duration can be adjusted
* Added support for a zooming logo/graphic for the rombrowser.
* Fixed a bug where some text was too far to the right in HD modes.
* Fixed the invisible digit bug on the cheat menu in HD modes.
* Changed all GUI images to PNG format. JPG's are no longer supported anywhere. This alone frees up around 4MB of RAM and as a result, all of the previous HQ previews work again. The GUI looks even better as well.
* Changed the "Show ROM Info" option to be off by default.
* Fixed a bug where the Option screen would be dimmed if screen resizing was done outside of the emulation.
* Fixed a bug where the preview border values were not being saved correctly.
* Added a confirmation screen for exiting ZsnexBox.
* Added options to change the zooming logo animations on the main menu and rombrowser. The values that can be changed are minimum size, maximum size, and speed of animation.
* Decreased the amount of time before the rombrowser animation repeats.
* Added option to change the distance the rombrowser animated character moves (if it moves at all). The default value is 100. So a value of 50 would cause it to repeat in half the time.
Wine 0.9.19 released
Windows API emulator for Unix
August 10, 2006: Wine 0.9.19 Released
Summer development is rolling forward. Alexandre released Wine 0.9.19 today and a slew of updates:
* Support for a proper Trash folder.
* Many improvements to the IDL compiler.
* Better FreeBSD support.
* A number of MSI bug fixes.
* Many RichEdit improvements.
>> Get it HERE.
0.107u3 releases
SDLMAME 0.107u3It's right here [14.1 MB].
What's new?
* Up to date with 0.107u3 mainline, of course
* -disabledraw changed to -video none to match baseline
* Fixed crashes on non-32bpp ("millions of colors") desktops in soft mode
* Made easier to port to more minimal systems without OpenGL
* SDLMAME is supported on the official board as always.
PS: On the trojan front, the 68020 side runs well on the PCB, but I've had some issues getting the MCU to cooperate. And at 20 minutes erase time per EPROM the turnaround is pretty nasty (I don't know how Guru puts up with it). Still, onwards we go
MAME Plus! 0.107u3 2006-08-10
There is a performance issue with SCALE_EFFECTS, it is temporarily disabled in this version.
* GUI: fixed language menu check mark when GUI is switched to full screen mode [regret]
* GUI: fixed crash on startup when user interface options are "Reset to Default"
* GUI: added option to disable ImageMenu ("View - Menu Style")
* GUI: added "Visual Effects" Combobox
* GUI: fixed context menu position when screen shot area is hidden
* GUI: updated "Export Game List" code [emu_max]
* Core: fixed a bug that caused M68k DRC core does not work properly for neogeo encrypted games (garou, kof2003, etc.)
* UI: fixed a bug that caused "Show Command" and "Show Cheat List" shortcut menu doesn't popup [regret]
* UI: fixed crash when using PageUp in in-game menu
* UI: fixed crash in "Show GFX"
* Misc: updated Spanish and Korean translation
* neogeo: added samsho5b C, V roms, these has been confirmed on a real PCB which has 4 C's and 4 V's [flycboy]
* neogeo: added sthoopcd(Street Hoop) CD to MVS conversion
* neogeo: renamed some decrypted romsets (source code only)
* neogeo: fixed runtime bug in kof2003d (source code only)
* neogeo: fixed fr2ch driver [XiaoFang]
* Compiling: fixed compiling error for MSVC & ICC (source code only) [xvi]
* Compiling: added/fixed compiling options for the following:
-- USE_IMAGE_MENU
-- USE_HISCORE (source code only)
-- UI_COLOR_DISPLAY, UI_COLOR_PALETTE [regret]
-- NEOCPSMAME [xvi]
MAME 0.107u3 , Intermediate Update!
0.107u3-------
MAMETesters Bugs Fixed
----------------------
pignewt0106u3gre [Aaron Giles]
ui_draw_text0.107u2red [Aaron Giles]
blueprnt0107u2red [Aaron Giles]
Source Changes
--------------
Improved DIP switches in benberob. [brian Troha]
Added support for real Bubble Bobble MCU. [Trinity, Nicola Salmoria]
Fixed track lookup implementation in Virtua Racing, bringing the
game much closer to playable. [Olivier Galibert]
Minor cleanup and speed hack removal in the konamigx.c [R. Belmont]
Improved magicfly driver. All graphics are properly decoded / banked
now. [Roberto Fresca]
More improvements to the 6840 timer module. Updated the MPU4 driver
to the most recent implementation. Convert Cosmic Chasm over to
using the new system. [El Condor]
65816/377xx update: [R. Belmont]
* Made block transfer instructions interruptable as they are on
both actual chips (previously a single opcode could eat >400,000
cycles with obvious consequences for interrupt timing)
* M377xx block transfers move one less byte than the 65816, fixed
Adjusted the DAC sound level on the 2612 to something more
reasonable. [David Haywood]
Taito JC update: [Ville Linde]
* Some general improvements to the driver
* Added some more opcodes to the TMS320C51 core
Improved the M2 driver so that the M2 kernel starts to boot, but it
hangs quite soon due to some multiprocessor issues. [Ville Linde]
Updated several games' input ports to use IPT_BILL1 for bill
acceptors. [ClawGrip]
Properly documented and connected the MCU code in the Namco System 1,
System 86, Baraduke, Pacland, and Sky Kid drivers. [brian Troha]
Renamed "Native" views to "Pixel Aspect" views to avoid the confusion
that they are anything but artificial aspect ratios. [Aaron Giles]
Added beam width control to the UI sliders. [Aaron Giles]
More Zaxxon driver cleanups/fixes: [Aaron Giles]
* fixed sound problems in Razmataz
* corrected background and sprite positioning
* fixed bugs introduced in sample handling
* bootlegs and alternate versions work again
* added state saving support to the Sega universal sound board
Added several common generic graphics layouts to vidhrdw/generic.c,
for use by multiple drivers. [Aaron Giles]
Added new option -video none which can be used for CPU benchmarking
without the overhead of the video system. [Aaron Giles]
Fixed remaining crashes in GDI/ddraw mode when drawing vector games.
[Aaron Giles]
Removed the -artwork option to avoid confusion. If you want to run
without any artwork, use -view standard instead. [Aaron Giles]
Added options -screen, -aspect, -resolution, and -view which apply
to all windows. These values can be individually overridden for each
specific window by using the existing -screen, -aspect,
-resolution, and -view options. [Aaron Giles]
Fixed bug that caused the sound sampling code to not track changes in
the refresh rate. [Aaron Giles]
Began cleanup/rewrite of the Sega G-80 raster games. This is still
very much a WIP, so don't report any bugs: [Aaron Giles]
* cleaned up input port handling similar to the G-80 vectors
* proper clock and video speeds
* reimplemented Space Odyssey background including collision detect
* fully implemented Pig Newton background
* connected 2-board Monster Bash more correctly
Added new macro PORT_SERVICE_DIPLOC for specifying a PORT_SERVICE
and a DIPLOCATION. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Trivia ? Whiz (Edition 3) [Pierpaolo Prazzoli]
Legend of Heroes [Pierpaolo Prazzoli]
Super Bubble 2003 [Pierpaolo Prazzoli]
Dambusters [Norbert Kehrer]
Catacomb [Mike Coates]
New clones added
----------------
Galaga (Midway set 1 with fast shoot hack) [David Widel]
Versus Net Soccer (3 new versions) [R. Belmont, f205v]
Ace Attacker (System 16A) [Arzeno Fabrice]
Arm Champs II v2.6 [Gerald Coy]
Ace Attacker (System 16A) [Arzeno Fabrice]
New games marked as GAME_NOT_WORKING
------------------------------------
Casino 5 [Pierpaolo Prazzoli]