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    DSDoom 1.0.0 released

    Robert
    By Robert,

    A game for the DS.

     

    Ported to the Nintendo DS by TheChuckster and WinterMute.

     

    DSDoom is a port of Doom to the Nintendo DS based off the Prboom source tree because of its purity and portability.

     

    Features

    * DSDoom loads any Prboom-compatible IWAD file.

    * Single-player is playable at very smooth framerates.

    * Multiplayer network play is possible using DS wifi and prboom_server.exe.

    * Configuration file.

    * Sound effects work with stereo panning.

    >> More information and the download HERE.

     

    Thanks to EmuHolic for the news! -_-


    Mednafen 0.6.3 Released

    Robert
    By Robert,

    Multi-system emulator.

     

    August 09, 2006 - Mednafen 0.6.3 Released

     

    This release cycle had a month of inactivity, and some of fixes for the debugger were rather invasive of the NES and PC Engine emulation code, so if there are any regressions from previous versions, PLEASE post about it on the forum.

     

    Reportedly(by someone else of course, since I would NEVER use Windows ), this release fixes the infamous "lockup on exit" bug that afflicted the Win32 build the most.

     

    0.6.3:

     

    * SexyAL: Fixed buffer write memcpy() optimization to also check to make sure the input and output byte orders are the same.

    * PCE: Added setting "pce.forcemono" to force monophonic sound output.

    * Added setting "analogthreshold", which is the threshold for detecting a "button" press on analog axis, in percent. The default value is 75(%).

    * Worked around a very odd "bug" in gcc that involved muddling of local-scope structure definitions among different object files (the structure previously named "BPOINT" in both NES and PCE emulation code), which led to breakpoints with NES emulation being totally fubared.

    * Added graphics memory dumping capabilities to the debugger.

    * PCE, NES: Save states and powers/resets in debugger step mode SHOULD work properly now.

    * Fixed a potential deadlock when exiting.

    * Various debugger fixes. I lost the ChangeLog, sorry. -_-

    >> Get it HERE.


    Unreal Speccy 0.35b2 released

    Robert
    By Robert,

    Sinclair Spectrum emulator

     

    Changes:

     

    version 0.35b2 9 aug 2006

     

    ! GS: fixed MOD seeking in BASS mode [fb molodcov_alex]

    ! HDD: fixed crash when master or slave device absent

    ! floppy image loader can read images with very short gaps (CABALGS5.TD0, etc)

    + mouse wheel on high bits of #FAFD port (see ini: Wheel=KEMPSTON) [sb AlCo]

    + KeybPCMode (see ini). when enabled, simulates pc keyboard [sb 3HAXAPb]

    >> Get it HERE.


    Emu-Raptor 0.7 released

    Robert
    By Robert,

    Front End

     

    Current Release: 0.7 Stable

     

    Release News

     

    * Fixed error which caused Emu - Raptor's main window to restore it's default position after adding a new emulator.

    * Fixed error with moving switch position to the right every time Emu - Raptor is started.

    * Fixed error with the language informaton in the Options dialog.

    * XBOX section replaced with S/NES section, i figured no one uses XBOX emu anyway, so XBOX is now in Misc.

    * Removed error window which shows error when you click "Browse" and the location of emulator is unknown.

    * Added PSXeven configuration window.

    * Added configuration profiles for ePSXe,PCSX and PSXeven emulator.

    * Position of Emu - Raptor main window is now memorized.

    * Many changes were done to the skining part of the program, more advanced skins are now supported.

    * Game database is not used anymore, instead you can make a ePSXe/PCSX/PSXeven profile which you can name after game.

    * Emulators can now be started by double click on the selected emulator in the list.

    * New splash screen + Splash screen can now be toggled on/off.

    * New logo & New Icon.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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