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FBA-XXX Pro 1.26 released
Arcade emulator for Xbox
FBA-XXX Pro v1.26============
- Fixed graphics glitches in kof2003/kof2003d.
NOTE: If anyone finds that any encrypted NG sets are failing to load in any of the higher-res HD modes could they please let me know.
FBA-XXX Pro 1.25
============
- All problems with loading games in HDTV video modes should hopefully be fixed.
- Re-fixed Black/White buttons.
- Fixed Beta menu freezing when navigating gamelist.
- Replaced many Neo-Geo drivers with updated versions by iq_132. These contain many fixes and improvements including:
-- Several drivers now use less RAM during loading.
-- kof2003 is finally using the correct P3 ROM.
-- ms5pcb is now working.
-- ridhero no longer runs slow in AES mode.
-- AES mode fix for cthd2003.
-- Protection errors fixed in fatfury2.
(Massive thanks to iq for sharing these. )
- Removed all fully decrypted NG sets. They serve no purpose in an emulator like Pro where all protection routines are fully emulated. They also offer no significant improvements in zip compression or loading time compared with the decrypted C sets.
- Fixed problems with ct2k3sp.
- Restored rbff2 V3 ROM to publically available version for now.
- Removed the unavailable jgokushi set for now.
- Several miscellaneous ROMset updates.
- The following sets have been added:
ddsomb
ms5pcbd
- The following beta sets have been added:
naname
NOTE: The setting to enable/disable beta games has been moved to UI Options --> Menu Setting.
Enjoy!
+ T +
>> Discuss in the OFFICIAL THREAD
SNEeSe 0.85 released
SNES emulator
0.85 [TRAC]
5A22: Improved self-generated IRQ behavior, thanks to byuu for information
PPU: Added some missing precision limitations to mode 7, thanks to anomie and byuu for research
5A22: Fixed a bug where HDMA was being terminated one scanline too early
Source: fixed a few minor source issues that could lead to compiler warnings or errors
PPU: Translated much of the graphics rendering code to C
PPU: Fixed bugs in rendering of offset-change BGs when mosaic was enabled
PPU: Added window clipping to OBJ and to EXTBG mode 7
PPU: Implemented direct color mode for 8-bit pixels on BG1
PPU: Implemented color window emulation, including fixed color and sub screen arithmetic modes and most, if not all, of the various edge cases, thanks to Blargg for fast 15-bit blending algorithms
ROM loader: Fixed a bug where IPS auto-patching would only work on the first ROM loaded
PPU: Fixed mosaic support
ROM loader: Fixed a bug in ROM allocation resizing which could cause crashes
ROM loader: Fixed a bug where IPS auto-patching could cause incorrect memory mapping on LoROM
ROM loader: Fixed a bug where IPS auto-patching could potentially cause bad patches or crashes when extending the ROM size
5A22: Improved H-DMA behavior accuracy in a couple ways, thanks to byuu for information
Config: Added default ROM directory support (must be set manually in cfg file, read the config file section of the readme for info)
Config: Added full-screen/window configuration option (controllable via GUI and config file but not commandline, at this time), and a few new resolution options
GUI: Slight improvement to load ROM dialog
>> Get it HERE.
Thanks to Emulation9 for the new location of the site.
Emuloader 4.9.2 released
Front End
Another update with some small fixes. The high score column was removed since MAME does not support it anymore.
version 4.9.2 changelog:
------------------------
.fixed: Icon size being reset to standard (24x24) while MAMu_ icons is enabled
.fixed: Smooth scroll setting was not being saved in "EmuLoader.ini"
.changed: Options "rotate" / "ror" / "rol" / "autoror" / "autorol" in MAME settings
screen split into checkboxes to properly support these settings
.changed: Create a new section in "EmuLoader.ini" for status bar settings
named "[statusBar]"
.changed: Move game documents items from games popup menu to main menu "View"
.removed: Hi-Score column (no point in keeping it anymore)
>> Get it HERE.
Snezziboy 0.25 released
SNES emulator for GBA
Notes: v0.25 ----- Fixes and Features:- Fixed a bug with the reading of registers $2137/$213C/$213D (Final Fantasy Mystic Quest is able to proceed to the title screen)
- Fixed a critical bug with the MVN/MVP instructions to handle the A register correctly in 8-bit mode.
- Fixed a DMA bug so that the incrementing of the source address does not affect the address bank. (Final Fantasy Mystic no longer crashes and now seems playable)
- Fixed a bug with the DMA transfer to correctly increment the source address depending on the DMA increment mode. (Secret of Mana no longer crashes before the first dungeon)
- Fixed a bug with the RESET function that causes backgrounds remain stationary after using the configuration's RESET option.
- Fixed the SBC instruction to take care of decimal mode subtraction (uses modified code from SNES Advance) (Zombies ate my Neighbors is now playable)
- Fixed Mode 7 where there was once a band appearing at the top of the screen.
- Fixed (partially) SNES additive transparencies.
- Implemented Mode 7 wraparound based on register $211A. HDMA:
- Implemented partial HDMA for background scrolling positions (Donkey Kong 3, first level moves as expected) (Street Fighter 2 background moves as expected) (Castlevania X first level background effects visible) (HDMA is slow on the GBA and is expected)
- Implemented new option to enable/disable HDMA (for games that don't necessarily require it)
Optimizations:
- Made slight optimizations to instructions that operate on the A register, and certain jump instructions
- Made major optimizations to all instructions to remove instruction to add to SnesPC register (Credit to Gladius for the suggestion; most games should experience a slight but notable increase in speed)
>> Get it HERE.