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    FBA-XXX Pro 1.26 released

    Robert
    By Robert,

    Arcade emulator for Xbox

     

    FBA-XXX Pro v1.26

    ============

     

    - Fixed graphics glitches in kof2003/kof2003d.

     

     

    NOTE: If anyone finds that any encrypted NG sets are failing to load in any of the higher-res HD modes could they please let me know.

     

     

    FBA-XXX Pro 1.25

    ============

     

    - All problems with loading games in HDTV video modes should hopefully be fixed.

    - Re-fixed Black/White buttons.

    - Fixed Beta menu freezing when navigating gamelist.

    - Replaced many Neo-Geo drivers with updated versions by iq_132. These contain many fixes and improvements including:

    -- Several drivers now use less RAM during loading.

    -- kof2003 is finally using the correct P3 ROM.

    -- ms5pcb is now working.

    -- ridhero no longer runs slow in AES mode.

    -- AES mode fix for cthd2003.

    -- Protection errors fixed in fatfury2.

    (Massive thanks to iq for sharing these. )

     

    - Removed all fully decrypted NG sets. They serve no purpose in an emulator like Pro where all protection routines are fully emulated. They also offer no significant improvements in zip compression or loading time compared with the decrypted C sets.

     

    - Fixed problems with ct2k3sp.

    - Restored rbff2 V3 ROM to publically available version for now.

    - Removed the unavailable jgokushi set for now.

    - Several miscellaneous ROMset updates.

     

    - The following sets have been added:

    ddsomb

    ms5pcbd

     

    - The following beta sets have been added:

    naname

     

    NOTE: The setting to enable/disable beta games has been moved to UI Options --> Menu Setting.

     

    Enjoy!

     

    + T +

    >> Discuss in the OFFICIAL THREAD


    SNEeSe 0.85 released

    Robert
    By Robert,

    SNES emulator

     

    0.85 [TRAC]

     

    5A22: Improved self-generated IRQ behavior, thanks to byuu for information

    PPU: Added some missing precision limitations to mode 7, thanks to anomie and byuu for research

    5A22: Fixed a bug where HDMA was being terminated one scanline too early

    Source: fixed a few minor source issues that could lead to compiler warnings or errors

    PPU: Translated much of the graphics rendering code to C

    PPU: Fixed bugs in rendering of offset-change BGs when mosaic was enabled

    PPU: Added window clipping to OBJ and to EXTBG mode 7

    PPU: Implemented direct color mode for 8-bit pixels on BG1

    PPU: Implemented color window emulation, including fixed color and sub screen arithmetic modes and most, if not all, of the various edge cases, thanks to Blargg for fast 15-bit blending algorithms

    ROM loader: Fixed a bug where IPS auto-patching would only work on the first ROM loaded

    PPU: Fixed mosaic support

    ROM loader: Fixed a bug in ROM allocation resizing which could cause crashes

    ROM loader: Fixed a bug where IPS auto-patching could cause incorrect memory mapping on LoROM

    ROM loader: Fixed a bug where IPS auto-patching could potentially cause bad patches or crashes when extending the ROM size

    5A22: Improved H-DMA behavior accuracy in a couple ways, thanks to byuu for information

    Config: Added default ROM directory support (must be set manually in cfg file, read the config file section of the readme for info)

    Config: Added full-screen/window configuration option (controllable via GUI and config file but not commandline, at this time), and a few new resolution options

    GUI: Slight improvement to load ROM dialog

    >> Get it HERE.

     

    Thanks to Emulation9 for the new location of the site.


    Emuloader 4.9.2 released

    Robert
    By Robert,

    Front End

     

    Another update with some small fixes. The high score column was removed since MAME does not support it anymore.

     

    version 4.9.2 changelog:

    ------------------------

     

    .fixed: Icon size being reset to standard (24x24) while MAMu_ icons is enabled

     

    .fixed: Smooth scroll setting was not being saved in "EmuLoader.ini"

     

    .changed: Options "rotate" / "ror" / "rol" / "autoror" / "autorol" in MAME settings

    screen split into checkboxes to properly support these settings

     

    .changed: Create a new section in "EmuLoader.ini" for status bar settings

    named "[statusBar]"

     

    .changed: Move game documents items from games popup menu to main menu "View"

     

    .removed: Hi-Score column (no point in keeping it anymore)

    >> Get it HERE.


    Snezziboy 0.25 released

    Robert
    By Robert,

    SNES emulator for GBA

     

    Notes: v0.25 ----- Fixes and Features:

    - Fixed a bug with the reading of registers $2137/$213C/$213D (Final Fantasy Mystic Quest is able to proceed to the title screen)

    - Fixed a critical bug with the MVN/MVP instructions to handle the A register correctly in 8-bit mode.

    - Fixed a DMA bug so that the incrementing of the source address does not affect the address bank. (Final Fantasy Mystic no longer crashes and now seems playable)

    - Fixed a bug with the DMA transfer to correctly increment the source address depending on the DMA increment mode. (Secret of Mana no longer crashes before the first dungeon)

    - Fixed a bug with the RESET function that causes backgrounds remain stationary after using the configuration's RESET option.

    - Fixed the SBC instruction to take care of decimal mode subtraction (uses modified code from SNES Advance) (Zombies ate my Neighbors is now playable)

    - Fixed Mode 7 where there was once a band appearing at the top of the screen.

    - Fixed (partially) SNES additive transparencies.

    - Implemented Mode 7 wraparound based on register $211A. HDMA:

    - Implemented partial HDMA for background scrolling positions (Donkey Kong 3, first level moves as expected) (Street Fighter 2 background moves as expected) (Castlevania X first level background effects visible) (HDMA is slow on the GBA and is expected)

    - Implemented new option to enable/disable HDMA (for games that don't necessarily require it)

     

    Optimizations:

    - Made slight optimizations to instructions that operate on the A register, and certain jump instructions

    - Made major optimizations to all instructions to remove instruction to add to SnesPC register (Credit to Gladius for the suggestion; most games should experience a slight but notable increase in speed)

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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