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gameplaySP 0.5 beta released

GBA emulator for PSP
This is the first release.
gpSP mostly emulates the core Gameboy Advance system. As of right now it does not emulate any special hardware present on various GBA cartridges.
What it emulates:
GBA CPU: All ARM7TDMI ARM and Thumb mode opcodes except block memory w/ s-bit (probably aren't used in GBA games)
Video: Modes 0, 1, 2 almost completely, basic 3-5 support, sprites, windows/OBJ windows
Interrupts: HBlank, VBlank, all timers, all DMA channels, keypad
DMA: Immediate, HBlank, VBlank, sound timer triggered
Sound: Both DirectSound channels and all 4 GBC audio channels
Input: Basic GBA input delivered through PSP controls
Cartridges: Currently supports up to 16MB large ROMs (32MB will not load)
Backup: 32/64kb SRAM, 64kb flash, 512bit/8kb EEPROM
What it lacks:
Video: No mosaic, bitmap modes lack color effects (alpha, fades), there might be some minor inaccuracies in blending...
Cycle accuracy: Very cycle innacurate; CPU is effectively very overclocked, meaning games with rampant idle loops will probably run very poorly. DMA transfers effectively happen for free (0 cycle).
Please do NOT use gpSP as a first source for developing GBA homebrew, try No$GBA instead.
Backup: 128kb flash is not currently supported.
>> Get it HERE.
Thanks to Emuholic, and others, for the news.
EasyMame 5.4.2 released

Front End
EasyMame 5.4.2 release info:
- New : Added default screen options (mame .107u3)
- New : Added option 'none' to video modes (mame .107u3)
- Improved : Re-arranged the mame options window.
- Improved : Small improvement when using zipped iconpacks.
- Changed : view 'Native' to 'Pixel Aspect'. (mame .107u3)
- Changed : Removed mame option 'Artwork'. Not needed anymore (mame .107u3)
- Changed : Removed 'hi-score directory'. Not needed anymore. (mame .107u1)
>> Get it HERE.