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    History.dat 1.07b released

    Robert
    By Robert,

    An optional extra for MAME32 and derivates.

     

    >> Get it HERE.


    WinUAE 1.3.1 released

    Robert
    By Robert,

    Commodore Amiga emulator.

     

    WinUAE 1.3.1 (05.08.2006)

    =========================

     

    WinUAE 1.3 bugs fixed

     

    - Uaescsi.device freeze problem fixed.

    - Boot freeze if A4000 ROM was used without AGA.

    - Original extended ADF read bug.

    - Larger than 1280 wide fullscreen modes work.

    - Sound "led" filter configuration data was read incorrectly.

    - AVIOutput does not split the AVI anymore when focus was lost.

    - D3D filter fullscreen/windowed switching should not freeze anymore.

    - Integrated mousehack access fault fixed.

     

    New and improved features:

     

    - AVIOutput codec settings stored in registry and other small tweaks.

    - HRTMon updated to 2.30, WHDLoad-commands supported.

    - Some custom chipset timing tweaks.

    >> Get it HERE.


    MAME GP32 2.2 released

    Robert
    By Robert,

    Arcade emulator for GP32.

     

    August 6, 2006

    MAME GP32 2.2

     

    Featuring sound sample support and new Sega System 16 games including Shinobi and Alien Syndrome!

     

    Sega System 16 - Shinobi Capcom - 1942

     

    * Added initial .SAM sample support. Works best with FS = 0. May implement using "streams" in the next version for smoother playback when FS != 0. Samples archive download below. SAMPLES go in GPMM:/GPMM/MAMEGP32/SAMPLES

     

    * Added Sega System 16: New fully working games: Alien Syndrome (aliensyn), Altered Beast (altbeast), SDI (sdi), Shinobi (shinobi), Wonderboy III - Monster Lair (wb3bl). Currently using 'C' Z80 core for sound, though it also works with DrZ80 core however always seems to crash on exit. This is consistent with the GP2X version which freezes on exit when using the "fast" version. Use "Old Core" to get graphics displaying correctly.

     

    * Added Atari game Liberator. It's a largish resolution game that requires "Old Core" and screen scaling to display correctly.

     

    * Added Atari game Canyon Bomber. Great Nostalgia!

     

    * Added initial version of Punch Out. Severe graphic glitches, and not really playable (yet).

     

    * Major update to 'C' Z80 core. Should be faster with some smart idle-loop detection and more accurate. 1942 and Jungle King now work! Possibly other Z80 games now working.

     

    * Compiled with DevkitARM r18 using GCC 4.10.

     

    * Latest 0.68 Cyclone/68K. Better compatibility.

     

    * Optimized, faster video functions. Thanks to Franxis and Chui.

     

    * Fixed sync problem with SonSon. Music should be played now.

     

    * Increased volume when sound is in accurate mode.

     

    * Changes/optimizations to sound code. New Option for 22050hz and 11025hz modes. Other minor increases optimizations when sound is not emulated. Most games gain from 2-4FPS in the 11025hz modes.

     

    * Updated Bubble Bobble/Tokio driver.

     

    * Updated driver for Berzerk and Frenzy from MAME 0.35b5.

     

    * Updated vector game Quantum. Orientation now portrait, not landscape.

     

    * Updated sound driver for Battlezone. Full sound with no samples required.

     

    * Updated Phoenix sound to use samples.

     

    * Updated Stargate to used improved controls (like Defender).

     

    * Rearrange taito.c sound effects driver to take priority over music channels. Means sound effects play now (Jungle King, Alpine Ski, etc ).

     

    * This is the last time the "fast" versions of the modules will be built. The DrZ80 Z80 core just isn't compatible enough to make it worth the while. Next release will have a single module that will incorporate all the functional DrZ80 games.

    >> Get it HERE.


    ZeroGS KOSMOS 0.95 - Released!

    CKemu
    By CKemu,

    ZeroGS KOSMOS 0.95 is a Graphics plugin for the PlayStation 2 emulator PCSX2:

     

    snap003_n.jpg

     

    ZeroGS KOSMOS 0.95 written by ZeroFrog is out! This is the plugin of choice for people using graphics cards supporting Pixel Shader 2.0 or 3.0.

     

    ZeroGS KOSMOS has greatly improved over it's previous release, it is significantly faster, an example would be 'Final Fantasy XII', which is now 3x faster!

     

    Less graphical flaws are present with many games looking absolutely stunning, and even the least capable PS2.0 supporting cards, such as the nVidia 5xxx series will show little to no loss in quality.

     

    ZeroGS KOSMOS also supports the MTGS (Multi Threaded GS) feature of PCSX2, this allows users with Dual Core or Multi CPU machines to get even more speed out of PCSX2, however until the next release of PCSX2, the current MTGS issues will persist.

     

    ZeroGS KOSMOS supports various features, including video recording, Bilinear Filtering, 2 and 4xAA, wireframe mode and more!

     

    Note that the newest DirectX Runtime is required to run ZeroGS KOSMOS.

     

    :: Visit the Official PCSX2 site here

    :: Download ZeroGS KOSMOS 0.95 here

    :: Feel free to post shots from ZeroGS KOSMOS here


Portal by DevFuse · Based on IP.Board Portal by IPS
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