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    CAPCOM CPS1 Emulator for PSP beta 3

    Robert
    By Robert,

    Yes another update to this unique emulator.

     

    Get it HERE.

     

    Two completely different changelogs were found, take your pick!

     

    * Because the command list was not read, correction.

     

    * Because operativity of [huairuburauza] deteriorates rather, zip which is added with 0.4 it abolished the title_x.sys display function of the game which was compressed.

     

    * Usual it is thing, but you think that there is no compatibility of save state. Because you think, that each time it modifies to formal edition, in the future you do not write.

    Changelog thanks to Emulation4ever.

     

     

    * Added Autofire option

    * Modified the calculation method of the pallet

    * Correctied the interruption processing of CPU

    * Sprite drawing processing somewhat modified

    * With game and pang3 of QSOUND, when ending SRAM is not retention and correcting the bug which has been read

    * In order volume of the game of QSOUND generally with any game to become same, you adjust

    * Corrected the dip switch of megaman/rockmanj

    * Reduced executable file size

    * C68K in the midst of optimization. (Unfinished)

    Changelog thanks to e-lation.

    Ootake 0.59 released

    Robert
    By Robert,

    PCE/TG16 emulator

     

    2006/08/04 0.59 released

      - The tone quality of the sampling sound of the wave memory sound has been improved.

      - The tone quality of the noise sound is adjusted, and it has approached the atmosphere of a real machine.

      - A small noise that happened when the CD-DA sound was muffled was made to disappear.

      - When "Red Alert" and "Varis II", etc. were played, the problem of not sounding CD-DA was solved.

    >> Get it HERE.


    0.107u2 related releases

    Robert
    By Robert,

    MAME32qa

     

    MameInfo

     

    SDLMAME

     

    This thread will be updated as emulators and dats are released.

     

    SDLMAME 0.107u2 [14.1 MB] is now available.

     

    * Up to date with MAME 0.107u2

    * New -disabledraw switch completely shuts off video output for pure CPU benchmarking without video card or driver interference


    Mame 0.107u2, Intermediate Update

    Robert
    By Robert,

    http://mamedev.org

     

    0.107u2

    ---------

     

    MAMETesters Bugs Fixed

    ---------------------------

    savestate0104u7ora [Adam Bousley]

    ripoff097gre [Adam Bousley]

    cuebrckj0104u2gra_fix [Canim]

     

     

    Source Changes

    ------------------

    Massive cleanup/fixing of 16-bit Sega drivers: [AWJ]

    * many corrections to descriptive set names, adding revision letters, cabinet types, etc.

    * fixed many DIP switches and added PORT_DIPLOCATION support

    * adjusted min/max values for analog controls to improve response

    * fixed button ordering between System 16A/B

    * cleaned up a number of ROM names and fixed some incorrect guesses

    * some cleanup of turbo.c as well

    * fixed visible area in Hang-On hardware

    * actually disabling 8751 in games that have a fake replacement

    * hooked up 8255 PPI correctly now that it has mode 2 support

    * fixed behavior of NMI line in later sega sound boards

    * fixed addressing in the SegaPCM sound system

    * some hardware/documentation cleanup

     

    Some cleanups in the new UI/video code to make MESS happy. [Nathan Woods]

     

    Added macros to prevent use of strcasecmp and strncasecmp for better cross-platform compatibility. [Nathan Woods]

     

    Connected unimplemented opcode $01 on the 6809 core. [Antoine Mine]

     

    Implemented CNT pin and some serial features of the 6526 CIA chip. [Nathan Woods]

     

    Mapped service button in slammast. [Canim]

     

    Fixed bug in 8039 CPU handling of A11 latch. [Aaron Giles]

     

    Rewrote Zaxxon driver from the schematics. This is still a WIP (not finished yet): [Aaron Giles]

    * correct clock speeds and video timing

    * complete memory maps

    * connected universal sound board to Ixion and Razmataz

    * simplified video code and merged common cases together

    * palette derived from resistor weights

    * background positioning still a little off

     

    Added service_coin_lockout_w() to lockout service coins. [Aaron Giles]

     

    Added MDRV_SCREEN_RAW_PARAMS() which lets you specify a pixel clock, horizontal, and vertical video timing values in place of the usual screen size, visible area, refresh rate, and VBLANK timing values. [Aaron Giles]

     

    Fixed bug that prevented save/restore from working in the UI. [Aaron Giles]

     

    Changed mode selection logic so that refresh is weighted more strongly when picking a mode. This allows you to specify -resolution 0x0@60 to force MAME to pick a 60Hz screen refresh while allowing it to choose the best resolution. [Aaron Giles]

     

     

    New clones added

    --------------------

    Viper Phase 1 (World, New Version) [Corrado Tomaselli]

    Wonder Boy in Monster Land (Galaxy Electronics English bootleg)

    Gals Panic II (Asia) [Patrik Styrnell]


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