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    SSF 0.07 beta 7 released

    Robert
    By Robert,

    Saturn emulator.

     

    >> Get it HERE.

     

    Sound interruption processing was corrected.

     

    Processing of SCSP-DSP was corrected.

     

    The pattern name of VDP2 was updated for every line.

     

    The line scroll table of VDP2 and the vertical cell scroll table was updated for every line.

     

    The rotation parameter of VDP2 was updated for every line.

     

    Vertical screen mode of a layer section, 2P play mode of SONIC2 of Sonique JAM an some other are displayed exactly.

     

    If the renewal of a pattern name is said strictly, only the first line and the line by which the register was rewritten are updated.

     

    Although the data on VRAM is also rewritten and it is originally the object of a check, since it is too much heavy processing, it is not carrying out.

    Thanks to Emulation4ever for the changelog.


    EmuLoader 4.9.3 released

    Robert
    By Robert,

    Front End.

     

    Sorry for the delay folks. My internet was all screwed for the last 2 days. This new update fixes the small icons problem some of you were having, among other small issues. I had to rewrite the icons handling routine completely as it was a little messy. I'm glad I did -_-

     

    version 4.9.3 changelog:

    -------------------------------

     

    .fixed: Missing 16x16 sized icons in emulator icons files pack, causing index errors

     

    .fixed: Some "mame.ini" settings were not being written correctly or not at all

     

    .fixed: Icons not not displaying correctly or not at all in games list and status bar while in small icons mode (16x16)

     

    .changed: Moved game icon size settings from view mode tool bar button to "View" main menu

     

    .added: Option "Bold Font In Selected Game" that toggle normal / bold font style in the selected game (preferences screen, appearance tab)

     

    .added: When game snapshots file/folder setting is empty (frontend setting), the path from MAME based emus will be automatically used. This feature is used when doing a clean frontend install.

    >> Get it HERE.


    Raine 0.43.4 released

    Robert
    By Robert,

    Arcade emulator

     

    Raine 0.43.4

     

    I was playing with emulators lately, and I decided that raine, which is able to play most of its games with 90% cpu free, which keeps my athlon64 very cool, definetely needed an update !

     

    And at the same time, I received a patch by mail from Robiza, so the time had definetely come for an update !

    It's just a maintenance release, no new game, but a very long list of changes anyway. After all the previous version was in 2005... I hope some people are still having fun with raine nowdays, this version should help it to work better with recent cpus... !

     

    You'll find everything in the download section. No need anymore for the raine_dlls.zip file, and I won't produce dos versions anymore (because I can't test them so it doesn't make sense).

     

    raine (0.43.4) unstable; urgency=low

     

    * fix bad bg layer in seta games since the new automatic sprites handling in 0.43.x.

    * Robiza updated these sets to the latest mame versions : ainferno, downtown, contcirc, and many others... also he added the latest cps1/cps2 clones from mame.

    * Force auto-detection of joystick and sound in linux and windows *ALWAYS* (config file is ignored for that now)

    * -romcheck/-rc is now much faster, because the games are not loaded anymore the zip files are just opened to check the crcs. It's much enough for a normal setup, and way faster than loading the games. Use -rcf if you want a full check as before (which will detect more errors only if you load your games unzipped, or if there is a bad sector in one of your zip files!)

    * In windows & linux, don't synchronize anymore using the rdtsc. This is to work around features like "cool and quiet", or cpufreq which allow modern cpus to lower their frequency when they have no need to be fast. The rdtsc is still used for the profiler display though (F11 key). We now use code adapted from SDL_gfx to sync. It's tested when the game is droping frames and it seems to be perfect everywhere.

    * Pressing P to play doesn't put the game directly in pause mode anymore!

    * Fix the bad sound in contcirc (actually I just muted it, because I didn't find the cause !). Same thing for darius2do.

    * Work around the Microsoft® Digital Media Pro Keyboard being detected as a joystick (at least in linux, don't know if it's the case in windows). All inputs enabled when opening the joystick dialog are simply ignored now (it reports some axis moved all the time).

    * Added Steering wheel/Pedals support to continental circus (choose Cabinet: Cockpit in the dsw to use this - I didn't add any calibration for the steering wheel, and I tested this with the one from gran turismo 3 !).

    * These games can now run in any color depth : continental circus, battle shark, chase hq, darius, darius2do, aqua jack

    * When you launch a game by the command line, you can now give any dir name instead of the short game name. For example "cybattler" or "darius_gaiden" are now recognized.

    * Fix again the sound in darius2 (not darius2do).

    * The debian package installs correctly its data files in /usr/share/games/raine and not /usr/share/raine as in 0.43.3

    >> Get it HERE.


    GameEx 6.56 released

    Robert
    By Robert,

    Front End.

     

    16th August, 2006 - GameEx 6.56

     

    * Updated default themes thanks to Amos

    * New Spinner MAME games list, listing dial and wheel games

    * New Trackball MAME games list

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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