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Mame 0.108 released
0.108-------
MAMETesters Bugs Fixed
----------------------------
darius2056gre [robiza]
Source Changes
-------------------
Fixed bug that prevented in-game MNG recording from working. [Rene Single]
Added more extensive documentation to several of the Sega 16-bit drivers. [brian Troha]
Fixed color decoding in Cheeky Mouse. [Nicola Salmoria]
Improved DIP switches for headoni and spacbeam. [wolf676]
More debugger comments fixes: [Andrew Gardner]
- adding a comment no longer redefines the disasm range.
- comments properly save and load special characters (&,", etc)
Added sample_get_base_freq() to allow for querying to the base frequency of samples. [Aaron Giles]
More G80 work: [Aaron Giles]
- finished video cleanup
- fixed Space Odyssey controls
- added crude support for Astro Blaster attack rate
- hooked up 005 melody generator, but missing sound PROM
- finished sound cleanup
Changed debugger to default to 'on' in debug builds. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------------------------
Konek-Gorbunok [Eugene Sandulenko]
New clones added
---------------------
Teenage Mutant Hero Turtles (UK 2 Players, set 2) [Patrik Styrnell]
Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver EBA) [Patrik Styrnell]
Wonder Boy (set 4) [Nicola Salmoria]
>> Get the source code HERE
HazeMD 0.03a
Sega emulator
HazeMD 0.03aHaze Megadrive Emu 0.03a
————————
Based on MAME 0.108
Nothing new with MD emulation, maybe stopped some crashes.
Started adding some SMS support in an attempt to improve the Sega System E drivers for MAME. Hang On Jr. now runs with less glitches, for example, the scoreboard after Game Over now displays properly (although I still don’t think the roadside objects / background priority ‘problem’ is a real bug, probably just a limitation of the hardware)
A handful of SMS and Game Gear games are also supported for testing purposes, however the SMS emulation is highly prelminary so many SMS games don’t currently work.
Again this should be considered more of a ‘current progress’ backup than anything else, the code certainly isn’t release quality, nor finished, however you’re welcome to enjoy it.
>> Get it HERE.
fmsxSE 0.14 released
gameplaySP 0.5 beta released
GBA emulator for PSP
This is the first release.
gpSP mostly emulates the core Gameboy Advance system. As of right now it does not emulate any special hardware present on various GBA cartridges.
What it emulates:
GBA CPU: All ARM7TDMI ARM and Thumb mode opcodes except block memory w/ s-bit (probably aren't used in GBA games)
Video: Modes 0, 1, 2 almost completely, basic 3-5 support, sprites, windows/OBJ windows
Interrupts: HBlank, VBlank, all timers, all DMA channels, keypad
DMA: Immediate, HBlank, VBlank, sound timer triggered
Sound: Both DirectSound channels and all 4 GBC audio channels
Input: Basic GBA input delivered through PSP controls
Cartridges: Currently supports up to 16MB large ROMs (32MB will not load)
Backup: 32/64kb SRAM, 64kb flash, 512bit/8kb EEPROM
What it lacks:
Video: No mosaic, bitmap modes lack color effects (alpha, fades), there might be some minor inaccuracies in blending...
Cycle accuracy: Very cycle innacurate; CPU is effectively very overclocked, meaning games with rampant idle loops will probably run very poorly. DMA transfers effectively happen for free (0 cycle).
Please do NOT use gpSP as a first source for developing GBA homebrew, try No$GBA instead.
Backup: 128kb flash is not currently supported.
>> Get it HERE.
Thanks to Emuholic, and others, for the news.
