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JAPE WIP
08-04-2006 - JAPELots of good news regarding JAPE 0.10...
By the way, starting from now, I will only list most important changes and not reuse the long update list from MAME.
Here are latest news:
* New M6502 CPU emulation support (seems to work nicely).
* Added fully-working support for Bomb Jack, Congo Bongo, Centipede, Nibbler.
* Incorporated most changes up to MAME 0.10.
* F10 to toggle speed throttling, F11 to toggle FPS display.
* Added character buffer emulation to facilitate C porting to Java.
* Added a C++ preprocessor in the compilation build to enable the use of macros in Java (yes, there are many macros in MAME).
AGEMAME and AGEMAME32 0.35 released
Slot/fruit/poker machine emulator (depending where you live).
AGEMAME (formerly MAGE)
0.35
Included all updates from 0.106 to 0.107
AWPSim again revised, into AWPVideo - a series of functions that any driver can access, to provide a unifrom platform for future simulator development. The original system has now been totally disabled, but as of writing there is no sample simulator layout available (lamping is improving, though).
The system still isn't perfect (Ideally, different video components should be placed on different 'screens', but that will require a rewrite of the AWPVid external components (vacfdisp, bfm_dm01 etc).
AGEMAME is still using a different MPU4 core to regular MAME, while I try to work out some communications issues - when ready, I'll merge it back in.
>> Get it HERE.
CAPCOM CPS1 Emulator for PSP beta 3
Yes another update to this unique emulator.
Get it HERE.
Two completely different changelogs were found, take your pick!
Changelog thanks to Emulation4ever.* Because the command list was not read, correction.
* Because operativity of [huairuburauza] deteriorates rather, zip which is added with 0.4 it abolished the title_x.sys display function of the game which was compressed.
* Usual it is thing, but you think that there is no compatibility of save state. Because you think, that each time it modifies to formal edition, in the future you do not write.
Changelog thanks to e-lation.* Added Autofire option* Modified the calculation method of the pallet
* Correctied the interruption processing of CPU
* Sprite drawing processing somewhat modified
* With game and pang3 of QSOUND, when ending SRAM is not retention and correcting the bug which has been read
* In order volume of the game of QSOUND generally with any game to become same, you adjust
* Corrected the dip switch of megaman/rockmanj
* Reduced executable file size
* C68K in the midst of optimization. (Unfinished)
Ootake 0.59 released
PCE/TG16 emulator
2006/08/04 0.59 released- The tone quality of the sampling sound of the wave memory sound has been improved.
- The tone quality of the noise sound is adjusted, and it has approached the atmosphere of a real machine.
- A small noise that happened when the CD-DA sound was muffled was made to disappear.
- When "Red Alert" and "Varis II", etc. were played, the problem of not sounding CD-DA was solved.
>> Get it HERE.