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    SwanAdvance v0.1 released

    Robert
    By Robert,
    SwanAdvance V0.1 28 July 2006

     

    Surprise! A WonderSwan Color emulator for the GBA, it's actually not that much to cheer about as it's dead slow, but it works as far as playing Final Fantasy. To speed it up I need to rewrite the cpu core and even that will probably just make it slightly faster, so it looks like it's a dead end but I did give it a try.

    >> Get it HERE.


    MAME Classic 4.0.0 released

    Robert
    By Robert,

    Front End.

     

    Had to make a lot of changes this time around.  Be sure to report anything that you think is not working correctly.  Also, you no longer need xml2info.exe.

     

    New In This Version

    (For M.A.M.E. version 0.107)

     

    Major changes to accommodate M.A.M.E. 0.107's new graphics rendering system.  Many options were added, changed, or removed.  Before running this for the first time, you should delete everything from the MAME Classic REPORTS folder and all the .cfg files from the MAME Classic SETTINGS folder.  Also, delete everything from the M.A.M.E. CFG, NVRAM and any other M.A.M.E. folder that might hold settings from previous M.A.M.E.s.

    >> Get it HERE.


    PCSX2 - KOSMOS: ZeroGS Evolves

    CKemu
    By CKemu,

    Posted on PCSX2.net, the official site of PCSX2 a PlayStation 2 emulator:

     

    Final Fantasy X: 35-128 FPS

    Grandia 3: 37-60 FPS

     

    ...Yes you read that correctly, and no it's not April 1st!

     

    WAIT!!..Okay so you knew there would be a catch :P

     

    MTGS (Multi Threaded GS) has recently become much more stable thanks to zerofrog and his recent improvements to zeroGS (a GS plugin for PCSX2). MTGS allows for people with Dual Core CPU's to run PCSX2 at significantly improved speeds by putting the graphics side of PCSX2 onto a seperate core.

     

    zeroGS itself has also gone through a major overhaul, making it significantly faster, even without the use of MTGS, so the Single Core crowd will also see a speed boost via this plugin!

     

    zeroGS offers more features in the up coming release, with improved AA, wireframe mode, video recording, bilinear filtering and pre-defined resolutions to choose from.

     

    So whats the catch? Well zeroGS requires Pixel Shader 2.0, so you need a graphics card capable of this shader model (I recommend the GeForce 6600GT for budget users).

     

    The other catch is somewhat obvious, you will need a Dual Core CPU to support MTGS mode, eg; AMD X2's, Opterons and of course the new Conroe.

     

    So when does this new zeroGS come out? Well for now no ETA, and please don't be nagging us about it!

     

    Enough of the text, lets move onto my favourite section - eyecandy!

     

    The shots where taken on the following spec machine:

    • Opteron 165 1.8Ghz @ 2.5Ghz (9x280)
       
    • 1Gb DDR550 Dual Channel @ DDR560
       
    • Gainward BLISS 7900 GTX 512Mb
       
    • SoundBlaster Audigy 4

    Note FPS is reduced by ~50% in these shots because they where taken with Bilinear Filtering, and 4xAA enabled:

    KOSMOS_1_T.jpg

     

    KOSMOS_2_T.jpg

     

    KOSMOS_3_T.jpg

     

    KOSMOS_4_T.jpg

     

    KOSMOS_5_T.jpg

     

    KOSMOS_6_T.jpg

     

    KOSMOS_7_T.jpg

     

    KOSMOS_8_T.jpg


    B-em v1.2 released

    Robert
    By Robert,

    BBC emulator

     

    July 28th 2006

    B-em v1.2 released.

     

    Changes from v1.1:

     

    * Preliminary CSW support

    * Improved timing, more protected games work (eg Nightshade, Tapper, Beach Head etc)

    * E00 DFS now supported

    * Disc writing works properly again

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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