- 0 replies
- 1,253 views
- Add Reply
- 1 reply
- 1,603 views
- Add Reply
- 0 replies
- 1,347 views
- Add Reply
- 0 replies
- 1,666 views
- Add Reply
MAME 0.107u3 , Intermediate Update!

0.107u3-------
MAMETesters Bugs Fixed
----------------------
pignewt0106u3gre [Aaron Giles]
ui_draw_text0.107u2red [Aaron Giles]
blueprnt0107u2red [Aaron Giles]
Source Changes
--------------
Improved DIP switches in benberob. [brian Troha]
Added support for real Bubble Bobble MCU. [Trinity, Nicola Salmoria]
Fixed track lookup implementation in Virtua Racing, bringing the
game much closer to playable. [Olivier Galibert]
Minor cleanup and speed hack removal in the konamigx.c [R. Belmont]
Improved magicfly driver. All graphics are properly decoded / banked
now. [Roberto Fresca]
More improvements to the 6840 timer module. Updated the MPU4 driver
to the most recent implementation. Convert Cosmic Chasm over to
using the new system. [El Condor]
65816/377xx update: [R. Belmont]
* Made block transfer instructions interruptable as they are on
both actual chips (previously a single opcode could eat >400,000
cycles with obvious consequences for interrupt timing)
* M377xx block transfers move one less byte than the 65816, fixed
Adjusted the DAC sound level on the 2612 to something more
reasonable. [David Haywood]
Taito JC update: [Ville Linde]
* Some general improvements to the driver
* Added some more opcodes to the TMS320C51 core
Improved the M2 driver so that the M2 kernel starts to boot, but it
hangs quite soon due to some multiprocessor issues. [Ville Linde]
Updated several games' input ports to use IPT_BILL1 for bill
acceptors. [ClawGrip]
Properly documented and connected the MCU code in the Namco System 1,
System 86, Baraduke, Pacland, and Sky Kid drivers. [brian Troha]
Renamed "Native" views to "Pixel Aspect" views to avoid the confusion
that they are anything but artificial aspect ratios. [Aaron Giles]
Added beam width control to the UI sliders. [Aaron Giles]
More Zaxxon driver cleanups/fixes: [Aaron Giles]
* fixed sound problems in Razmataz
* corrected background and sprite positioning
* fixed bugs introduced in sample handling
* bootlegs and alternate versions work again
* added state saving support to the Sega universal sound board
Added several common generic graphics layouts to vidhrdw/generic.c,
for use by multiple drivers. [Aaron Giles]
Added new option -video none which can be used for CPU benchmarking
without the overhead of the video system. [Aaron Giles]
Fixed remaining crashes in GDI/ddraw mode when drawing vector games.
[Aaron Giles]
Removed the -artwork option to avoid confusion. If you want to run
without any artwork, use -view standard instead. [Aaron Giles]
Added options -screen, -aspect, -resolution, and -view which apply
to all windows. These values can be individually overridden for each
specific window by using the existing -screen, -aspect,
-resolution, and -view options. [Aaron Giles]
Fixed bug that caused the sound sampling code to not track changes in
the refresh rate. [Aaron Giles]
Began cleanup/rewrite of the Sega G-80 raster games. This is still
very much a WIP, so don't report any bugs: [Aaron Giles]
* cleaned up input port handling similar to the G-80 vectors
* proper clock and video speeds
* reimplemented Space Odyssey background including collision detect
* fully implemented Pig Newton background
* connected 2-board Monster Bash more correctly
Added new macro PORT_SERVICE_DIPLOC for specifying a PORT_SERVICE
and a DIPLOCATION. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Trivia ? Whiz (Edition 3) [Pierpaolo Prazzoli]
Legend of Heroes [Pierpaolo Prazzoli]
Super Bubble 2003 [Pierpaolo Prazzoli]
Dambusters [Norbert Kehrer]
Catacomb [Mike Coates]
New clones added
----------------
Galaga (Midway set 1 with fast shoot hack) [David Widel]
Versus Net Soccer (3 new versions) [R. Belmont, f205v]
Ace Attacker (System 16A) [Arzeno Fabrice]
Arm Champs II v2.6 [Gerald Coy]
Ace Attacker (System 16A) [Arzeno Fabrice]
New games marked as GAME_NOT_WORKING
------------------------------------
Casino 5 [Pierpaolo Prazzoli]
FBA-XXX Pro 1.26 released

Arcade emulator for Xbox
FBA-XXX Pro v1.26============
- Fixed graphics glitches in kof2003/kof2003d.
NOTE: If anyone finds that any encrypted NG sets are failing to load in any of the higher-res HD modes could they please let me know.
FBA-XXX Pro 1.25
============
- All problems with loading games in HDTV video modes should hopefully be fixed.
- Re-fixed Black/White buttons.
- Fixed Beta menu freezing when navigating gamelist.
- Replaced many Neo-Geo drivers with updated versions by iq_132. These contain many fixes and improvements including:
-- Several drivers now use less RAM during loading.
-- kof2003 is finally using the correct P3 ROM.
-- ms5pcb is now working.
-- ridhero no longer runs slow in AES mode.
-- AES mode fix for cthd2003.
-- Protection errors fixed in fatfury2.
(Massive thanks to iq for sharing these. )
- Removed all fully decrypted NG sets. They serve no purpose in an emulator like Pro where all protection routines are fully emulated. They also offer no significant improvements in zip compression or loading time compared with the decrypted C sets.
- Fixed problems with ct2k3sp.
- Restored rbff2 V3 ROM to publically available version for now.
- Removed the unavailable jgokushi set for now.
- Several miscellaneous ROMset updates.
- The following sets have been added:
ddsomb
ms5pcbd
- The following beta sets have been added:
naname
NOTE: The setting to enable/disable beta games has been moved to UI Options --> Menu Setting.
Enjoy!
+ T +
>> Discuss in the OFFICIAL THREAD
SNEeSe 0.85 released

SNES emulator
0.85 [TRAC]
5A22: Improved self-generated IRQ behavior, thanks to byuu for information
PPU: Added some missing precision limitations to mode 7, thanks to anomie and byuu for research
5A22: Fixed a bug where HDMA was being terminated one scanline too early
Source: fixed a few minor source issues that could lead to compiler warnings or errors
PPU: Translated much of the graphics rendering code to C
PPU: Fixed bugs in rendering of offset-change BGs when mosaic was enabled
PPU: Added window clipping to OBJ and to EXTBG mode 7
PPU: Implemented direct color mode for 8-bit pixels on BG1
PPU: Implemented color window emulation, including fixed color and sub screen arithmetic modes and most, if not all, of the various edge cases, thanks to Blargg for fast 15-bit blending algorithms
ROM loader: Fixed a bug where IPS auto-patching would only work on the first ROM loaded
PPU: Fixed mosaic support
ROM loader: Fixed a bug in ROM allocation resizing which could cause crashes
ROM loader: Fixed a bug where IPS auto-patching could cause incorrect memory mapping on LoROM
ROM loader: Fixed a bug where IPS auto-patching could potentially cause bad patches or crashes when extending the ROM size
5A22: Improved H-DMA behavior accuracy in a couple ways, thanks to byuu for information
Config: Added default ROM directory support (must be set manually in cfg file, read the config file section of the readme for info)
Config: Added full-screen/window configuration option (controllable via GUI and config file but not commandline, at this time), and a few new resolution options
GUI: Slight improvement to load ROM dialog
>> Get it HERE.
Thanks to Emulation9 for the new location of the site.
Emuloader 4.9.2 released

Front End
Another update with some small fixes. The high score column was removed since MAME does not support it anymore.
version 4.9.2 changelog:
------------------------
.fixed: Icon size being reset to standard (24x24) while MAMu_ icons is enabled
.fixed: Smooth scroll setting was not being saved in "EmuLoader.ini"
.changed: Options "rotate" / "ror" / "rol" / "autoror" / "autorol" in MAME settings
screen split into checkboxes to properly support these settings
.changed: Create a new section in "EmuLoader.ini" for status bar settings
named "[statusBar]"
.changed: Move game documents items from games popup menu to main menu "View"
.removed: Hi-Score column (no point in keeping it anymore)
>> Get it HERE.