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    MAME 0.107u3 , Intermediate Update!

    iq_132
    By iq_132,
    0.107u3

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    pignewt0106u3gre [Aaron Giles]

    ui_draw_text0.107u2red [Aaron Giles]

    blueprnt0107u2red [Aaron Giles]

     

     

     

    Source Changes

    --------------

    Improved DIP switches in benberob. [brian Troha]

     

    Added support for real Bubble Bobble MCU. [Trinity, Nicola Salmoria]

     

    Fixed track lookup implementation in Virtua Racing, bringing the

    game much closer to playable. [Olivier Galibert]

     

    Minor cleanup and speed hack removal in the konamigx.c [R. Belmont]

     

    Improved magicfly driver. All graphics are properly decoded / banked

    now. [Roberto Fresca]

     

    More improvements to the 6840 timer module. Updated the MPU4 driver

    to the most recent implementation. Convert Cosmic Chasm over to

    using the new system. [El Condor]

     

    65816/377xx update: [R. Belmont]

    * Made block transfer instructions interruptable as they are on

    both actual chips (previously a single opcode could eat >400,000

    cycles with obvious consequences for interrupt timing)

    * M377xx block transfers move one less byte than the 65816, fixed

     

    Adjusted the DAC sound level on the 2612 to something more

    reasonable. [David Haywood]

     

    Taito JC update: [Ville Linde]

    * Some general improvements to the driver

    * Added some more opcodes to the TMS320C51 core

     

    Improved the M2 driver so that the M2 kernel starts to boot, but it

    hangs quite soon due to some multiprocessor issues. [Ville Linde]

     

    Updated several games' input ports to use IPT_BILL1 for bill

    acceptors. [ClawGrip]

     

    Properly documented and connected the MCU code in the Namco System 1,

    System 86, Baraduke, Pacland, and Sky Kid drivers. [brian Troha]

     

    Renamed "Native" views to "Pixel Aspect" views to avoid the confusion

    that they are anything but artificial aspect ratios. [Aaron Giles]

     

    Added beam width control to the UI sliders. [Aaron Giles]

     

    More Zaxxon driver cleanups/fixes: [Aaron Giles]

    * fixed sound problems in Razmataz

    * corrected background and sprite positioning

    * fixed bugs introduced in sample handling

    * bootlegs and alternate versions work again

    * added state saving support to the Sega universal sound board

     

    Added several common generic graphics layouts to vidhrdw/generic.c,

    for use by multiple drivers. [Aaron Giles]

     

    Added new option -video none which can be used for CPU benchmarking

    without the overhead of the video system. [Aaron Giles]

     

    Fixed remaining crashes in GDI/ddraw mode when drawing vector games.

    [Aaron Giles]

     

    Removed the -artwork option to avoid confusion. If you want to run

    without any artwork, use -view standard instead. [Aaron Giles]

     

    Added options -screen, -aspect, -resolution, and -view which apply

    to all windows. These values can be individually overridden for each

    specific window by using the existing -screen, -aspect,

    -resolution, and -view options. [Aaron Giles]

     

    Fixed bug that caused the sound sampling code to not track changes in

    the refresh rate. [Aaron Giles]

     

    Began cleanup/rewrite of the Sega G-80 raster games. This is still

    very much a WIP, so don't report any bugs: [Aaron Giles]

    * cleaned up input port handling similar to the G-80 vectors

    * proper clock and video speeds

    * reimplemented Space Odyssey background including collision detect

    * fully implemented Pig Newton background

    * connected 2-board Monster Bash more correctly

     

    Added new macro PORT_SERVICE_DIPLOC for specifying a PORT_SERVICE

    and a DIPLOCATION. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Trivia ? Whiz (Edition 3) [Pierpaolo Prazzoli]

    Legend of Heroes [Pierpaolo Prazzoli]

    Super Bubble 2003 [Pierpaolo Prazzoli]

    Dambusters [Norbert Kehrer]

    Catacomb [Mike Coates]

     

     

     

    New clones added

    ----------------

    Galaga (Midway set 1 with fast shoot hack) [David Widel]

    Versus Net Soccer (3 new versions) [R. Belmont, f205v]

    Ace Attacker (System 16A) [Arzeno Fabrice]

    Arm Champs II v2.6 [Gerald Coy]

    Ace Attacker (System 16A) [Arzeno Fabrice]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Casino 5 [Pierpaolo Prazzoli]

     

    http://www.mamedev.org/


    FBA-XXX Pro 1.26 released

    Robert
    By Robert,

    Arcade emulator for Xbox

     

    FBA-XXX Pro v1.26

    ============

     

    - Fixed graphics glitches in kof2003/kof2003d.

     

     

    NOTE: If anyone finds that any encrypted NG sets are failing to load in any of the higher-res HD modes could they please let me know.

     

     

    FBA-XXX Pro 1.25

    ============

     

    - All problems with loading games in HDTV video modes should hopefully be fixed.

    - Re-fixed Black/White buttons.

    - Fixed Beta menu freezing when navigating gamelist.

    - Replaced many Neo-Geo drivers with updated versions by iq_132. These contain many fixes and improvements including:

    -- Several drivers now use less RAM during loading.

    -- kof2003 is finally using the correct P3 ROM.

    -- ms5pcb is now working.

    -- ridhero no longer runs slow in AES mode.

    -- AES mode fix for cthd2003.

    -- Protection errors fixed in fatfury2.

    (Massive thanks to iq for sharing these. )

     

    - Removed all fully decrypted NG sets. They serve no purpose in an emulator like Pro where all protection routines are fully emulated. They also offer no significant improvements in zip compression or loading time compared with the decrypted C sets.

     

    - Fixed problems with ct2k3sp.

    - Restored rbff2 V3 ROM to publically available version for now.

    - Removed the unavailable jgokushi set for now.

    - Several miscellaneous ROMset updates.

     

    - The following sets have been added:

    ddsomb

    ms5pcbd

     

    - The following beta sets have been added:

    naname

     

    NOTE: The setting to enable/disable beta games has been moved to UI Options --> Menu Setting.

     

    Enjoy!

     

    + T +

    >> Discuss in the OFFICIAL THREAD


    SNEeSe 0.85 released

    Robert
    By Robert,

    SNES emulator

     

    0.85 [TRAC]

     

    5A22: Improved self-generated IRQ behavior, thanks to byuu for information

    PPU: Added some missing precision limitations to mode 7, thanks to anomie and byuu for research

    5A22: Fixed a bug where HDMA was being terminated one scanline too early

    Source: fixed a few minor source issues that could lead to compiler warnings or errors

    PPU: Translated much of the graphics rendering code to C

    PPU: Fixed bugs in rendering of offset-change BGs when mosaic was enabled

    PPU: Added window clipping to OBJ and to EXTBG mode 7

    PPU: Implemented direct color mode for 8-bit pixels on BG1

    PPU: Implemented color window emulation, including fixed color and sub screen arithmetic modes and most, if not all, of the various edge cases, thanks to Blargg for fast 15-bit blending algorithms

    ROM loader: Fixed a bug where IPS auto-patching would only work on the first ROM loaded

    PPU: Fixed mosaic support

    ROM loader: Fixed a bug in ROM allocation resizing which could cause crashes

    ROM loader: Fixed a bug where IPS auto-patching could cause incorrect memory mapping on LoROM

    ROM loader: Fixed a bug where IPS auto-patching could potentially cause bad patches or crashes when extending the ROM size

    5A22: Improved H-DMA behavior accuracy in a couple ways, thanks to byuu for information

    Config: Added default ROM directory support (must be set manually in cfg file, read the config file section of the readme for info)

    Config: Added full-screen/window configuration option (controllable via GUI and config file but not commandline, at this time), and a few new resolution options

    GUI: Slight improvement to load ROM dialog

    >> Get it HERE.

     

    Thanks to Emulation9 for the new location of the site.


    Emuloader 4.9.2 released

    Robert
    By Robert,

    Front End

     

    Another update with some small fixes. The high score column was removed since MAME does not support it anymore.

     

    version 4.9.2 changelog:

    ------------------------

     

    .fixed: Icon size being reset to standard (24x24) while MAMu_ icons is enabled

     

    .fixed: Smooth scroll setting was not being saved in "EmuLoader.ini"

     

    .changed: Options "rotate" / "ror" / "rol" / "autoror" / "autorol" in MAME settings

    screen split into checkboxes to properly support these settings

     

    .changed: Create a new section in "EmuLoader.ini" for status bar settings

    named "[statusBar]"

     

    .changed: Move game documents items from games popup menu to main menu "View"

     

    .removed: Hi-Score column (no point in keeping it anymore)

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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