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Snezziboy 0.25 released

SNES emulator for GBA
Notes: v0.25 ----- Fixes and Features:- Fixed a bug with the reading of registers $2137/$213C/$213D (Final Fantasy Mystic Quest is able to proceed to the title screen)
- Fixed a critical bug with the MVN/MVP instructions to handle the A register correctly in 8-bit mode.
- Fixed a DMA bug so that the incrementing of the source address does not affect the address bank. (Final Fantasy Mystic no longer crashes and now seems playable)
- Fixed a bug with the DMA transfer to correctly increment the source address depending on the DMA increment mode. (Secret of Mana no longer crashes before the first dungeon)
- Fixed a bug with the RESET function that causes backgrounds remain stationary after using the configuration's RESET option.
- Fixed the SBC instruction to take care of decimal mode subtraction (uses modified code from SNES Advance) (Zombies ate my Neighbors is now playable)
- Fixed Mode 7 where there was once a band appearing at the top of the screen.
- Fixed (partially) SNES additive transparencies.
- Implemented Mode 7 wraparound based on register $211A. HDMA:
- Implemented partial HDMA for background scrolling positions (Donkey Kong 3, first level moves as expected) (Street Fighter 2 background moves as expected) (Castlevania X first level background effects visible) (HDMA is slow on the GBA and is expected)
- Implemented new option to enable/disable HDMA (for games that don't necessarily require it)
Optimizations:
- Made slight optimizations to instructions that operate on the A register, and certain jump instructions
- Made major optimizations to all instructions to remove instruction to add to SnesPC register (Credit to Gladius for the suggestion; most games should experience a slight but notable increase in speed)
>> Get it HERE.
FEAR for Free! SE thinking of going hardware?

Well, in lieu of the new sexy format (too which, I went back to basic blue 'n white because I still can't stand dark colours) heres from Gaming news from the for front~!
Sierra games have announced that on August 17th. The whole multiplayer portion of the game will be free to download. Here is the a snippit from the press release.
SIERRA ANNOUNCES F.E.A.R. COMBAT
F.E.A.R. Multiplayer to be made available for free.
LOS ANGELES, CA – (August 8th, 2006) – Sierra Entertainment today announced that the multiplayer component from the award winning PC title F.E.A.R.™(First Encounter Assault Recon), has been renamed F.E.A.R. Combat, and will be made available to the public as a free download on Thursday August 17th, 2006.
See it over at Joystiq for the full press release.
Yoichi Wada of Square-Enix talked too Nikkei Business Online, and expressed his views on the now reaching next-gen.
If we don't see some [next-generation] titles that differ from traditional games, the industry is in trouble. Nintendo's DS lineup gives you an idea of the potential... There is a demand for something new from the users... Entertainment is not a necessity, so the users don't know what they should demand. It's up to the creators to think about this.
Gamespot has whole story up for grabs. Check it out for Square-Enix's possible future venture into the (already populated) hardware industry with Taito (that company they bought out, you know).
Also on Gamespot is a report that Prince of Persia will be heading too the Wii! They speculate it to be hitting it up with the Wii next March. Ubisoft has proven the developer for the Wii with it's 7 launch titles hitting the system when it is released sometime this year. Which were revealed as Red Steel, Rayman, Farcry, Blazing Angels, Open Season, Monster 4x4 and GT Pro.
DSDoom 1.0.0 released


A game for the DS.
Ported to the Nintendo DS by TheChuckster and WinterMute.
DSDoom is a port of Doom to the Nintendo DS based off the Prboom source tree because of its purity and portability.
Features
* DSDoom loads any Prboom-compatible IWAD file.
* Single-player is playable at very smooth framerates.
* Multiplayer network play is possible using DS wifi and prboom_server.exe.
* Configuration file.
* Sound effects work with stereo panning.
>> More information and the download HERE.
Thanks to EmuHolic for the news!
Mednafen 0.6.3 Released


Multi-system emulator.
August 09, 2006 - Mednafen 0.6.3 Released
This release cycle had a month of inactivity, and some of fixes for the debugger were rather invasive of the NES and PC Engine emulation code, so if there are any regressions from previous versions, PLEASE post about it on the forum.
Reportedly(by someone else of course, since I would NEVER use Windows ), this release fixes the infamous "lockup on exit" bug that afflicted the Win32 build the most.
0.6.3:
* SexyAL: Fixed buffer write memcpy() optimization to also check to make sure the input and output byte orders are the same.
* PCE: Added setting "pce.forcemono" to force monophonic sound output.
* Added setting "analogthreshold", which is the threshold for detecting a "button" press on analog axis, in percent. The default value is 75(%).
* Worked around a very odd "bug" in gcc that involved muddling of local-scope structure definitions among different object files (the structure previously named "BPOINT" in both NES and PCE emulation code), which led to breakpoints with NES emulation being totally fubared.
* Added graphics memory dumping capabilities to the debugger.
* PCE, NES: Save states and powers/resets in debugger step mode SHOULD work properly now.
* Fixed a potential deadlock when exiting.
* Various debugger fixes. I lost the ChangeLog, sorry.
>> Get it HERE.