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    PCSX2 - KOSMOS: ZeroGS Evolves

    CKemu
    By CKemu,

    Posted on PCSX2.net, the official site of PCSX2 a PlayStation 2 emulator:

     

    Final Fantasy X: 35-128 FPS

    Grandia 3: 37-60 FPS

     

    ...Yes you read that correctly, and no it's not April 1st!

     

    WAIT!!..Okay so you knew there would be a catch :P

     

    MTGS (Multi Threaded GS) has recently become much more stable thanks to zerofrog and his recent improvements to zeroGS (a GS plugin for PCSX2). MTGS allows for people with Dual Core CPU's to run PCSX2 at significantly improved speeds by putting the graphics side of PCSX2 onto a seperate core.

     

    zeroGS itself has also gone through a major overhaul, making it significantly faster, even without the use of MTGS, so the Single Core crowd will also see a speed boost via this plugin!

     

    zeroGS offers more features in the up coming release, with improved AA, wireframe mode, video recording, bilinear filtering and pre-defined resolutions to choose from.

     

    So whats the catch? Well zeroGS requires Pixel Shader 2.0, so you need a graphics card capable of this shader model (I recommend the GeForce 6600GT for budget users).

     

    The other catch is somewhat obvious, you will need a Dual Core CPU to support MTGS mode, eg; AMD X2's, Opterons and of course the new Conroe.

     

    So when does this new zeroGS come out? Well for now no ETA, and please don't be nagging us about it!

     

    Enough of the text, lets move onto my favourite section - eyecandy!

     

    The shots where taken on the following spec machine:

    • Opteron 165 1.8Ghz @ 2.5Ghz (9x280)
       
    • 1Gb DDR550 Dual Channel @ DDR560
       
    • Gainward BLISS 7900 GTX 512Mb
       
    • SoundBlaster Audigy 4

    Note FPS is reduced by ~50% in these shots because they where taken with Bilinear Filtering, and 4xAA enabled:

    KOSMOS_1_T.jpg

     

    KOSMOS_2_T.jpg

     

    KOSMOS_3_T.jpg

     

    KOSMOS_4_T.jpg

     

    KOSMOS_5_T.jpg

     

    KOSMOS_6_T.jpg

     

    KOSMOS_7_T.jpg

     

    KOSMOS_8_T.jpg


    B-em v1.2 released

    Robert
    By Robert,

    BBC emulator

     

    July 28th 2006

    B-em v1.2 released.

     

    Changes from v1.1:

     

    * Preliminary CSW support

    * Improved timing, more protected games work (eg Nightshade, Tapper, Beach Head etc)

    * E00 DFS now supported

    * Disc writing works properly again

    >> Get it HERE.


    Ootake 0.57 released

    Robert
    By Robert,

    PCE/TG16 emulator

     

    2006/07/28 0.57 released

     

      - The noise that happens when the sampling sound of the wavy memory sound source is uttered is made to disappear, and tone quality has been improved. Software that uses the sampling drum and the voice can be clearly uttered.

      - The noise that happens when ADPCM sound source is muffled is made to disappear, and tone quality has been improved.

      - Software with unique horizontal display beginning position ("Quiz Tonosama no Yabou" etc.) is displayed as well as a real machine.

      - When using it by "Windows 98/Me" and "XP/2000 that was installed the ASPI driver", the problem that "CD drive letter" is not displayed in the "Setting CD Drive" menu was corrected.

      - "Screen disorder of one frame" that happened when knocked down with "Shubibinman2" was corrected.

    >> Get it HERE.


    SDLMAME 0.107_2 released

    Robert
    By Robert,
    SDLMAME 0.107_2

     

    0.107 went off largely without a hitch, so I can devote _u2 to genuine enhancements people have asked for, mostly.

     

    What’s new?

     

    * Fixed compile problems on Win32 and x86-64 Linux

    * Mouse capture added. This means that if the mouse is active to control a game and you’re in windowed mode, the mouse pointer will now disappear and be stuck inside the MAME window any time MAME is not paused. This duplicates the behavior of Windows MAME and makes mouse control far more usable

    * “Fast forward” feature added. Now instead of having to toggle F10, you can make MAME go as fast as possible by simply holding down the “Page Down” key. This is great for e.g. DECO Cassette games with long loading or POST times.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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