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    CAPCOM CPS1 Emulator for PSP alpha 1

    Robert
    By Robert,

    The site is all in Japanese, but there is a readme which explains the buttons to use etc.

     

    >> Get it HERE.


    PSPVBA v1.2.0 released

    Robert
    By Robert,
    PSPVBA: GameBoy Advance Emulator for PSP v1.2.0 (Media Engine)

     

    Here is a new version of PSPVBA the GameBoy Advance Emulator for PSP.

     

    * This version doesn't work for +2.0 FW ! *

     

    What's new in version 1.2.0 :

     

    - All the sound part has been rewritten to use the media engine (faster)

    - Graphical Unit access improvement (disable cache, may result in graphic artefacts but faster !)

    - Add new beautiful icons and background designed by Win-Win (Shadow) !

    - Add option to enable/disable GBA battery/flash save (to avoid annoying disk save every 10 seconds in several games)

    >> Get it HERE.


    QEMU 0.8.2 released

    Robert
    By Robert,
    QEMU is a generic and open source processor emulator which achieves a good emulation speed by using dynamic translation.

     

    QEMU has two operating modes:

    Full system emulation. In this mode, QEMU emulates a full system (for example a PC), including a processor and various peripherials. It can be used to launch different Operating Systems without rebooting the PC or to debug system code.

    User mode emulation (Linux host only). In this mode, QEMU can launch Linux processes compiled for one CPU on another CPU.

     

    version 0.8.2:

     

      - ACPI support

      - PC VGA BIOS fixes

      - switch to OpenBios for SPARC targets (Blue Swirl)

      - VNC server fixes

      - MIPS FPU support (Marius Groeger)

      - Solaris/SPARC host support (Ben Taylor)

      - PPC breakpoints and single stepping (Jason Wessel)

      - USB updates (Paul Brook)

      - UDP/TCP/telnet character devices (Jason Wessel)

      - Windows sparse file support (Frediano Ziglio)

      - RTL8139 NIC TCP segmentation offloading (Igor Kovalenko)

      - PCNET NIC support (Antony T Curtis)

      - Support for variable frequency host CPUs

      - Workaround for win32 SMP hosts

      - Support for AMD Flash memories (Jocelyn Mayer)

      - Audio capture to WAV files support (malc)

    >> Get it HERE.


    JAPE WIP

    Robert
    By Robert,

    http://www.innoveware.com/index.html

     

    07-22-2006 - JAPE

     

    I started working on JAPE 0.6.

    I added support for dipswitches loading/saving, default scanlines support (may be disabled) and 640x480 VESA support.

    I also fixed a few gfx issues in Donkey Kong Jr. as well as window closing issues.

     

    Here are supported changes from MAME 0.5 and MAME 0.6:

    Source

     

    - I reorganized the source directory tree, instead of one directory for every game there are now four directories (drivers, machine, vidhrdw, sndhrdw) which contain files named after the game.

    - Changed readroms() to allow scatter loading of a single ROM. This was needed for Donkey Kong Jr. Now the end of the RomModule array is marked by a size==0, while name==0 means "continue loading the previous ROM at this address".

    - New function copybitmap() in common.c. Limited for now, will change in the future.

     

    07-19-2006 - JAPE

    I am currently working on JAPE 0.5 even if most internal changes from MAME 0.3/0.4/0.5 are not incorporated yet.

    There are now 18 supported games (7 new games).

     

     

    Here are supported changes from MAME 0.5:

    Program

    - Support for:

     

    Donkey Kong Jr. (wrong colors, no sound)

    Galaxians and the plethora of clones (correct colors, limited sound)

    Pisces (correct colors, limited sound)

    "Japanese Irem game". I believe the colors are correct, but since I've never seen the original game I can't know for sure.

    War of the Bugs (wrong colors, limited sound)

    Moon Cresta (wrong colors, limited sound)

    The End (wrong colors, no sound)

     

    If I have time, I may work on an applet version.


Portal by DevFuse · Based on IP.Board Portal by IPS
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