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    SDLMESS 0.107u3 released

    Robert
    By Robert,
    8/12/2006SDLMESS 0.107u3

     

    SDLMAME users with a console or home computer jones will want to check out SDLMESS 0.107u3 [23.7 MB].

     

    As always we changed as little as possible from the baseline Windows version, but in this case the UI toggle had to change from “Scroll Lock” to “Insert” (PC)/”Help” (Mac) due to a bug in SDL on the Mac (it doesn’t recognize F13/F14/F15/F16). Everything else should work pretty much just as you’d expect, and it’s been tested on x86 Linux, Intel Mac OS X, and PowerPC Mac OS X. That said this is a first release and it’s based on current MESS CVS rather than a stable release so there are bound to be rough edges.

    >> Get it HERE.


    SDLHAZEMD 0.02a released

    Robert
    By Robert,

    Source: http://rbelmont.mameworld.info/?p=136

     

    SDLHAZEMD 0.02a

     

    Here’s a special treat for SDLMAME users: Haze’s already rather impressive Genesis emulator HAZEMD in standalone-ish form. The ease of use is not for the faint of heart (a good front end would go a long way) but if you can use SDLMAME you can make this work too.

     

    Download the source right here [1.5 MB]. Yes, it’s that small, and it compiles quickly too. It needs GoodGen zipped (not 7zip!) ROMs renamed in a slightly weird way, but you’ll figure it out All graphics/sound options from SDLMAME are intact including OpenGL.


    SSSPSX 0.0.32 released

    Robert
    By Robert,

    PSX emulator

     

    3 releases in a week must be some sort of record for this emulator!

     

    >> Get it HERE.


    HazeMD 0.02a released

    Robert
    By Robert,

    MegaDrive emulator.

     

    Haze has decided to release his own emulator based on code intended for a future release of MAME.

     

    HazeMD 0.02a

     

    Some minor bugfixes.. should prevent a crash or two.

     

    Still looking at a couple of crashes I’ve noticed, but as I’m going to rewrite the rewrite anyway, with cleaner code, they’ll probably vanish anyway.

     

    Not sure if there is more than meets the eye to the Super Bubble Bobble protection either, unless I’m missing something I see no way to kill the enemies at the top of the screen on 2-2

     

    *edit* no, there isn’t, if you hold the fire button then you hold your breath and float up..

     

    HazeMD 0.01a

    HazeMegaDrive Emu 0.01a

     

    Based on Mame 0.107u3 sources

     

    hazemd.exe is a standard build

    hazemdd.exe is a debug build

     

    Both are command line builds, not mame32 based.

    If somebody wants to do a Mame32 Port I have no objections.

     

    This is just a test build, more of a personal backup.

     

    The gamelist metadata is mostly incomplete

     

    There are many issues, and it really needs a cleanup and a rewrite with the knowledge gained from working on it.

     

    Reasons you might want to use this:

     

    1. It runs Sun Mixing’s Super Bubble Bobble (actually maybe this should be in the other list..)

    2. It runs Dino Dini’s Soccer Properly

    3. It runs the Realtec titles

    4. The Star Wars scroller text is present in Monster World 4 (but backup ram isn’t, yet)

    5. You can probably use MAME’s INP recording to record some cool replays

    6. You can use MAME’s cheat engine

    7. It’s based on MAME, you can modify it very easily

    8. The MAME debugger (although there seems to be a small bug in the .107 releases causing the scanline counters to fail when in the debugger)

    9. It works better than the current MAME / MESS MegaDrive / Genesis drivers :)

     

    Reasons you might not want to use this:

     

    1. Emulation is incomplete, while most games work several have glitches, one or two don’t work at all

    2. No support for more than 2 players, 6-button pads etc.

    3. Bugs, there are bound to be some

    4. No Save States

    5. No 32X / Sega CD support

    6. Backup RAM support is missing in most games (it’s handled manually based on what is in the carts, not what is in the headers)

    7. It’s much slower than the other Megadrive emus out there

    8. Gens and Kega are for the most part better emulators.

     

    The eventual goal is to get this to a standard I’m happy with so that it can be used for emulation of the Megadrive based Arcade systems in MAME. As things stand I’m far from happy with it, many things need doing, especially real HV & DMA timing.

    >> Get it HERE.


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