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SMS Advance 2.0 released
SEGA Master System emu for GBA.
SMSAdvance V2.0 17 July 2006
I tried to make "samples" work but I just got stuck so I release V2.0 now instead of not releasing anything at all. Hopefully I can get some new inspiration now and start something new again.
*Added "Go Multiboot" menu option.
*Added menu option for disabling background/sprites.
*Fixed a bug in the screen on/off behaviour.
*Fixed a bug in SRAM loading when using a BIOS.
*Fixed default config.
*Fixed Pause & Reset buttons when linking 2players.
*Removed the save management menu when multibooting.
*Optimised tiledecoding.
*Optimised some of the SBC instructions.
*Optimised EI instruction.
*Optimised IO port access.
>> Get it HERE.
MAMEplus! 0.106u12 released!
MAME Plus! 0.106u12 2006-07-17
We are scheduling a new release today. It's been quite long time since last release, you'll get everything new in the mainline plus the following:
106u12
- neogeo: added ltorb1, neodemo, fr2ch, cnbe, ngem2k, neo2500, kof97pla, mslug5b [Flycboy]
- IPS V3: categorized IPS support, implemented as cascading menu
106u11
- GUI: fixed MakeShortString() for trimming too much wide characters in game list view
- in-game menu to switch image scalers
106u10
- ported image scalers to new render
106u9
- removed disable_second_monitor option
106u7
- removed dinoha, roms are not available
106u6
- rewritten gradient background effect for in-game UI
106u5
- rewritten GUI options routine
- updated support for Stick-type Pointing Device[miko2u v106u2-0531]
106u3
- fixed gfx for sf2m13 [Anonymous]
106u2
- initial attempt to port to new render
>> EDIT: Get it HERE.
AtomicFE 0.17 released
AtomicFE is a Front End.
AtomicFE version 0.17
* Rewrite of snap video rendering using DirectShow instead of video for windows.(no more problem with XVID)
* Video Snap can be played with sound
* Vertical layout rendering optimized
* Differences between font in the layoutEditor and Atomic corrected
* Light gun and Touch Screen support (need specific layout using new ClickZone objects)
* Image list (marqueelist etc) rendering corrected on Layout 0.16 format
* Can set font and color for each item in a list
* Can set Alphablending (degree of transparency) for each item of a image list
* Automatic generation of GameList at first run of configs that doesn't use predefined gamelists.
* PageDown and PageUp can now scroll by letter
* bugs correction and enhancement in layout Editor
* Possibility to display image on Jukebox screensaver
* Enhancement AtomicManager
>> Get it HERE.
Offical Wiimote Specs revealed!
WiiGN.com (That's what were calling Wii.IGN.com now ok?) reports the offical specs of the Wiimote plus it's nunchuku attatchment.
And here is the cliff's notes version by Joystiq
Some new information on Nintendo's forthcoming Wiimote have surfaced over the weekend from Wii developer documentation obtained by IGN. Here are the goods:
* Controller will use AA batteries.
* Battery life to last 30-60 hours.
* Will use Bluetooth on a 2.4GHz bandwith to communicate with the console.
* Features 6KB of "non-volatile" memory, possibly for speaker?
* Uses a SYNCHRO button to identify Wii controllers that can be used with the console.
* LEDs show which player is communicating with the console and illustrate battery life.
* A built-in rumble motor can be turned on or off.
A Nintendo rep also PR'd IGN with the following statement: "There are many details that we've divulged about the console, but there is also more to learn." Console manufactures have had us talking about console specs for years, but Nintendo has seemingly changed the trend to controllers. So will this thing bounce if dropped? The speculation is killing us!
The speculation is also killing me!