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Oswan 0.74.3 released
Wonderswan emulator
0.74.3
* A screen turns in F1,F2.
* I change processing when I return to a game screen after a Filter change
>> Get it HERE.
Change log courtesy of Emulation4ever.
History.dat 1.07b released
WinUAE 1.3.1 released
Commodore Amiga emulator.
WinUAE 1.3.1 (05.08.2006)=========================
WinUAE 1.3 bugs fixed
- Uaescsi.device freeze problem fixed.
- Boot freeze if A4000 ROM was used without AGA.
- Original extended ADF read bug.
- Larger than 1280 wide fullscreen modes work.
- Sound "led" filter configuration data was read incorrectly.
- AVIOutput does not split the AVI anymore when focus was lost.
- D3D filter fullscreen/windowed switching should not freeze anymore.
- Integrated mousehack access fault fixed.
New and improved features:
- AVIOutput codec settings stored in registry and other small tweaks.
- HRTMon updated to 2.30, WHDLoad-commands supported.
- Some custom chipset timing tweaks.
>> Get it HERE.
MAME GP32 2.2 released
Arcade emulator for GP32.
August 6, 2006MAME GP32 2.2
Featuring sound sample support and new Sega System 16 games including Shinobi and Alien Syndrome!
Sega System 16 - Shinobi Capcom - 1942
* Added initial .SAM sample support. Works best with FS = 0. May implement using "streams" in the next version for smoother playback when FS != 0. Samples archive download below. SAMPLES go in GPMM:/GPMM/MAMEGP32/SAMPLES
* Added Sega System 16: New fully working games: Alien Syndrome (aliensyn), Altered Beast (altbeast), SDI (sdi), Shinobi (shinobi), Wonderboy III - Monster Lair (wb3bl). Currently using 'C' Z80 core for sound, though it also works with DrZ80 core however always seems to crash on exit. This is consistent with the GP2X version which freezes on exit when using the "fast" version. Use "Old Core" to get graphics displaying correctly.
* Added Atari game Liberator. It's a largish resolution game that requires "Old Core" and screen scaling to display correctly.
* Added Atari game Canyon Bomber. Great Nostalgia!
* Added initial version of Punch Out. Severe graphic glitches, and not really playable (yet).
* Major update to 'C' Z80 core. Should be faster with some smart idle-loop detection and more accurate. 1942 and Jungle King now work! Possibly other Z80 games now working.
* Compiled with DevkitARM r18 using GCC 4.10.
* Latest 0.68 Cyclone/68K. Better compatibility.
* Optimized, faster video functions. Thanks to Franxis and Chui.
* Fixed sync problem with SonSon. Music should be played now.
* Increased volume when sound is in accurate mode.
* Changes/optimizations to sound code. New Option for 22050hz and 11025hz modes. Other minor increases optimizations when sound is not emulated. Most games gain from 2-4FPS in the 11025hz modes.
* Updated Bubble Bobble/Tokio driver.
* Updated driver for Berzerk and Frenzy from MAME 0.35b5.
* Updated vector game Quantum. Orientation now portrait, not landscape.
* Updated sound driver for Battlezone. Full sound with no samples required.
* Updated Phoenix sound to use samples.
* Updated Stargate to used improved controls (like Defender).
* Rearrange taito.c sound effects driver to take priority over music channels. Means sound effects play now (Jungle King, Alpine Ski, etc ).
* This is the last time the "fast" versions of the modules will be built. The DrZ80 Z80 core just isn't compatible enough to make it worth the while. Next release will have a single module that will incorporate all the functional DrZ80 games.
>> Get it HERE.
