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    WinUAE 1.3 released

    Robert
    By Robert,

    Commodore Amiga emulator

     

    WinUAE 1.3 (16.07.2006)

    =======================

     

    New and improved features:

     

    - Input event recording and playback (WIP)

    - PC floppy drive drive sound emulation :thumbsup1:

    - Mousehack-"driver" build-in.

    - PC DD and HD floppy image support.

    - Added improved audio filter and interpolation code from uade and other sound setting updates.

    - Added build-in HRTMon debugger/monitor. (WIP)

    - Action Replay for Amiga 1200 ROM image support.

    - Arcadia emulation updates.

    - Directory filesystem compatibility updates. (illegal characters in directory names work better now, some protection flag tweaks, more compatible disk capacity check if disk is very big, compatibility issues with \\server\share-directories fixed)

    - Debugger updates. (improved trainer search command, fa-command, like in Action Replay, AGA color register dump etc..)

     

    Bug fixes:

     

    - Fix for random state restore freeze.

    - AVIOutput crash, incorrect window size.

    - Random Picasso96 screen mode switch crash.

    - "Create hard disk imagefile"-option in harddisk settings fixed, previously it usually created corrupt hardfiles..

    - Fixed garbage lines when program mixed interlace and non-interlace modes.

    - D3D filter fullscreen freeze fixed.

    - Priority-panel "pause emulation/disable sound output"-checkboxes were not initialized correctly.

     

    And more smaller (and maybe bigger) changes.

    >> Get it HERE.


    NGEPSP 0.2.2 released

    Robert
    By Robert,

    Neogeo emulator for PSP

     

    >> Get it HERE.

     

    * Raster effects will always be enabled when running the BIOS.

     

    * The raster effect setting will still take effect when in-game.(Changed to improved the running of uni-bios v2.0/v2.1/v2.2)

     

    * Extra drawing clipping process removed.

     

    Thanks to e-lation for the changelog.


    PSPVBA v1.1.0 released

    Robert
    By Robert,

    GBA emulator for PSP

     

    PSPVBA: GameBoy Advance Emulator for PSP v1.1.0 (smooth)

    July 14th, 2006, 15:23 Posted By: zx-81

     

    Hi All,

     

    Here is a new version of PSPVBA the GameBoy Advance Emulator for PSP.

     

    What's new in version 1.1.0 :

     

    - It works now on 2.5 and 2.6 FW (i've tested it using DevHook)

    - All the graphic part has been rewritten to replace SDL by direct GU access (faster)

    - Sound is now played at 22Khz instead of 11Khz (i can play it up to 44Khz, it's better but slower  ).

    - The images are now smooth (using the GU)

    - Snapshot files are now in PNG format (instead of BMP)

     

    Two binary versions (for 2.x and 1.5 FW) and sources are included in the zip archive.

     

    This should be the last version for 2.x because i will try to use the ME (available only on 1.5)

    >> Get it HERE.


    Ootake 0.54 released

    Robert
    By Robert,

    PCE/TG16 emulator

     

    2006/07/14 0.54 released

     

      - When two JoyPads or more for Windows were connected, trouble to which the JoyPad was not able to be set correctly was corrected.

      - Information was offered from "PC2E" author's Mr.Ki for the processing of the timer interrupt, and a real machine mounted near operation. (The timer interrupt first time was generated early in by 512 clocks.)

      - When "Youkai Douchuki" was started, "Perform SpriteOver" was made to be set by the automatic operation. (To make it hide itself on the other side when the enemy character came to the score display part)

      - As for "BigAudioBuffer" setting, the name became "Most BigAudioBuffer". And "BigAudioBuffer" changed to the setting to which the sound was delayed only a little than usual. Use it because of the appreciation of the music such as "hes file".

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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