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Ootake 0.55 released
PCE/TG16 emulator
2006/07/21 0.55 released
- The noise that happens when the sampling sound of the wavy memory sound source is uttered is reduced, and tone quality has been improved.
- The menu to select "Window mode start" or "FullScreen mode start" was added.
- At the first stage of "Shubibinman2", the problem that the screen falls into disorder in the place of one frame was solved.
>> Get it HERE.
NESCafe 0.703 released
NES emulator (java)
NESCafe 0.703 (July 2006)- Fixed bug with Override addresses in lowercase hex format
- Fixed bug where screen was greying out when entering Game Genie codes
- Fixed bug where forcing of Animated GIF recording mode wasn't working
- Fixed bug where DisableSaveState was preventing Trigger Saves
- Added TRIGGER DELAY option to Overrides
- Added DisableReset flag to NESCafe settings file
- Added graphics option to clip screen left and right
- Added graphics option to horizontally flip the screen
- Added Debug output for Keypresses
- Made speed improvements to the NESCafe Override Engine
>> Get it HERE.
MAME GP2X 2.4 released
Arcade emulator for the GP2X
20-07-2006:
New MAME GP2X 2.4:
- Updated Cyclone 0.0086 core by Notaz. Golden Axe and Altered Beast now run ok!.
- Optimizations in M6809 cpu core.
- Speed improvements in Double Dragon and Xain'd Sleena.
- Command line support for future external frontends, thx to Zaq121.
- Controls fixed in Millipede, thx to Slaanesh.
- Graphics fixes in Gauntlet.
- Controls fixed in Tehkan World Cup.
- Optimizations in H6280 cpu core.
- Compiler optimization flags.
- Fixed the LCD timing issue (washed screen). Thx, god_at_hell and Aruseman.
- Squidge MMU hack and Hardware Blitter are implemented but deactivated due to several random problems (see source code) .
>> Get it HERE.
Mame 0.106u13, Intermediate Update
0.106u13----------
MAMETesters Bugs Fixed
---------------------------
resolutionrating0106u12yel [Aaron Giles]
Source Changes
------------------
Some more fixes for the DTD in the -listxml output. [Krick]
Added more previously dumped PLDs to a number of games. [MASH]
Fixed uninitialized variable in the debugger commenting code. Cleaned up allocations. [Nathan Woods]
Improved multisession support with the new renderer. [Nathan Woods]
Hooked up color PROM for schaser and fixed DIP switches. [Robert]
Fixed bug that caused -prescale in Direct3D mode to fail in the last release. [Aaron Giles]
Fixed bug that led to black crosshairs in lightgun games. [Aaron Giles]
Reimplemented the sparkle circuit to bring back stars in Tempest. [Aaron Giles]
Removed the background brightness in vector games by default. If you want to see the overlays faintly on vector games, increase the brightness a bit. [Aaron Giles]
More Crystal Castles tweaks: [Aaron Giles]
* Connected EAROM correctly (passes POST now)
* Added a guess for what the "POTATO" chip does. If you're a CC fan report to MAMETesters how MAME looks compared to the arcade when the screen scrolls up inbetween level 4 and 5.
Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it is obviously an early version of the same hardware: [Aaron Giles]
* Implemented video RAM banking correctly based on tracing out a Firebeast PCB, which appears to be identical
* Traced out color mapping and implemented correctly
* Reduced EAROM down to 4 bits
* Fixed DIP switch definitions
Some minor modernization of the xxmissio driver. [Aaron Giles]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Firebeast (prototype) [F.J. McCloud]
Digger Man (prototype) [MAME32Plus]