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    Oswan 0.73 beta 10 released

    Robert
    By Robert,

    This unofficial wonderswan emulator has been updated again! There is a changelog which I cannot decipher, but if someone can, please post it here.

    beta9 割り込みの処理方法を変更

    beta10 割り込みのタイミング変更 RTCの読み込み修正

    >> Get the emulator HERE.


    Snezziboy 0.23 released

    Robert
    By Robert,

    SNES emulator for the GBA.

     

    >> Get it HERE.

     

    Thanks to e-lation, here is the changelog:

     

    Fixes and Features:

     

     

    * Fixed a critical bug with the register reads and writes (might be slower)

     

    * Improved cycle counting (again) for block move and DMA operations.

     

    * Added feature to handle mid-frame change of background offsets. (Able to see water in Super Mario World, Able to see scrolling clouds in Super Mario All Stars: Super Mario Bros, Able to see fixed status panel in Super Mario All Stars: Super Mario Bros 3, Able to see scrolling name entry in Zelda: A Link to the Past)

     

    * Fixed reading register $4212 to indicate auto-joypad read status.

     

    * Fixed writing register $4016 to reset only when the correct bit is set.

     

    * Fixed joypad registers to send joypad input only from the first controller.

     

    * Fixed HiROM mapping.

     

    * Added Mode 20/21 ROM Access Speed.

     

    * Fixed a bug with the INC/DEC opcode that was previously returning the wrong flags. (This fixes Super Mario Bros 2's glitch where the character suddenly warps to the top of the screen)

     

    * Fixed messed up colors when in 256-color palettes.

     

    * Fixed fading to use always the brightest fade color per frame

     

    * Slightly improved VRAM allocation for background graphics

     

    * Implemented Mode 7 Graphics


    SylphAmp 0.4 released

    Robert
    By Robert,

    To be honest, I'm not exactly sure what this is. It appears to be an app that turns your DS into a remote control for running Winamp on your pc. It uses sgstair's wifi lib. If you know more, post it in this article.

     

    Version 0.04 is out; the list of changes isn't long, but at least one of them is a relatively big one...

     

    Changes in v0.04:

    -Fix bug scrolling playlist

    -Allow clearing/add files to playlist from DS

     

    From the readme...

     

    Modifying the playlist:

     

    -In the plugin configuration from within Winamp, make sure to set a "root folder". The DS will only be able to see files inside here (sharing your whole hard drive automatically would be bad...)

    -Also check the file extensions SylphAMP will look for. This is hack because Winamp doesn't appear to have a "scan folder" command in its API

    -When you connect, the top screen should give a list of folders you can choose. Hold down left shoulder button then use Up/Down/A to move around the folder tree.

    -Once you've found a folder you want to play, press START (still holding down L-shoulder).

     

    SylphAMP should clear your current playlist, then add all the media files inside the selected folder to the playlist. It does recurse.

     

    I've tested it with a playlist of ~3000 files; it's kind of slow to download the whole playlist to the DS, but it does work.

    >> Get it HERE.


    SDLMAME 0.106u10 released

    Robert
    By Robert,

    R. Belmont has released a special build of his version of MAME. Here is what he said:

     

    SDLMAME: Round Two

    It’s been a while, but here’s SDLMAME 0.106u10 (that’s right, u10, hot from Aaron).

     

    New stuff in this version:

     

    * Support (software only) for Aaron’s new video engine

    * Greatly improved windowed-mode behavior. You may now resize and maximize the window and SDLMAME will Do The Right Thing

    * Support for Win32/MinGW. This is really just for demonstration purposes, although it’s a lot less gimpy on Windows than previous SDLMAMEs (SDL 1.2.11 finally fixed their broken DirectSound backend)

    * Support for both PowerPC and Intel Mac OS X

    * Unlimited software stretching, with or without aspect ratio correction. You may now stretch either in integer steps or in 1-pixel amounts. Just don’t expect good framerates filling your 1920×1200 LCD panel 

    * .WAV sound logging support

     

    A few known issues:

     

    * No multi-head or multi-window support, at least until SDL 1.3 is released (I’m guessing fall 2006)

    * No OpenGL yet, and the software stretch can get slow much past 800×600 unless you have a very fast (3+ GHz) PC

    * Unused areas of the display aren’t erased, so you can cause trouble playing with the orientation of multi-screen games in full-screen mode. PSX games probably don’t look too great either. (NOTE: in windowed mode this isn’t a problem)

    * In full screen mode the image is upper-left justified instead of centered

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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