Jump to content

    MaLa 1.0 RC7 released

    Robert
    By Robert,

    A Front End

     

    What's new?

    Improvements

    • Added a global exception handling with logging

    • Picture loading optimized, faster now when using image effects

    • Scrolling acceleration can be turned on and off and the acceleration speed is configurable now.

    • Complete rework of the joystick handling. No more glitches when scrolling.

    • Joystick routines can handle up to 4 axis, a pov (cooliehat) and 12 buttons for each joystick now.

    • Removed the calibration stuff, use of the windows calibration instead.

    • Configurable joystick deadzone added.

    • Added the joysticks to the cocktail mapping. You can even mix keyboard and joystick sets to rotate and load a game list on controller detection.

    • Added letter up, letter down, volume up, volume down, next song and previous song commands to the joystick control sets

    • Added support for a second joystick

    • Added the ability to display pictures (snap, marquee or control panel) instead of text in the game list display. All layout options for the game list display (diagonal, arrow, round, item height and so on) can be used with pictures too.

    • Added new LED types to the LED config to light up more/other controls: joystick, trackball, dial, paddle, stick and lightgun

    • Added an option to set the default vertical orientation (clockwise - counter-clockwise)

    • Added tooltips to the options dialog

    • Added the ability to run a LED animation sequence on various GUI events: MaLa start, MaLa exit, game start, game exit, emulator switch, list switch.

    • Added an option to hide the 'All Games' list for each emulator

    • MalaGamelist: Added a function to import MAME32 custom lists

    • MalaAttractMode: Added a function to use a LED config from a loaded file as default config

     

    Bugfixes

    • Image effect grayscale not working on rotated screens

    • Filter Master/Clone works the opposite way around :thumbsup:

    • Emulator not selected on the gamelist tab when creating a new non mame emulator

    • Gamelists of emulator still displayed on the gamelist tab after deleting the emulator

    • Game list still displayed after deleting it on the game list tab if the deleted game list was the selected one before opening the options dialog. Causes also an error when switching the emulator.

    • MaLa freezes when adding files to the bg music playlist and shuffle is enabled

    • Filter combos on filter tab not sorted

    >> Get it HERE.


    SSSPSX 0.0.27 released

    Robert
    By Robert,

    PSX emulator

     

    modification point - works with Dual Core.

    >> Get the Japanese and English binaries HERE.


    pSX v1.6 released

    Elazul Yagami
    By Elazul Yagami,

    In case you didn't know about it, pSX is a playstation emulator that more or less emulates the playstation perfectly.

     

    version 1.6 has just been released, here are the details:

     

    At least three games are fixed by this release (WildArms, Dragon Warrior 7 and Tombraider Chronicles). There may be more (I would especially like someone to try the other Tombraider games to see if they are fixed now too).

     

     

     

     

    Fixed missing characters in WildArms battles (GTE flags inaccuracy)

     

    Fixed GTE bugs that caused missing graphics in Tombraider Chronicles

     

    Fixed recompiler bug that cause Tombraider Chronicles to crash

     

    Add missing CDROM functionality that caused DW7 to hang during FMVs

     

    Emulator can now be full screened on any monitor (autodetect or force)

     

    Fixed bug that caused XA audio to cut out (often during fastforward)

     

    Added support for CloneCD and ISO CD images

     

    Made BIN images work even if CUE file is missing (not recommended)

     

    Added support for new CD image types to CDZ

     

    Corrected aspect ratio in PAL modes

     

    Fixed bug where quick saves didn't work with certain games

     

    Fixed bug where F10 entered the menu instead of loading quick save

     

    More accurate SPU ADSR envelopes (including exponential modes)

     

    Initialise ADSR registers after SPU reset (fixes sound in Tombraider)

     

    Download it here


    SNES9x 1.50 released

    Robert
    By Robert,

    SNES emulator

     

    News: SNES9x 1.50 Official is now available!

     

    NOTICE: There were a ton of internal core changes to make SNES9x work MUCH better and on many more platforms than before. Unfortunately the Windows port is so radically differant from the rest of the ports, there is no Windows version for 1.50, as it was not maintained. Feel free to make your own Windows port from the source, but if you do PLEASE send the changes back to the SNES9x team.

     

    Whats New for 1.50:

     

    * Pseudo-hires rendering flush, Old 2xsai endian fix (anomie)

    * Added 'oops' auto-snapshot support (anomie)

    * Fixed usage messages (Unix) (anomie)

    * Old split-ROM-in-zip bugfix (anomie)

    * ./configure fix for detecting libpng (anomie)

    * Fix "no PNG support" error message (anomie)

    * Anomie's control remapping patch (anomie)

    * Support for IPS patches in the zip file (anomie)

    * OBC1 savestate fix (Overload)

    * Fix turbo frameskip, X11 keyboard auto-repeat, VRAM reads (anomie)

    * Add some missing ifdefs (UNZIP_SUPPORT and ZLIB), from AaronOneal (anomie)

    * Config file for Unix/X11 and Unix/SVGA (anomie)

    * CPU instruction fixes (mostly emulation mode & timing) (anomie)

    * Mode 7 fixes (anomie)

    * Rewrote the renderer. Enjoy! (anomie)

    * Correct-ish memmap boundary testing. (anomie)

    * Add support for saner directory structures under Unix (anomie)

    * Unix: Fixed detection of newer libpng (spotted by vapier) (PBortas)

    * Added 4-point gaussian interpolation and proper envelopes many thanks to Brad Martin and TRAC. (zones)

    * Fixed several sound problems. (zones)

    * Fixed the memory access problem in C++ Super FX core. (zones)

    * Speed adjustment of C++ Super FX emulation. (zones)

    * Various timing fixes: NMI, IRQ, WRAM refresh, cycles per line, HBlank start, etc. Many thanks to byuu for much information. (zones)

    * Removed some game specific hacks. (zones)

    * Added partial Satellaview (BS) emulation. (Dreamer Nom, zones)

    * Added the Katakana font for onscreen messages. (107)

    * Updated JMA to v1 (Nach)

    * Unix: Fixed JMA options in config (Nach)

    * Unix: Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date. (zones)

    * Unix: Changed the default settings in config. (zones)

    * Updated porting.html (porting.txt) in sync with 1.5. (zones)

    * Fixed buffer over/under flow due to incorrect logical operator in S-RTC code (byuu)

    * Fixed HDMA flags bug. (byuu, anomie)

    * Fixed bugs causing crashing in Unix. (Nach)

    * Ported Snes9x to AMD64. (John Weidman, Nach, zones)

    * Completed DSP-1 code. (Andreas Naive, Overload, Nach)

    * Updated DSP-3 code. (Nach, z80 gaiden)

    * Updated DSP-4 code. (Dreamer Nom, Nach, z80 gaiden)

    * Overhauled BS detection. (Nach)

    * Improved Unix portability. (Nach, zones)

    * Fixed infinity loop and invalid read bug in C++ C4 core. (Nach)

    >> Get the source code HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...