Jump to content

    uTorrent 1.6 released

    Robert
    By Robert,

    Bit Torrent client

     

    --- 2006-07-01: Version 1.6 (build 473)

    - Feature: Ability to filter files in torrent creator

    - Feature: Add a move to top/down button or key

    - Feature: Add a way to make µt startup in bosskey mode

    - Feature: Add a way to set the upload/download cap through system tray

    - Feature: Add an option to reset bans

    - Feature: Add remaining HD space in the BC-style dialog

    - Feature: Added "Completed On" column

    - Feature: Added a way to delete the internal peerlist

    - Feature: Added bandwidth priority and tracker status column

    - Feature: Added graphical progress bar in main list

    - Feature: Added option to allow multiple connections from same IP.

    - Feature: Added option to bypass the Nanotorrent search redirect.

    - Feature: Added option to open download bar when doubleclicking a torrent

    - Feature: Allow torrents in list to be renamed

    - Feature: Change label from the torrent properties dialog

    - Feature: Delete torrents to trash

    - Feature: Disk statistics

    - Feature: Draggable download bars separate from the main window

    - Feature: Enable scheduler from tray

    - Feature: Make shift + delete key remove torrent + data

    - Feature: New disk cache settings

    - Feature: Open containing folder selects the item

    - Feature: Open the folder if you click on the tray popup when a download is finished

    - Feature: Pause in tetris

    - Feature: Proxy for peer connections

    - Feature: RSS update interval

    - Feature: Remember waste/hashfails across sessions

    - Feature: Removing torrent will remove partfile

    - Feature: Set default action for delete button (right click on it and hold shift)

    - Feature: Setup outgoing port to bind to

    - Feature: Show a warning if no disk space when moving a complete torrent

    - Feature: Show a warning in the add dialog if the torrent doesn't fit on the drive

    - Feature: Show speed in title bar

    - Feature: Show speed limits in status bar

    - Feature: Shutdown/hibernate when downloads complete

    - Feature: Standby when torrents complete

    - Feature: Torrent create dialog remembers the previous settings

     

    - Change: 'min interval' was misspelled.

    - Change: Added buttons to select all / deselect in the add dialog

    - Change: Added option not to connect to port 25 or 110

    - Change: Auto Shutdown Windows available from a menu

    - Change: Change so it always shows 3 digits in sizes.

    - Change: Changed connections for the 384k speed

    - Change: Delay firewall opening a little to help problem where utorrent starts faster than the firewall.

    - Change: Don't delete torrents from list if the torrentfile wasn't found

    - Change: Don't resolve peer ips by default

    - Change: Don't switch between green/yellow icon too often

    - Change: Don't use router.bittorrent.com

    - Change: Edit button in RSS feeds window

    - Change: Fixed various language strings to be more consistent

    - Change: If the file cannot be opened, delay a little while and try again.

    - Change: Increased length of editbox for new labels

    - Change: Modified algorihtm for giving extra upload slots

    - Change: More dialogs are non-modal

    - Change: Never request more than 50 chunks from a bitcomet peer

    - Change: New UPnP code (works on all OSes)

    - Change: Redesigned settings dialog (I still need icons for the categories)

    - Change: Remember the last speed tab view mode

    - Change: Resolve IPs is on by default, but only if the Peers tab is active.

    - Change: Separate the tracker from the webui + webui settings

    - Change: Show a message in the logger if the autoload is set to the same as the storage folder.

    - Change: Show a warning dialog when auto shutting down

    - Change: Show better error message when adding a torrent through URL and it can't be loaded

    - Change: Show decimal in download bar

    - Change: Speed in title bar is shown a little differently

    - Change: Swapped UL/DL in download bar

    - Change: Trim spaces from tracker url in create torrent dialog

    - Change: Tweaked piece selection algorithm a little

    - Change: num_wsa_events to control how many WSA EVENTS to allocate

    - Change: peer.lazy_bitfield enabled by default.

    - Change: Changed the network status icons

    - change: Moved the network status icon a bit

     

    - Fix: Couldn't use Unicode characters with search box

    - Fix: Don't allow blank filenames for single-file torrents (uses default name instead)

    - Fix: Don't crash if popup menu is active while the active torrent is deselected

    - Fix: Fixed Win95 problems.

    - Fix: Fixed a bunch of crash bugs.

    - Fix: Generals tab should flicker less

    - Fix: Make the after crash re-check not re-check torrents that already finished in that session

    - Fix: Never create torrents with more than 64k pieces.

    - Fix: RSS Favorites list bug

    - Fix: Resize some labels to make more space

    - Fix: Setting upload/download limit uses the currently active limit

    - Fix: Superseeding should work better

    - Fix: The label entry box in the BC-style dialog is too short

    - Fix: Wrap comments field

    >> Get it HERE.


    Wanna keep an eye on Red Steel?

    Wizard
    By Wizard,

    Keep both of them at your enemy!

     

    The fine folks at Ubisoft Paris have put up a blog over at IGN.com to give some insight over at what their doing to improve the game experience.

     

    Here's a little snippet of the first entry by Marie-Sol Beaudry. Who is the pretty cute producer of Red Steel over at Ubisoft Paris.

     

    For this initial Blog entry, we want to talk about the Wii controller and how we’re using it to it is fullest.

     

    The challenge for working on a new system, especially one that has such a focus on the interface with the Wii controller is that everything we’re doing in the game is directly effected by the controller. This includes everything from level design, overall game design, movement and storyline. When we first received the controller our imaginations were limitless but then we spoke to our programmers and determined that there were guidelines and rules of which we’d need to adhere to in regard to both functionality as well as game play.

     

    Check in from time to time to see how development is going on one of the most anticipated Wii titles.

     

    - k`dashz0ring


    NINJA 2.0 Beta Test

    Elazul Yagami
    By Elazul Yagami,

    It's a Good day for the translation scene, as the format called "NINJA" is to be given a beta release as a 2.0 version.

     

    For those that do not know, NINJA is an alternative format to the aging IPS format, and offers more features than IPS.

     

     

    Source]

    newsimage244a4ax.th.png

     

    For those who have been following on the forums, you may know I’ve been actively developing the NINJA 2.0 format for the last month. There have been several beta tests on the forums, and I think it’s finally ready for a front-page notice.

     

    newsimage244b1nf.th.png

     

      This will be the last major beta round for NINJA. I am looking for people to report bugs in both creation and application. This is directed only to Win32 users–people planning to use it on the command line with have a different release with the script only (a much smaller download at 30KB). To run NINJA you will need the Microsoft.NET Framework 2.0.

     

    NINJA 2.0 is a new patching format that is designed as a replacement to IPS and several other formats. Because it uses a prefix byte to tell the length of all offsets, it creates filesizes a little larger than IPS, but the patch format is ever expandable. The greatest address NINJA can support is 2048-bit addressing (a 32,317,006*10^600 byte file). Patches created with NINJA can be created and applied between single files or directories of files. Its patches store the MD5 sums of both source and modified file versions, and a NINJA patch can be used to hard patch and unpatch target files and folders. This means if a new translation for a PC game comes out, you can re-apply the last patch to “unpatch” to the source files, then apply an updated patch with no need to reinstall.

     

    NINJA patches store 2048 bytes of internal information including Author name, patch language, genre, game or software title, release date, website, and a brief description of the patch (1074 characters). Information can be stored in UTF-8 or in the system’s default ANSI codepage. Any fields left blank will be ignored during patch time, so you only need to include what is actually used.

     

    There is also support for special handling of ROMs. If you create a single file patch for a ROM and select its system from the drop-down menu, the resulting NINJA patch can be used on any version of the ROM. This means one NINJA patch could work on Famtasia, interNES and UNIF format ROMs, SNES ROMs that are headered and interleaved, interleaved N64 ROMs, interleaved Megadrive ROMs, and many other variations.

     

    The NINJA Patcher program accepts files off the command line and can be associated with many patch types. As of this release, it can apply NINJA 2.0 patches, IPS patches, PPF 1.0, 2.0 and 3.0 patches, FireFlower patches, Generic Diff patches, and it can use the output of a Microsoft File Comparison (fc.com) saved to a text file to patch and unpatch files. For more details on this, please read the README file. The program includes an association management menu and patch file icons to match Microsoft Luna, Microsoft Vista, or Everaldo’s Crystal style icons.

     

    The patching interface (not the creator) supports localization files. The current beta includes interface localizations in English, German, Spanish, Italian, Portugese (Brazil), Russian, Chinese Simplified and Chinese Traditional. If you can contribute a localization in your language, please reply to the NINJA in your language thread on the forums.

     

    Please leave your comments about this beta test in This Thread Suggestions on how to improve the format are not welcome as NINJA 2.0’s file specifications are finalized. Any suggestions will be considered for NINJA 3.0–whenever the need for that format arises. I am looking primarily for bug reports and interface improvement suggestions.

     

    Guidelines for writing your own NINJA patcher are in format.html. This file will be improved for clarity in the final release.

     

    Thank you!

     

    Download Beta


    Oswan 0.73 beta 6 released

    Robert
    By Robert,

    Wonderswan emulator

     

    2006/06/29 Oswan0.73beta6

     

    Sprite table buffer addition (Thank you Normmatt)

    >> Get the Binary and source HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...