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    Advance MAME v0.106.0 released

    Robert
    By Robert,

    Been a while for a new release of Advance MAME.

     

    AdvanceMAME Version 0.106.0 2006/06

     

    Based on MAME 0.106

    >> Get it HERE.


    Mame v0.106u9, Intermediate update !

    James
    By James,
    0.106u9

    ---------

     

    Source Changes

    ------------------

    Fixed Address Error in Pairs Love (simulated 'buffered ram' protection?) [David Haywood]

     

    Fixed Address Error in Grand Cross Pinball (it's caused by the sound IRQ..but the music player was ripped out by Aaron ages ago, related?)  I've disabled the IRQ rather for now rather than making a new sound core. [David Haywood]

     

    Fixed crash in debug builds running the Deco MLC games. [David Haywood]

     

    Updated the Tecmo Bowl, Gaelco 2, X-Men 6p, and Megatech drivers to support dual screens. [David Haywood]

     

    Changed VIDEO_UPDATE to return a set of flags. Only one flag is currently defined, indicating that video has not changed at all since the previous update. Most drivers should just return 0. [Nathan Woods]

     

    Changed the MSM5205 ADPCM decoder to no longer perform bounds checking to prevent the signal from overflowing. The MSM5205 data sheet clearly states that this isn't the case, and there is no overflow protection in the chip. Also, the chip's internal DA converter is just 10-bit, even if the processed signal is 12-bit. [Nicola Salmoria]

     

    Sega Model 2 driver update: [Ville Linde]

    - i960 bugfixes

    - SHARC improvements and bugfixes

    - Added HLE of the geometry DSP for now

    - Moved video hardware emulation to vidhrdw/model2.c and added preliminary 3D graphics emulation

     

    Taito JC driver update: [Ville Linde]

    - Improved M68040 FPU emulation

    - Improved the TMS320C51 core

    - Added 2D graphics emulation

    - Added inputs to all games

    - Properly hooked up sounds in all games

     

    Added "fast forward" function (defaults to the INSERT key). While holding this key down, the frameskip is temporarily maxed out and throttling is turned off. This is useful for skipping over parts of the emulation. [Aaron Giles]

     

    Fixed some glitchiness in font displaying where they would switch in and out of scaled modes due to rounding errors. [Aaron Giles]

     

    Cleaned up handling of layout dependencies in the makefile. [Aaron Giles]

     

    Fixed bug when clipping quads in Direct3D mode. [Aaron Giles]

     

    Flipped Punchout and Playchoice drivers so that screen 0 is the "main" screen. [Aaron Giles]

     

    Added "left half" and "right half" to the Darius layouts so you can stretch three screens over two, though you need to explicitly set them either in the UI or using the -view0 and -view1 parameters on the command line. [Aaron Giles]

     

    Changed the initial UI screens to only compute their text a single time. This reduces the CPU usage greatly when displaying some of the "game doesn't work" warnings. [Aaron Giles]

     

    Added support for pausing/unpausing while showing graphics and tilemaps. [Aaron Giles]

     

    Added get/set calls to control layers on a per-target basis. This allows for dynamic control of visibility of artwork layers and the option to crop to the screen. Added menu items to control these options. [Aaron Giles]

     

    Removed options.use_artwork from the global options. This is now directly configured by the OSD layer. [Aaron Giles]

     

    Fixed edge case where the extra pixel on non-wrapping textures would sometimes lead to exceeding the maximum texture size. [Aaron Giles]

     

    Added concept of maximum texture size to the core renderer to prevent giant textures from being requested if the OSD layer can't handle them. [Aaron Giles]

     

    http://www.mamedev.org/

     

    Derivative Builds:

     

    Dats:

    MAMEinfo.dat

    mamescore.ini, story.dat

    info.dat

     

    Notes:


    Djinn Tile Mapper English Release

    Elazul Yagami
    By Elazul Yagami,

    According to DaMarsMan from Romhacking.net, Djinn Tile Mapper, the very useful russian tile mapping tool has been translated to english.

     

    It allows you to view the fixed width tiles in their natural tiles. So basically you can do everything you can do in a normal hex editor except you can change graphics of tiles and view scripts with those graphics.

     

    newsimage243a6fb.th.pngdtmb3pg.th.png

     

    HomePage

    English Version Download


    Oswan 0.73b5 released

    Robert
    By Robert,
    Oswan 0.73b5 : June 27th, 2006

     

    Ok ok this is just a hacked version of Oswan 0.73b4 from http://php.nm.land.to/ and it fixes a few little bugs I've noticed mainly the annoying sound hanging when going back into the gui is now gone and the graphic corruption in Naruto is now gone (for anyone who is interested in why the corruption was happening it was because of the crappy DMA code oswan was using).

     

    If the author of oswan 0.73b4 reads this email me (see home page for details).

    >> Get binary and source HERE.


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