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    Wrap up - New Rom Hacks,Patches and tools

    Elazul Yagami
    By Elazul Yagami,

    Wrap up post until 6/25/2006:

     

     

    Chrono Trigger: Crimson Echoes Demo 2 released

     

    Bet you weren't expecting this one! The Chrono Trigger: Crimson Echoes project is releasing its second demo! Three chapters of the game are now playable (versus the simple prologue of the last game), featuring new areas, scenes, events, characters and story as the rich world of Crimson Echoes unfolds. Nearly every era is accessible, and a host of other surprises await. I'm really reluctant to reveal much more, as you must experience it for yourself! At a minimum, the demo will last 30-40 minutes; at maximum, if you talk to all the NPCs and immerse yourself in the world of the game, it can last up to 3 hours or more. This is truly a new Chrono Trigger adventure; if you'd like to follow the team on another mission through time, jack in and download the patch! The instructions for playing are in the Readme. Below are screenshots (click to view) and the link to the patch and feedback thread. Stay tuned for an interview in a couple weeks.

    cedemo243gn.th.pngcedemo213do.th.pngcedemo229ag.th.pngcedemo238sd.th.png

    Demo 2: http://www.chronocompendium.com/files/CEDemo2.zip

    Feedback Thread: http://www.chronocompendium.com/Forums/ind...hp?topic=2726.0

     

     

    Translation Complete for the First Adventure Game Relased on the Famicom!

     

    After years of work it’s finally done! Now all of the Enix NES games can be played in English.

     

    FYI: This is the first adventure game released on the Famicom. Yuji Horii ported this, his successful NEC PC-8801 game, to the Famicom to determine whether the Famicom action game crowd would take to an adventure game. The game did quite well. Because of this, Horii was able to release the game he really wanted to make for the Famicom, the first Japanese console RPG: Dragon Quest.

     

    Being the first, it’s not the best but it had a great impact on the Japanese video community. It even inspired Hideo Kojima to want to make video games.

    Source : romhacking.net

     

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    Download the patch from DvD Translations .

     

    vSNES version 2.91 has been released

     

    What's New:

    *GUI: added controls for displaying CRC32 and Hi/LoROM checksums

    *GUI: moved the IPS checkboxes in the options to the cartridge page

    *GUI: fixed a small issue with the CHT Editor and changed its glyph

    *GUI: added Edit control to display SMV UIDs as Unix dates

    *SRC: fixed IPS patching again; added more messages in case it fails

    *SRC: fixed the SMV code to use the new SyncOptions flag location

    *SRC: added more functionality for managing extended SPC ID666 tags

    *SRC: disabled ZMV loading button since the ZMV code is broken

    get it Here

     

    FF5 disassemblies released by Lenophis

     

    Lenophis has released his Final Fantasy 5 disassemblies to aid would be FF5 hackers:

    Note that they are far from complete, quite sloppy, and have literally no comments. How useful anybody finds them at this point (uploaded 6-25-06) is up for grabs. However, if there are any aspiring FF5 hackers out there, feel free to take a peek.

    Files:

     

    C0 bank, C2 bank, C3 Bank, C4 Bank,and E0 bank.

     

    Source

     

    widthtabler 1.0 Released

     

    A tool to help implement fonts into hacks has been released:

     

    So you’ve spent precious weeks working on perfecting that Variable Width Font in your hack. You’ve even got the perfect font chosen. Do you really want to spend another 10 to 15 minutes putzing around counting pixels by hand (or worse, coding a utility specificly to) generate a width table for that font? Putz no more! With this tool you’ll have a widthtable without the fuss or muss!

     

    It currently works with 1 and 2 bpp (gb and snes mode) fonts.

     

    You can get it here.

    source : Romhacking.net

     

    Gens Tracer new version

     

    g8z et al’s has released his tool Gens Tracer,

    This is a primitive tracing emulator based off of Gens 2.12a. But don't let that fool you; this thing is phenomonal. I highly recommend it for Genesis hackers looking to see what's happening at the assembly level.

    What's new:

    *All hook files have now been integrated into one main file - hook_log.txt.

    *DMA and VRAM logging.

    *Memory dumping - VRAM, RAM, CRAM, SRAM, Nametables, Sprite *Attribute Table, and CD Memory.

    *Layer toggling.

    *Sega CD tracing and logging.

    *Support for Sega CD save states has been added.

    *Support for logging EVERY instruction as it occurs.

    *Setting a “breakpoint” that, when executed, automatically enables tracing.

     

    get it Here.


    Guardian of Paradise Translation Released

    Elazul Yagami
    By Elazul Yagami,

    A new complete translation has just been released for the japanese cutesy zelda-clone "Guardian of Paradise" created by developer "Buster" best known for the game "Akuji the Demon".

     

    008sv.th.png 011cn.th.png 020yc.th.png 032yr.th.png

     

    Get it Here


    Xroar v0.15 released

    Robert
    By Robert,

    XRoar is a Dragon 32, Dragon 64 and Tandy CoCo emulator for Unix, Linux, GP32, MacOS X and Windows32.

     

    Notes for v0.15

    I'm uploading this just before going on holiday - will sort any problems with it when I get back!

     

    User-visible changes:

     

    * Semigraphics mode 6 implemented.

    * Virtual cassette writing supported. Control+W attaches a file for writing. Not available from the GP32 interface yet.

    * While reading virtual cassettes, fake leader bytes are inserted when cassette motor is turned on. Improves compatibility with some CAS files.

    * Cartridge ROMs can be inserted on the fly using Control+I (hold Shift to prevent autorun). Available in the usual menu on GP32.

    * Windows32 UI has separate save dialog.

    * Timing issue with short branches fixed (now "Dragonfire" game on CoCo looks ok).

     

    Some behind-the-scenes changes:

     

    * 6809 instruction loop function now keeps all registers local so compiler has more opportunities for optimisation.

    * WD2797 emulation now implements CRC16, which should be useful later on when DMK loading is added (a format that preserves more information about the structure of the disk).

    >> Get it HERE.


    Aldo's Zinc Frontend 2.1 released

    Robert
    By Robert,
    *updated* Zinc Frontend 2.1 - June 24, 2006 by aldo

     

     

    Aldo's Zinc Frontend simplifies the usage of ZiNc 1.1, the great emulator of Sony ZN-1 and ZN-2, Capcom, Taito, Konami, Tecmo, and Namco Systems. New: Various GUI improvements.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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