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NesterJ for PSP v1.20beta2 released

NES emulator for PSP
* Drawing speed up by 20% when using GPU
* Sound processing in single play mode has been modified
* Network communication is still in-development and needs adjustment
* If you don't want to use frameskip during Network Play, set CPU to 333mhz
* Misc.
>> Get it HERE.
Credits: e-lation.net for the changelog.
MaLa 1.0 RC7 released


A Front End
What's new?Improvements
• Added a global exception handling with logging
• Picture loading optimized, faster now when using image effects
• Scrolling acceleration can be turned on and off and the acceleration speed is configurable now.
• Complete rework of the joystick handling. No more glitches when scrolling.
• Joystick routines can handle up to 4 axis, a pov (cooliehat) and 12 buttons for each joystick now.
• Removed the calibration stuff, use of the windows calibration instead.
• Configurable joystick deadzone added.
• Added the joysticks to the cocktail mapping. You can even mix keyboard and joystick sets to rotate and load a game list on controller detection.
• Added letter up, letter down, volume up, volume down, next song and previous song commands to the joystick control sets
• Added support for a second joystick
• Added the ability to display pictures (snap, marquee or control panel) instead of text in the game list display. All layout options for the game list display (diagonal, arrow, round, item height and so on) can be used with pictures too.
• Added new LED types to the LED config to light up more/other controls: joystick, trackball, dial, paddle, stick and lightgun
• Added an option to set the default vertical orientation (clockwise - counter-clockwise)
• Added tooltips to the options dialog
• Added the ability to run a LED animation sequence on various GUI events: MaLa start, MaLa exit, game start, game exit, emulator switch, list switch.
• Added an option to hide the 'All Games' list for each emulator
• MalaGamelist: Added a function to import MAME32 custom lists
• MalaAttractMode: Added a function to use a LED config from a loaded file as default config
Bugfixes
• Image effect grayscale not working on rotated screens
• Filter Master/Clone works the opposite way around
• Emulator not selected on the gamelist tab when creating a new non mame emulator
• Gamelists of emulator still displayed on the gamelist tab after deleting the emulator
• Game list still displayed after deleting it on the game list tab if the deleted game list was the selected one before opening the options dialog. Causes also an error when switching the emulator.
• MaLa freezes when adding files to the bg music playlist and shuffle is enabled
• Filter combos on filter tab not sorted
>> Get it HERE.
SSSPSX 0.0.27 released
pSX v1.6 released

In case you didn't know about it, pSX is a playstation emulator that more or less emulates the playstation perfectly.
version 1.6 has just been released, here are the details:
At least three games are fixed by this release (WildArms, Dragon Warrior 7 and Tombraider Chronicles). There may be more (I would especially like someone to try the other Tombraider games to see if they are fixed now too).
Fixed missing characters in WildArms battles (GTE flags inaccuracy)
Fixed GTE bugs that caused missing graphics in Tombraider Chronicles
Fixed recompiler bug that cause Tombraider Chronicles to crash
Add missing CDROM functionality that caused DW7 to hang during FMVs
Emulator can now be full screened on any monitor (autodetect or force)
Fixed bug that caused XA audio to cut out (often during fastforward)
Added support for CloneCD and ISO CD images
Made BIN images work even if CUE file is missing (not recommended)
Added support for new CD image types to CDZ
Corrected aspect ratio in PAL modes
Fixed bug where quick saves didn't work with certain games
Fixed bug where F10 entered the menu instead of loading quick save
More accurate SPU ADSR envelopes (including exponential modes)
Initialise ADSR registers after SPU reset (fixes sound in Tombraider)