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    Mame 0.106u6, Intermediate update

    Robert
    By Robert,
    0.106u6

    ---------

     

    MAMETesters Bugs Fixed

    ---------------------------

    wboysys2_0106u4gra [Canim]

     

     

    Source Changes

    ------------------

    Minor fix for x64 compilation support with MSVC. [Malice]

     

    Updated astdelux and omegrace built-in overlays for the new render system.

     

    Fixed inputs in the mcr68 drivers. [Peale]

     

    Fixed new debugger support for custom register lists. [Tim Schuerewegen]

     

    Added workaround to make the V60 core work properly on GCC 4.x (tested on 4.1.1). [R. Belmont]

     

    Fixed the drc blitters better. [Olivier Galibert]

     

    Improvements to Polygonet Commanders: [R. Belmont]

    * Fixed Z80 IRQ/NMIs to go to the right CPU again

    * Modernized memory map

    * Added network status bit, so the initial test passes well enough to make the DSP56k crash on unimplemented opcodes

     

    Miscellaneous cleanups to the Atari/Max-A-Flex driver, attempting to modernize it. [Nathan Woods]

     

    Updated Sega multi-32 driver to support multiple screens. [Aaron Giles]

     

    Backed off of the multithreading for the moment in order to focus on getting the rest of the kinks out of the new renderer. All the infrastructure is still in place and can be re-enabled by flipping the ENABLE_THREADS flag in window.c. [Aaron Giles]

     

    Added support for "stretch to fit" when configuring a render target. Added back the "-keepaspect" option as a result. [Aaron Giles]

     

    Added clamping to the prescale effect so that it doesn't try to create excessively large textures. Explicitly reset render states so that the prescale step is not filtered. Fixed StretchRect usage so that it doesn't filter on some video cards. [Aaron Giles]

     

    Fixed behavior of pixel aspect ratio when configuring render targets (was correcting in the wrong direction). [Aaron Giles]

     

    Moved thread priority logic out of ticker.c and into winmain.c where it really belongs. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Pasha Pasha 2 [Pierpaolo Prazzoli]

    Rock Tris [Pierpaolo Prazzoli]

    Mahjong X-Tal 7 / Mahjong Diamond 7 [Luca Elia]

    Janputer '96 (Japan) [Luca Elia]

    Watashiha Suzumechan [Luca Elia]

     

     

    New clones added

    --------------------

    Space Fury (revision B.) [Highwayman]

    Double Point (Dong Bang Electron) [David Haywood]

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    Red Corsair [David Haywood]

    Puzzle Star? (Sang Ho) [David Haywood, Tomasz Slanina]

    Sexy Boom [David Haywood, Tomasz Slanina]

    Super Free Kick [David Haywood]

    High Seas Havoc [David Haywood]

    Bombs Away [David Haywood, Andrew Gardner]

    http://mamedev.org/

     

    Derivative Builds:

     

    Dats:

    MAMEinfo.dat

     

    Notes:


    Snezziboy v0.22 released

    Robert
    By Robert,

    SNES emulator for GBA

     

    v0.22

    ------

     

    Bug Fixes:

     

    - Fixed the JMP ($xxxx) and the JML [$xxxx] instruction to read the indirect addresses from bank zero instead of the current data bank. (Aero fighters now work)

    - Shifted the horizontal offset by 8 pixels to the right so games now look generally centralized

    - Modified the IO for WRAM write at IO addresses $2180-3 to behave as Snes9x

    - Fixed the interrupts to push the correct program counter onto the stack, and the RTI instruction to pop the correct program counter from the stack. (Earthworm Jim now works)

    - Fixed the $213C/D registers to generate the H/V counters correctly. (Zelda-A Link to the Past now works, though in the name entry screen, the name selection still does not move, and in-game text is invisible...)

    - Fixed the COP instruction to fire a COP interrupt (Illusion of Gaia now intros correctly)

    - Fixed the MVP/MVN instruction to increment the cycle counter correctly.

    - Fixed the DMA such that source DMA address is incremented and the DMA size is set to 0, after each DMA channel read/write is complete. (Contra's intro and in-game background tiles display correctly now) (FF2 non-mode 7 backgrounds now displays correctly) (Illusion of Gaia title screens appear)

    - Added rendering for Modes 4 and 5. (Secret of Mana name entry screen requires mode 5, and now appears better. Due to double horizontal resolution though, the text appears but remains unreadable)

    - Added the $2139/A registers to read the VRAM. (Illusion of Gaia seems to works perfectly) (MegamanX, Megaman7 screens get restored after pressing start)

    - Added option for enabling backdrop (With this option set to Yes, Super Mario World backgrounds will not appear black)

     

    Others:

     

    - Provided additional SnezziDebugger.exe that can be used to debug SNES games to search for speed hacks, SPC patches and other patches.

    >> Get it HERE.


    dualSwan v1.2 released

    Robert
    By Robert,

    LiraNuna has released dualSwan, formerly known as WonDerS. Normmatt has also released a modified version.

     

    Change Log:

     

    WonDerS v1.2 (14/06/2006)

     

    * Added support for WS mono games

    * Added Windows (Particially working)

    * Added ROM menu to boot ROMs from CF/SD

    * Fixed a bug in sprites emulation

    dualSwan for SD/CF June 16th, 2006

     

    This release uses a newer FAT lib which has support for all flashcarts that use SD/CF including eg SC and M3

    >> Get LiraNuna's version HERE

    >> Get Normmatt's version HERE


    DeSmuME 0.3.4 Full released

    Robert
    By Robert,

    Normmatt has released a modified DeSmuME DS emulator.

     

    Heres a new release of DeSmuME featuring a key config dialog, proper X/Y key implimentations and finally FAT emulation thanks to mic.

    >> Get it HERE.


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