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    NEScafe 0.701 released

    Robert
    By Robert,

    NES emulator

     

    NESCafe 0.701 (June 2006)

    - Added Profiler to NESCafe, press F6 to profile memory

    - Added OverRideActiveAtStartup flag to settings file

    - Added ability to enable and disable the Overrides from the Extra?s menu

    - Improved Menu handling and further GUI updates

    >> Get it HERE.


    daedalus-n64 R5 released

    Robert
    By Robert,

    N64 emulator

     

    Changes:

    [+] New DynaRec engine, resulting in significant performance improvements

    [+] New front end - ability to toggle a couple of options (more to come)

    [+] Save game first pass (eeprom4k, eeprom16k and mempak)

    [^] Various interpreting engine optimisations

    [~] Use .png fileformat for background images, save ~380KB

    [~] Stripped out unnecessary code, save ~250KB

    >> Get it HERE.


    Mocha 1.32 released

    Robert
    By Robert,

    Tandy coco emulator.

     

    Release 1.32 06-14-2006

    ==================

    * Fixed potential serialization problem with snapshots.

    * It was possible to load a bin file before the emulation's

      memory was initialized. This would cause a crash.

    * Refactored code to use the newer Java api.

    >> Get it HERE.


    Wii answered the Call!

    Wizard
    By Wizard,

    Digital Battle has the first screen shot of Call of Duty 3 on The Wii. Using the similar setup as Red Steel.

     

    codwii2dr.th.jpg

    Call of Duty 3 Wii Screenshot

     

    First ever image of the Wii version of Call of Duty 3, scanned from a magazine. The graphics are quite impressive, almost on par with the Xbox360 version. The game will use the Wiimote to control player/gun movements, just like Ubisoft’s Red Steel.

     

    Click on the image for full view.

     

    [Thanks, Jim]

     

    Edit: Replaced hueg picture with Thumbnail edition.


Portal by DevFuse · Based on IP.Board Portal by IPS
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