- 0 replies
- 1,417 views
- Add Reply
- 2 replies
- 1,921 views
- Add Reply
- 0 replies
- 1,479 views
- Add Reply
SDLMAME 0.106u10 released
R. Belmont has released a special build of his version of MAME. Here is what he said:
SDLMAME: Round TwoIt’s been a while, but here’s SDLMAME 0.106u10 (that’s right, u10, hot from Aaron).
New stuff in this version:
* Support (software only) for Aaron’s new video engine
* Greatly improved windowed-mode behavior. You may now resize and maximize the window and SDLMAME will Do The Right Thing
* Support for Win32/MinGW. This is really just for demonstration purposes, although it’s a lot less gimpy on Windows than previous SDLMAMEs (SDL 1.2.11 finally fixed their broken DirectSound backend)
* Support for both PowerPC and Intel Mac OS X
* Unlimited software stretching, with or without aspect ratio correction. You may now stretch either in integer steps or in 1-pixel amounts. Just don’t expect good framerates filling your 1920×1200 LCD panel
* .WAV sound logging support
A few known issues:
* No multi-head or multi-window support, at least until SDL 1.3 is released (I’m guessing fall 2006)
* No OpenGL yet, and the software stretch can get slow much past 800×600 unless you have a very fast (3+ GHz) PC
* Unused areas of the display aren’t erased, so you can cause trouble playing with the orientation of multi-screen games in full-screen mode. PSX games probably don’t look too great either. (NOTE: in windowed mode this isn’t a problem)
* In full screen mode the image is upper-left justified instead of centered
>> Get it HERE.
XE 06/07/04 released
Multi-system emulator for Unix/Windows.
[Xe] Changed insert / remove disc behavior.[Xe] Remember last inserted image.
[Xe] Implemented 16:9 aspect.
[Xe] Changed layout texts.
[Xe] New mask calculations algorithm.
[Xe/Linux] Fixed SCSI command timeout.
[Xe/Linux] Sound driver updated to uses ALSA from OSS.
[Famicom] Fixed multiple IRQ source handling.
[Famicom] Famicom Disk System support.
[Mark III] Fixed scrolling for top 16 lines.
[PC Engine] Fixed potential memory error.
[Neo Pocket] Fixed Flash RAM memory leak.
[Neo Pocket] New TLCS-900/H parity algorithm.
[Wonder Swan] New V30MZ parity algorithm.
[sG1000, Mark III, Mega Drive, Neo Geo, Neo CD, Neo Pocket, Wonder Swan] New Z80 parity algorithm.
>> Get it HERE.
Oswan 0.73 beta 9 released
Mame v0.106u10, Intermediate update !
0.106u10----------
MAMETesters Bugs Fixed
---------------------------
coininputs0106u6gra [Canim]
champbwl0106u9gre [Pierpaolo Prazzoli]
Source Changes
------------------
Added dual screen support for the Dynax games, TX1, RockMS, some of the Nichibutsu mahjong games, and Subs. [David Haywood]
Complete DIP switches for Pairs Love. [Roberto Fresca]
Some misc bugfixes to the Taito JC system. [Ville Linde]
Cleaned up screenshot taking code, and re-connected the debugger command that created them. [Nathan Woods]
Added save state support to the centiped driver. Enabled save states in the minivadr, zaxxon drivers. [buddabing, Aaron Giles]
Fixed PIA addressing regression in the Atari computer driver. [Nathan Woods]
Added rudimentary progress displays during ROM loading and graphics decoding so you have something to look at instead of a black screen. [Aaron Giles]
Added support for remembering the selected view, rotation, and artwork enabled states in the game's cfg file. [Aaron Giles]
The renderer no longer displays non-UI elements prior to initialization. [Aaron Giles]
Fixed keyboard LEDs so they work again. [Aaron Giles]
Added back support for full screen brightness correction. [Aaron Giles]
Added support for +/- keys in the palette view. Added "tick marks" when a large number of palette or gfx entires are displayed to indicate which row/column the header refers to. [Aaron Giles]
Made the UI keys for navigating the graphics/palette viewer configurable. [Aaron Giles]
Fixed inheriting of artwork files from parent. [Aaron Giles]
Updated dotron, skydiver, spacewar, gorf, atarifb, sspeedr, gollygho, and spyhunt drivers to support the new artwork system. [Aaron Giles]
Made all solid single-color overlays standard pieces that can be easily reused. [Aaron Giles]
Converted all the internal layouts into .lay files and updated all remaining drivers to use the new layouts. [Aaron Giles]
Updated -listxml output to display information for multiple screens. [Aaron Giles]
New clones added
--------------------
Cruisin' World (version 2.4) [Aaron Giles]
As usual, http://mamedev.org/release.html
Derivative Builds:
Dats:
Notes:
