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    SDLMAME 0.106u10 released

    Robert
    By Robert,

    R. Belmont has released a special build of his version of MAME. Here is what he said:

     

    SDLMAME: Round Two

    It’s been a while, but here’s SDLMAME 0.106u10 (that’s right, u10, hot from Aaron).

     

    New stuff in this version:

     

    * Support (software only) for Aaron’s new video engine

    * Greatly improved windowed-mode behavior. You may now resize and maximize the window and SDLMAME will Do The Right Thing

    * Support for Win32/MinGW. This is really just for demonstration purposes, although it’s a lot less gimpy on Windows than previous SDLMAMEs (SDL 1.2.11 finally fixed their broken DirectSound backend)

    * Support for both PowerPC and Intel Mac OS X

    * Unlimited software stretching, with or without aspect ratio correction. You may now stretch either in integer steps or in 1-pixel amounts. Just don’t expect good framerates filling your 1920×1200 LCD panel 

    * .WAV sound logging support

     

    A few known issues:

     

    * No multi-head or multi-window support, at least until SDL 1.3 is released (I’m guessing fall 2006)

    * No OpenGL yet, and the software stretch can get slow much past 800×600 unless you have a very fast (3+ GHz) PC

    * Unused areas of the display aren’t erased, so you can cause trouble playing with the orientation of multi-screen games in full-screen mode. PSX games probably don’t look too great either. (NOTE: in windowed mode this isn’t a problem)

    * In full screen mode the image is upper-left justified instead of centered

    >> Get it HERE.


    XE 06/07/04 released

    Robert
    By Robert,

    Multi-system emulator for Unix/Windows.

     

    [Xe] Changed insert / remove disc behavior.

    [Xe] Remember last inserted image.

    [Xe] Implemented 16:9 aspect.

    [Xe] Changed layout texts.

    [Xe] New mask calculations algorithm.

    [Xe/Linux] Fixed SCSI command timeout.

    [Xe/Linux] Sound driver updated to uses ALSA from OSS.

    [Famicom] Fixed multiple IRQ source handling.

    [Famicom] Famicom Disk System support.

    [Mark III] Fixed scrolling for top 16 lines.

    [PC Engine] Fixed potential memory error.

    [Neo Pocket] Fixed Flash RAM memory leak.

    [Neo Pocket] New TLCS-900/H parity algorithm.

    [Wonder Swan] New V30MZ parity algorithm.

    [sG1000, Mark III, Mega Drive, Neo Geo, Neo CD, Neo Pocket, Wonder Swan] New Z80 parity algorithm.

    >> Get it HERE.


    Oswan 0.73 beta 9 released

    Robert
    By Robert,

    Wonderswan emulator.

     

    Get it HERE.


    Mame v0.106u10, Intermediate update !

    iq_132
    By iq_132,
    0.106u10

    ----------

     

    MAMETesters Bugs Fixed

    ---------------------------

    coininputs0106u6gra [Canim]

    champbwl0106u9gre [Pierpaolo Prazzoli]

     

     

    Source Changes

    ------------------

    Added dual screen support for the Dynax games, TX1, RockMS, some of the Nichibutsu mahjong games, and Subs. [David Haywood]

     

    Complete DIP switches for Pairs Love. [Roberto Fresca]

     

    Some misc bugfixes to the Taito JC system. [Ville Linde]

     

    Cleaned up screenshot taking code, and re-connected the debugger command that created them. [Nathan Woods]

     

    Added save state support to the centiped driver. Enabled save states in the minivadr, zaxxon drivers. [buddabing, Aaron Giles]

     

    Fixed PIA addressing regression in the Atari computer driver. [Nathan Woods]

     

    Added rudimentary progress displays during ROM loading and graphics decoding so you have something to look at instead of a black screen. [Aaron Giles]

     

    Added support for remembering the selected view, rotation, and artwork enabled states in the game's cfg file. [Aaron Giles]

     

    The renderer no longer displays non-UI elements prior to initialization. [Aaron Giles]

     

    Fixed keyboard LEDs so they work again. [Aaron Giles]

     

    Added back support for full screen brightness correction. [Aaron Giles]

     

    Added support for +/- keys in the palette view. Added "tick marks" when a large number of palette or gfx entires are displayed to indicate which row/column the header refers to. [Aaron Giles]

     

    Made the UI keys for navigating the graphics/palette viewer configurable. [Aaron Giles]

     

    Fixed inheriting of artwork files from parent. [Aaron Giles]

     

    Updated dotron, skydiver, spacewar, gorf, atarifb, sspeedr, gollygho, and spyhunt drivers to support the new artwork system. [Aaron Giles]

     

    Made all solid single-color overlays standard pieces that can be easily reused. [Aaron Giles]

     

    Converted all the internal layouts into .lay files and updated all remaining drivers to use the new layouts. [Aaron Giles]

     

    Updated -listxml output to display information for multiple screens. [Aaron Giles]

     

     

    New clones added

    --------------------

    Cruisin' World (version 2.4) [Aaron Giles]

    As usual, http://mamedev.org/release.html

     

    Derivative Builds:

     

    Dats:

    MAMEinfo.dat

     

    Notes:


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