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NESCafe 0.702 released
Oswan 0.73 beta 4 released

A Japanese developer has taken over development of Oswan, the Wonderswan emulator.
2006/06/24 Oswan0.73beta4
* With correction beat maniac 3 minute leaving of Vblank timer sleep mode
* Because GUNPEY vertical sign is not indicated, correcting the fact that it has become the side picture
Translated by Google.
>> Get it HERE.
BitComet v0.70 released

Client for BitTorrent
v0.70 2006.6.24* GUI Bugfix: fix the bug that the program can not run in certain OS due to mistaken compile option
v0.69 2006.6.23
* GUI Improved: download status infomation will be displayed in preview window info-bar when preview is buffering
* GUI Improved: BitComet Forum URL is updated
* GUI Bugfix: controls in Task Properity Dialog will reposition correctly when resizing the dialog
* GUI Bugfix: fix the bug that the spin buttons of min/max upload rate edit-box in Task Properity Dialog do not work
* GUI Bugfix: fix the bug that the peer list doesn't display any peer in very occasional situation
* GUI Bugfix: be able to handle BCTP link opened from FireFox properly
* Core Improved: improve preview buffer schedule algorithm, start buffer if data in buffer pool less than 50%, resume play if full
* Core Improved: improve piece request algorithm when preview, decrease the chance of buffering
* Core Improved: improve error detection of video decoder when start preview
* Core Bugfix: fix the bug that the video and audio sometimes become asynchronous caused by preview buffering
* Core Bugfix: fix the bug that the program may crash when parsing some non-standard HTTP protocol packet
>> Get it HERE.
Mame 0.106u7, Intermediate Update

0.106u7---------
MAMETesters Bugs Fixed
---------------------------
namcond1_0106u3yel [Aaron Giles]
Source Changes
------------------
Improvements to the Sang Ho driver, making them somewhat playable. [David Haywood, Tomasz Slanina]
Fixed off-by-one drawing error in the Pasha Pasha 2 driver. [Pierpaolo Prazzoli]
Fixed some instruction forms in the 6309 diassembler to consume the correct number of bytes. [Nicola Salmoria]
Added back support for DirectDraw. Unlike the old support, this requires DirectX 7 or later. There is now a new option to control what video system is being used for rendering. Use -video d3d to use Direct3D. Use -video ddraw to use DirectDraw. And use -video gdi to force the use of GDI for rendering. Also added back the -hwstretch option to control whether or not DirectDraw does stretching. Added support for the -prescale option when using DirectDraw as well. It should also work ok with multiple screens. [Aaron Giles]
Added a compile-time option to rendersw.c to prevent reads from the destination. This removes the ability to do a number of blends and effects, but allows you to point the software renderer at a video memory target and not kill performance. It also improves performance of software rendering in general by avoiding expensive alpha blending operations. [Aaron Giles]
Improved font logic so that small fonts are scaled more appropriately at low resolutions. It's not perfect, but works well for most games when running with the new DirectDraw option, which always renders games at minimum resolution. [Aaron Giles]
Fixed bug that messed up partial updating. Hopefully it all should be back to normal again. [Aaron Giles]
Derivative Builds:
Dats:
Notes: