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    GameEx 6.13 released

    Robert
    By Robert,
    21st May, 2006 - GameEx 6.13

     

    * Fixes frame skipping/stuttering in attract mode/screensaver (by minimizing GameEx)

    * Overrides system default font smoothing setting when in 16-bit colour

    * Fixes gamelist selection with mouse when rotated 90 degrees

    * Fixes non default themes when default themes are not installed

    >> Get it HERE.


    Chankast Wrapper 2.5 released

    Robert
    By Robert,
    Chankast Wrapper 2.5 (Daemon/Alcohol Edition) released!..:.

     

    Talk about something that's been on the backburner for WAAAY too long. This version is fully compatable with the latest version of Chankast. Also it supports virtual drive mounting via daemon tools or alcohol 120%. On top of that you can now make cfg files for each game to ave individual settings similar to how zinc does it. How things are done has changed slightly, so be sure to check the readme.txt before using and running setup before even attempting to launch with the wrapper.

    >> Get it HERE.


    CCS64 v3.0 released

    Robert
    By Robert,

    C64 emulator

     

    CCS64 V3.0 (Non-BETA) has been released. The following bug-fixes and enhancements have been included since CCS64 V3.0 BETA 1.9:

     

    BUG-FIXES:

    1. C-1541 Serial Bus emulation bug has been fixed. Error23/Resource now works.

    2. C-1541 Disk Loading emulation bug has been fixed. +H2K/Plush now works.

    3. Recovery from the Windows Screen-Saver is performed.

    4. The joystick emulation is handled within the internal Textual Menus.

     

    ENHANCEMENTS:

    1. Two new graphical screen filters have been added (which work in all graphical resolutions/modes) - Scale (based upon Scale2x) and Anti-Alias.

    2. Drag-and-Drop file loading is now supported. This performs a Load (Fast) of the image file.

    3. The New SID Wave-Forms are supported (slightly modified/improved).

    4. ALT+SHIFT+F2 - Screen-shot of Textual Menu contents.

    5. ALT+SHIFT+F3 - Toggle Warp Speed.

    6. Expanded the Windows Menus, which now integrate with the internal Textual Menus.

    7. Added program registration options.

    8. Key repetitions now work.

    >> Get it HERE.


    MAME 0.106u1, Intermediate update !

    Robert
    By Robert,
    0.106u1

    -------

     

    IMPORTANT NOTE: Major video-related changes are beginning in the system. Attempts will be made to keep the existing video code working to a large degree, but some features may be broken or working improperly until the video changes are complete. Most notably, in this release, RGB effects are broken for non-Direct3D blitting. For the moment, do not report anomalies or problems in the video system. If you like a nice, stable MAME, please stick with the 0.106 release. You have been warned.

     

    MAMETesters Bugs Fixed

    ---------------------------

    gladiatr0105u4gra [Don Maeby]

     

    Source Changes

    ------------------

    Updates to the taito_x driver: [AWJ]

    - fixed sound problems in twinhawk

    - fixed a couple of dipswitch mistakes introduced recently

    - added PORT_DIPLOCATIONs for superman and twinhawk

     

    Improved MSVC compiler support: [Nathan Woods]

    - modified vconv to support multiple versions of MSVC based on version info

    - added support for more parameter translations

    - makefile now displays compiling and linking messages when building vconv

     

    Converted the Windows blitters to use the DRC engine for generation. RGB effects are officially broken with this change. [Nathan Woods]

     

    Fixed a bug that caused a crash when the -debugscript command line option was used with an invalid filename. [Nathan Woods]

     

    Corrected the ordering of the DIP_PORTLOCATION() macros to be consistent. Multi-bit DIP switches should be specified in LSB-first order. Added a comment to this effect in inptport.h. [AWJ, Aaron Giles]

     

    Fixed background color in the Deco cassette games. [Nicola Salmoria]

     

    Fixed potential crash in the micro3d driver. [MamePlus!]

     

    Improvements to CHD-CD support: [R. Belmont]

    - additional RAW CD sector conversion support, so a game can request e.g. 2048-byte data sectors from a RAW CHD-CD and still get the right data

    - reversed CHDMAN error message - now non-RAW CHD-CDs are deprecated

    - susume now uses a RAW CHD-CD read directly from an original pressed Konami disc

     

    Some improvements to the Polygonet Commanders driver: [Andrew Gardner]

    - adds change_PC() calls to the dsp56k core

    - removed hacky dsp56k initialization, enabling, and disabling

    - added preliminary implementation of banking hardware tied to the dsp56k in Polygonet Commanders

     

    Fixed MSB accesses and latch reading in the 6840 emulator. [El Condor]

     

    Improved N64 audio output: [R. Belmont]

    - rewrote Audio Interface as a stereo DMADAC (which it actually is), greatly simplifying the code along the way

    - fixed AI interrupt semantics

     

    Changed a number of games that were incorrectly using IPT_LIGHTGUN to use IPT_AD_STICK instead. [Aaron Giles]

     

    Some preparations for proper multiple screen support. The visible_area and refresh_rate values in the Machine structure are now defined as arrays (1 per screen). The machine_config structure has been altered as well, removing the following fields:

     

       frames_per_second

       aspect_x, aspect_y

       screen_width, screen_height

       default_visible_area

       vblank_duration

     

    These are all stored per-screen in a new screen_config structure. [Aaron Giles]

     

    Reorganized the user interface code to better support the new render system. [Aaron Giles]

    http://mamedev.org/


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