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    MAME classic 3.4.4 released

    Robert
    By Robert,
    New In This Version

    (For M.A.M.E. version 0.101-0.106)

     

    * Changed the High Priority option to Priority as it was changed in MAME 0.105.  Without this change, the Playback function was broke.

    * Changed two options for compatibility with MAME 0.106.  Full Screen Brightness changed to Full Screen Gamma and Direct 3D Filtering changed to a boolean.

    >> Get it HERE.


    ZNES WIP 05/14/2006

    Agozer
    By Agozer,

    After a long wait, a new WIP is out.

     

    ALL: Rejoice for much more complete DSP-3 code. [Nach]

    ALL: Fixed two hacks to work properly. Deae Tonosama Appare Ichiban and Lamborghini - American Challenge are working again. [Jonas Quinn]

    ALL: Fixed SRAM Mapping. Dezaemon, Tokimeki Memorial, Fire Emblem - Thracia 776, Dragon Knight 4 and some others are fixed, now. [Jonas Quinn]

    ALL: Fixed missing game info on load if you used the battery feature. [Jonas Quinn]

    ALL: Fixed OBC-1 code. [Jonas Quinn]

    ALL: Trim top two lines from top of screen when using NTSC filter because it seems to want to draw green crap there [pagefault]

    W_S: Finally fixed the most annoying bug ever. ZSNES will no longer jump back into the GUI randomly if you press F2 / F4 or some other buttons repeatedly. Special thanks to Dan for the clues on how to recreate it. [Jonas Quinn]

    WIN: Win 1600x1200 modes are now really x1200 [grinvader]

    WIN: Disable vsync when fast forwarding, inspired by pSXAuthor [pagefault]

    WIN: NTSC filter now usable in all windowed modes that are DR [pagefault]

    GUI: Tell the user that dual mice are not detected when enabled and they really aren't there [pagefault]

    SRC: Removed Super Final Match Tennis hack because it does nothing [Jonas Quinn]

    SRC: Removed hacks for Human Grand Prix 1 & 2, since the hack is only for HGP3 [Jonas Quinn]

    SRC: Removed useless code, and fixed typo in uic.c [Jonas Quinn]

    SRC: Improved CPU detection for 64 bit CPUs. [Nach]

    WIP: Now using the SVN repository, SVN revision number is now included in the changelog. [ipher]

    WIP: Now using mingw32 to compile ZSNESW. [ipher]

     

    Get it here.


    GameEx 6.10 released

    Robert
    By Robert,

    Multi purpose front end

     

    13th May, 2006 - GameEx 6.10

     

    * Automatic updates has a new option to just prompt when a new version is available and ask if it should be downloaded. This is now the default setting.

    * For when GameEx is running on a cab or TV for days, GameEx will check for updates once a day. So you can do an automatic update without having to restart

    * Fixes issue where Jukebox in windows media mode would not scan and list FLAC files

    * A few other things under the hood to make my life easier

    >> Get it HERE.


    HU6280 v0.4 released

    Robert
    By Robert,

    PCE emulator for the GP2X.

     

    * Converted ScanlineRender function to ARM Assembly... (speed hit)

    * Removed internal debugging from CPU 'C' Core and prepared it for ARM Conversion (speed hit)

    * Fixed a few CDROM features on GP2X (I will enable ISO loading for testing soon)

    * Added C++ wrapper around SDL specific code, ready to move over to 'minilib'

    * Worked on 22khz sound emulation mixer, still not perfect, so it remains disabled.

    * Galaga`88 now runs at ~55fps on my gp2x! WEEE!

    >> Get it HERE.

     

    Credits: Thanks to e-lation for the changelog.


Portal by DevFuse · Based on IP.Board Portal by IPS
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