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    GameEx 6.31 released

    Robert
    By Robert,
    11th June, 2006 - GameEx 6.31

     

    * New feature - ability to export all favorites, most played, and external applications to windows media center.

    * The games run straight from MCE but using the GameEx engine to avoid audio and video conflicts, and allowing return to MCE when the green button is pressed and ability to exit with the remote.

    * Registered version feature.

    >> Get it HERE.


    GP2X HU6280 Beta 1.00 released

    Robert
    By Robert,

    PCE emulator for the GP2X

     

    Finally made the transition from alpha to beta.

     

    ** 11/6/2006 V1.00 BETA

     

    Recoded audio mixer for SDL, and enabled it for the first beta release...

     

    Enjoy... Donate so I can buy a GP2X developer breakout box thing...... Enjoy some more...

     

    Vobbo!!

    >> Get it HERE.


    Pale 8.11 released

    Robert
    By Robert,

    Lynx emulator

     

    There's no real changelog that I can see, however this is on the site:

     

    Pete's Lynx Emulator

     

    - - - PALE 8.11 Real Disks Support - - -

     

    CP/M 2.2 Running on REAL & virtual floppy drives

     

    (using Simon Owen's FDRAW driver & LIBDSK by John Elliot)

     

    Runs many CPM 2.2 programs - Wordstar/DBase/MBasic/TPascal

     

    Formats real 5 1/4" LynxDOS & CPM floppies

     

    Real & Virtual Printer Support

     

    Direct WAV tape read/write

     

    ZX Spectrum Emulator Mode (loads .TAP format images)!!!

     

    Faster Accurate Video Mode

    >> Get it HERE.


    SSF 0.07 Beta R5

    Agozer
    By Agozer,

    SSF, a popular Sega Saturn emulator was updated recently.

     

    Because the site is Japanese, the translation doesn't really make much sense. Here it is:

    * It corresponded to the revolution indication of the frame buffer of VDP1.

    * It reaching the point where the power drift and [kapukonjienereshiyon] 4th collection etc are indicated properly, it increases.

    * Drawing processing of the surface of revolution of VDP2 was corrected.

    * It reaching the point where the aggressive picture of [gurandeia] is indicated properly, it increases.

    * It corresponded to multiple terminal 6.

    * As for the input of STV

    1P = Player1: A

    2P = Player2: A

    3P = Player1: B

    4P = Player1: C

    It is allotted.

     

    * From Direct3D8 it modified in Direct3D9.

    * DEP being effective, it tried to operate.

    Get SSF here.

     

    Credits: E-lation for the changelog.


Portal by DevFuse · Based on IP.Board Portal by IPS
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