Jump to content

    Cologne 0.5 released

    Robert
    By Robert,

    Coleco Vision emulator for GBA

     

    Just a small update to the Coleco Vision emulator.

     

    *Fixed soundclicks in rom selection menu.

    *Fixed rare lockup bug in game select.

    *Fixed double 16x16 sprites in scaled mode.

    *Fixed reseting of scalemode on restart.

    *Fixed graphics mode1 a bit.

    >> Get it HERE


    ClrMamePro 3.87c released

    Robert
    By Robert,
    Just a little fix for some weird biosassignment in MAME 105u5. By the way, DDP3 was removed in MAME due to manufactuer request. Although clrmamepro's fuzzy set name check will identify ddp3 as pgm (since they share one rom). Ignore it :P

     

    * fixed: biosset detector fails when the dat assigns a set to a BIOS set and the set's biosroms are nodumps and these names differ from the ones in the assigned BIOS set (yujan/yuka effect)

    * fixed: setinfo window reopens on scanner reentry when it was closed by ESC

    >> Get it HERE.


    Nintendo Unveils Smash Brothers Brawl for Wii

    Wizard
    By Wizard,

    ssbb0213oi.jpg

     

    Nintendo seemingly sneaked this through.

    May 10, 2006 - Nintendo just pulled a fast one on us. At an after-hours press briefing a mere minute ago, the company pulled another ace out of its sleeve: Super Smash Bros. Brawl -- the next installment in Nintendo's popular Super Smash Bros. series.

     

    Shigeru Miyamoto himself has confirmed the following playable characters:

     

    # Pit (Kid Icarus)

    # Solid Snake (Metal Gear Solid)

    # Zero Suit Samus (the blue "no-suit" Samus from Metroid: Zero Mission)

    # Metaknight (Kirby)

    # Wario (Wario)

     

    Under the direction of series creator Masahiro Sakurai, Super Smash Bros. Brawl will feature classic, GameCube-style combat -- not Wii-style motion-controlled combat. That means players who prefer to play the game with the traditional control setup can look forward to using the GameCube control-style they're already accustomed to.

     

    "We found that trying to implement too much motion-sensory functionality can get in the way of the game. We're looking at keeping the control simple, as it has been," said Sakurai. "The Wii hardware has sockets for the GameCube controller, too. So I'll just say now that you may not want to throw away your GCN controller yet."

     

    The game also features a range of new nasty toys, such as the ability to unleash a puppy from Nintendogs that will run up to the screen, put its paws up and obscure the view of the action. Mario, Kirby, Pikachu and Link have been confirmed as returning characters. Sakurai confirmed that Wario actually has a fart attack and that Solid Snake can use his trusty cardboard box. In the video trailer, Snake gets out of the box and says "It's showtime!"

     

    "We thought a lot about what to do with Snake and his moves in Super Smash Bros. Brawl," said Sakurai. "As you all know Snake walks around with a gun, but with Super Smash Bros. I didn't want to bring in a lot of real weapons. So that was a real challenge. But conversely, if we could use things like rocket launchers and other explosives, not only would that be fitting for Snake, but it would work for the other characters. But who knows. Maybe Snake will exclusively use explosives throughout the game."

     

    Sakurai said the decision to include Solid Snake when Hideo Kojima himself practically "begged" to include the Metal Gear character in the last Smash Bros. game. When asked about the possibility of Sonic the Hedgehod appearing in the game as well, Shigeru Miyamoto said: "There are probably possibilities for other third parties as well, and it maybe that even know there are corporate discussions going on about including some of these other characters."

     

    Even better, the game will be fully online playable in addition to featuring a robust multiplayer mode. "My plan is to include Wi-Fi connection compatibility and online functionality. One of the primary reasons Super Smash Bros. Brawl was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that," added Sakurai.

     

    The bad news is that Super Smash Bros. Brawl will no longer be a Wii launch title, but will instead be released in 2007.

     

    Also, it seems Nintendo of Japan has put up a survay on who else should be added to the Work in Progress Wii title.

     

    Nobuo Uematsu is also set to do music for the title.

     

    Revolution.IGN


    GameEx 6.06 released

    Robert
    By Robert,
    9th May, 2006 - GameEx 6.06

     

    * The GameEx download has been reduce by nearly 70% to just over 11MB as the themes are now downloaded separately, and only 1 theme is included with the basic install

    * However, by default the existing themes will be downloaded and installed when installing GameEx, and the extra download size is 18MB

    * You can however tick the checkbox to not have it download the themes, say for example you have a low bandiwdth connection, or are already using a recent version.

    * For offline installs the themes archive is also available on the downloads page

    * And yes I completely understand how much a dial-up connection sucks!

    * Hopefully this helps a little. In relation to GameEx this makes a 50KB connection equivalent to a 128KB connection or there abouts.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...