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    Wii Shell Revealed!

    Wizard
    By Wizard,

    Looks like Wii's controller shell has been revealed, even via Nintendo's website (see url). Wiigamer writes: "Our sources have confirmed to us that this is definitely real, however several questions still remain - why is there a cable, and does the remote simply click onto the bottom of the unit? Or is it now a stand alone unit?"

     

    Nintendo made no mention of the controller shell at today's media briefing, but hopefully we'll learn more when the E3 show floor opens tomorrow.

     

    Joystiq

     

    Referring URL in the post.

     

    Old school goodness reeks of it.


    It's Chrismas Time Again

    Wizard
    By Wizard,

    To everyone else, it's just another expo, to us gamers, this is our first Chrismas of the year.

     

    This year's E3 is going to be spectacular on all fronts. PS3 and Wiivolution debut this week along with a handful of tech demos and popular titles.

     

    Daevel is doing some local reporting from the event this year, as he did last year. You can ask him questions of what he sees in the floor and his impressions on the new "next-gen" phase of gaming (or ask him for phat loot :().

     

    As usual, I, as well as other fellow news posters will (hopefully) post gaming news here from the big companies.

     

    Check out the Offical E3 Thread over in Current Affairs or click here.

     

    You can read Daevel's impressions of last year's events here.

     

    Good luck, and good night.


    No$GBA 2.2d released

    Robert
    By Robert,

    GBA/NDS emulator

     

    9th May 2006 - version 2.2d

    - nds/tcm: reset during emulation does reinit memaccess_list (and rebuild_tcm)

    - gba/video: selectable GBA (dark), GBA-SP (med), DS-in-GBA-mode (bright) colors

    - nds/video: emulates backlight on/off/dimming (rgb_xlat per screen / machine)

    - nds/setup: optionally allocates debug-ver 8MB main memory (with reset/remount)

    - nds/help: described wifiwaitcnt (port 4000206h), and displayed it in f10-iomap

    - nds/help: spi 16bit mode bugged (only each 2nd byte appears in 8bit-spidata)

    - nds/iomap: added 32bit auxspi register in iomap (formerly 8bit whatever 1a1h)

    - nds/aux: emulates auxspi port (that still without any backup-memory emulated)

    - nds/help: added cartridge backup chapter, and auxspi in cart ports and iomaps

    - nds/realtime: raised from 50% to 100% speed (delays only on arm9, not on arm7)

    - nds/video: emulates alpha-flag (0=transparent) for direct color BG bitmaps

    - nds/iomap: expanded bg#cnt charbase value to bit2-5 (unlike GBA-style bit2-3)

    - nds/help: added debug_exception_vectors in irq chapter (27FFD9Ch and 380FFDCh)

    - nds/reset: stable multiple_ready initialization (libnds crashed each-2nd-boot)

    - nds/debug: allows stackinfo at non-3000000h region (ie. var nds9 dtcm region)

    - nds/metroid: metroid demo intro-movie is now working (bg bitmap & bitmap obj)

    - nds/iomap: fixed displayed sqrt_result register value (addr 2B4h instead 2A4h)

    - nds/iomap: fixed soundcnt and soundbias registers (addr 50Xh instead ecx+50Xh)

    - nds/video: fixed bitmap obj emulation (also displayed in vram viewer oam page)

    - nds/help: corrected 2D Bitmap OBJ description (boundary=8x8, not boundary=32)

    - nds/video: emulates vram-display-mode (used for metroid intro / upper screen)

    - nds/irq/bios: nds-irq-handlers working without copy of real nds-bios-image

    - profiler: goto function always applied to CODE window (not data/stack window)

    - nds/profiler: treats FFFF0018h as nds9-irq (unlike 00000018h for gba/nds7)

    - nds/emudetail: higher emulation accuracy for read/write-able POSTFLG bits

    - nds/bugfix: fixed SWP opcode (metroid) (ecx was destroyed by anytcm handler)

    >> Get it HERE.


    GameEx 6.03 released

    Robert
    By Robert,
    8th May, 2006 - GameEx 6.03

     

    * By popular request: Two new themes included in install: RedEx MCE, and RedEx Arcade

    * Fixes slide show transition when not using alpha blend

    * Create MAME videos now works if using a V2 theme

    * Create MAME Videos will now create videos for clones when the parent rom is not in the games list. In other words, it should create videos for every single game you have listed in GameEx.

    * New Bezel feature will now detect and use existing artwork if found.

     

     

    8th May, 2006 - New BubbleBobble Theme

     

    * BubbleBobble theme available on the downloads page.

     

     

    8th May, 2006 - GameEx 6.02

     

    * Hopefully fixes font issue reported by Headkaze

    * Fixes 3d alpha blended transitions at 32-bit colour

    * Automatically adds MAME CMD line options for new bezel feature

    * Fixes V2 theme image centering

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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