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    FBA-XXX 06-May-2006 released

    Robert
    By Robert,
    FBAXXX (06/05/2006) update

    ----------------------

    - fixed 60fps support in PAL50Hz, now the synchronization is perfect, could be useful for later

    - fixed a bug sound in D3d sound (sorry, it was my fault)

    - optimized a little lowpass ( 1/(1[[15) = ]]15), lowpass filter was always executed, corrected that

    - removed neogeoblackscreenfix, it doesn t seem to crash anymore, if you have a black screen with neogeo roms, try to mess with FM interpolation

    - added a minimenu, hope you'll like it, you can desactivate it in the menu option, it can't be desactivated in kiosk mode though

    - added kiosk_mode, if you don't know what it is, you just don't need it.

     

    Source: #1emu IRC channel.

     

    Discuss: HERE.


    ScummVM DS 0.6 released

    Robert
    By Robert,

    ScummVM DS is an interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts.

     

    06/05/06 - ScummVM DS v0.6 Released

     

    Changes in this version:

     

    * New games supported: Beneath a Steel Sky, Flight of the Amazon Queen, Gobliiins, and Simon the Sorcerer 1/2

    * Added support for Supercard SD and M3 SD.

    * Added new DS Options menu (hit select to use it).

    * Added touchscreen offset options.

    * Added new touchscreen reading code from libnds.

    * Fixed screen size issues in FM-TOWNS games.

    * Moved to the latest ScummVM codebase from their SVN repository.

    * Made on-screen keyboard work anywhere in the game.

    * Fixed build issues to use the ScummVM makefiles.

    * Fixed Sam & Max memory issues.

    * Fixed Loom CD audio problems.

    >> Get it HERE.


    SegaLi 1.8 released

    Robert
    By Robert,

    NES emulator

     

    06-05-06: 1.8

     

    - fixed input sometimes being considered active when it actually wasn't, and vice versa

    - mappers: added iNES mappers 41, 44, and 52

    - CPU: fixed the reset interrupt vector being read from the wrong bank sometimes (nothing was affected until adding mapper 41)

    - APU: added clock jitter behaviour

    - input: fixed mouse cursor hiding/showing not working properly when pressing a mouse button

    - CPU: more accurate startup timing, I hope (Chessmaster didn't work)

    - mappers: added iNES mapper 228

    - input: support for functions inside trigger rules; added turbo(speed,key) and toggle(key), I'll document them later

    - input: standard menu functions with Left Alt or F10 are disabled if they're taken by any trigger rule

    - APU: added support for 3 frame IRQs in a row, and fixed on-clock length counter updates (consequently, this fixed Vegas Dream (J) from locking up)

    - PPU: fixed sprite overflow not working on the bottom scanline, oops

    - PPU: fixed a small bug in sprite evaluation 'diagonal' reads

    - fixed NTSC frame timing (er, I had the factors switched around)

    - source: added several optional compile-time hacks, for testing (they're disabled of course)

    - APU: added accurate PAL DMC timing

    >> Get it HERE.


    Mocha 1.30 released

    Robert
    By Robert,

    Tandy Coco emulator

     

    Release 1.30 05-06-2006

    ==================

    * Complex artifacting optimization.

    >> Get it HERE.


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