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    MAME GP2X 2.2 released

    Robert
    By Robert,
    01-05-2006:

     

    New MAME GP2X 2.2 (A.K.A MAME4ALL Alpha 1):

     

    - MAME GP2X join forces with the great work done by Chui in MAME4ALL (http://chui.dcemu.co.uk/mame4all.html). Now it is compatible with GP2X, Dreamcast, Windows and Linux, compiled in C or C++. There are several internal changes in this release, and probably some bugs, please report them!

    - Chui: Optimizations in graphic cores: TMNT, System 16, CPS-1, Contra, Toki, Aero Fighters, Last Duel and Atari System 1.

    - Chui: Optimizations in sound cores: Generic, Streams, FM, ADPCM, UDP7759, K007232 and YM2151.

    - Chui: Emulator boots faster because the initial check to find available games in the SD has been optimized.

    - Franxis: Compiled with GCC 4.1.0.

    - Franxis: Optimizations in rotated screen video mode.

    - NOTE: The sound quality is worse in some games (CPS1, Neo·Geo, etc) due to the optimizations done in sound cores. To disable those hacks and get the same sound quality than in previous MAME GP2X versions, select "ACCURATE" sound option.

    >> Get it HERE.


    MAME 0.105u4!

    iq_132
    By iq_132,
    0.105u4

    ---------

     

    MAMETesters Bugs Fixed

    ---------------------------

    invaders0105u2gre [Giuseppe Gorgoglione]

    taitosj0105u3yel [Aaron Giles]

    wardner0105u3red [Aaron Giles]

     

    Source Changes

    ------------------

    Nintendo 64 system improvements: [Ville Linde, Ryan Holtz]

    - Fixed a major bug in the RSP core

    - Rewrote the PIF handling

    - Slightly improved triangle rendering

     

    Added a NULL check on memory_set_bankptr(), memory_configure_bank() and memory_configure_bank_decrypted(). [Nathan Woods]

     

    Added support in the debugger memory window to change the number of bytes displayed per row. [Andrew Gardner]

     

    Started simulation of orlegend super / special protection. [XingXing, ElSemi]

     

    Fixed colors and music tempo in Perfect Billiard. [sonikos]

     

    Cleaned up 6840 implementation and revised scorpion2 driver's handling of unmapped regions. Also updated the MPU4 memory map. [El Condor]

     

    Major Toaplan 2 driver cleanup: [Quench]

    - Added Knuckle Bash 2 (kbash2)

    - Consolidated the Read/Write memory maps

    - Fixed coin counters on a few games

    - Raised the volumes on a few games

    - Cleaned the inputs by:

    Adding input inheritance and DIPSW locations

    Added conditional dependance to DIPSWs where required

    Fixing a few incorrect inputs here and there

     

    Fixed/improved DIP switches in the m92, afega, tumbleb, and yunsun16 drivers. [Twisty]

     

    Cleaned up the liberate.c driver. [sonikos]

     

    Improved ARM7 thumb mode disassembler. [MooglyGuy]

     

    Some improvements to Air Raid/Cross Shooter, but not playable

    due to missing gfx roms. [Tomasz Slanina]

     

    Fixed UI positioning when artwork is enabled. [Giuseppe Gorgoglione]

     

    Big pile of updates/improvements to the ARM7 core thumb mode and the PGM drivers. [David Haywood, ElSemi]

     

    Improved OKI frequency in sslam and powerbls. [f205v]

     

    More DIP switch improvements to m62.c, m72.c, ddragon.c. [Twisty]

     

    Fixed bug in the debugger that would prevent you from typing a command line longer than what was visible. [Aaron Giles]

     

    Added a new tool jedutil, which will convert.JED files to binary form and back again. [Aaron Giles]

     

    Added new ROM region REGION_PLDS, which is designed to hold binary dumps of PLD fusemaps (produced from.JED files by jedutil). Added logic to -romident to automatically parse.JED files to identify them against these binary dumps. Added PLD dumps to the Vindicators, Batman, Pit Fighter, ThunderJaws, and Relief Pitcher drivers. More to come shortly. [Aaron Giles]

     

    Converted PLDs for catnmous and lazarian to the new binary format. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Tetris (D.R. Korea) [David Haywood]

    Knuckle Bash 2 (bootleg) [Quench]

     

    New clones added

    --------------------

    Metal Slug 6 (Metal Slug 3 bootleg) [Mame32Plus]

    Metal Slug 5 (JAMMA PCB) [Mame32Plus]

    SVC Chaos - SNK vs CAPCOM (JAMMA PCB, set 2) [Mame32Plus]

    Night Slashers (Over Sea Rev 1.2) [stefan Lindberg]

    Double Dragon (World Set 2) [stefan Lindberg]

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    DoDonpachi Dai-Ou-Jou (V100) [Wu]

    http://www.mamedev.org/

     

    Derivative Builds:

    MAMEplus!

    MAME32qa

     

    Dats:

    MAMEinfo.dat

    Info.dat

    History.dat 1.06n

     

    Notes:


    Dualis 20.3 released

    Robert
    By Robert,
    2006-05-03

     

    * CPU:  Fixed a bug in the division SWI 

    * GPU:  Fixed some tile flipping bugs 

    * GPU:  Optimized rendering of extended palette BGs a bit 

    * GPU:  Disabled rendering of OBJ windows 

    * MMU:  The FAT is now writeable 

    * INP:  The keyboard layout can now be configured in dualis.ini 

    * GUI:  Improved the texture viewer 

     

    FAT write operations are fairly restricted at this point, see the README section on GBAMP emulation for more details.

    >> Get it HERE.


    Daedalus N64 for PSP R3 released

    Robert
    By Robert,
    Release Name: R3

     

    * Support for large (i.e. 8MB+) roms has been added, resulting in significantly more roms being able to boot.

    * The same change also freed up around 6MB of memory which allows many roms to run for longer.

    * A few new combiner modes were added which fixed a few graphical glitches in the roms that are running.

    >> Get it HERE.


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